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Posted by SpiceWare in SpiceWare's Blog, 23 April 2014 · 23 views

preliminary explosion sequence
asteroids, mines and enemy ships are deadly to touch
station shots are deadly
Player Lost a Life routine
added a buffer space around the ships spawn point so asteroids/mines aren't placed next, or even on, the ship.

Collision routines don't support quad sized sprites yet, so flying thru a station won't kill you (their sho...

Alley Cat - possible O2 game

Posted by atari2600land in atari2600land's Blog, 23 April 2014 · 110 views

It's never too early to think about what game you want to make next. And for the Odyssey 2, I would like to "port," and I use the term loosely, "Garfield" from the 2600 to the Odyssey 2. I began work on a simple fence in the Odyssey 2. Some colors are to be changed. The fence is yellow (read: brown), the cat will be black. I would like the dog in there fo...

Introducing an Atari 8-bit Archiving blog

Posted by Allan in Atari 8-bit archiving, 22 April 2014 · 38 views
The Details

I thought I would start a blog about my archiving work for the Atari 8-bit computer system. Not only to highlight all the great Atari 8-bit material on Atarimania.com and other places but also to see if I could get others more interested in archiving Atari 8-bit media.
I've been archiving Atari media for years. I helped to archive a bunch of books...

dCalc - testing the event detection loop

Posted by Pack007 in Diamond in the Rough, 22 April 2014 · 40 views
Diamond Calculator

Most of a computer's time is spent waiting for some thing to happen, figuring out what happened, and then doing something because something happened. What makes a GOS work is its ability to easily detect the event. The dCalc program is being written to detect when an icon is clicked and which icon is clicked.
The video shows a test run of the EVENT...

Games of Atari - Atari 2600 Coleco Captures Complete!

Posted by FujiSkunk in FujiSkunk's Blog, 21 April 2014 · 118 views

I've posted entries for the Atari 2600 Coleco games I own... all eight of them.  As I mentioned before, I had a good head start, since four games were already taken care of thanks to the Atari red-label rereleases.  As for the other four games, entries for Carnival , Mr. Do! and Smurf: Rescue in Gargamel's Castle are now live, and a review...

Salvo 2085, update #2. News, Fireworks, and Dog Food.

Posted by RevEng in dragging through the retro streets at dawn, 21 April 2014 · 189 views


If you don't want to read the wall of text here, there's really there's just one update here: PAC-MAN-RED has kindly signed on for working on the graphics for Salvo 2085. The visuals in the final version should be top notch! :)

I thought I'd also take this opportunity to share some behind-the-scenes stuff, for those of you that like reading abo...

Yars' Revenge The Comic Book Continued, Part 3

Posted by StanJr in StanJr's Blog, 21 April 2014 · 57 views

Now that I have established that there is fertile soil for planting in the Yars' Revenge universe, I'm going to take a minute to give you an overview of my vision for that universe and write a bit about the backdrop against which my (first) story is set.
Being such a fan of the original material, my first goal and my "Prime Directive" if you will,...

Fifth Game Complete - Cratermaze for the TG16 (2014)

Posted by cncfreak in cncfreak's Blog, 19 April 2014 · 113 views

http://i.imgur.com/chYGg1x.png  http://i.imgur.com/TFazCQ7.png
This is Cratermaze for the TG16.  It's kind of a Bombermanish puzzle game. I can't believe I finished it.  At level 15 I was pretty tired of it but kept going.
At level 30 after defeating the first mini-boss I was about to quit but kept going.  Finally at level 60, I bea...

Making you own polyurethane cartridge cases

Posted by ivop in ivop's Blog, 18 April 2014 · 123 views

Here's how I made my first cartridge case.
First, I made two molds with tin cure silicone, the cheapest variant. Perhaps I'll make another one with platinum cure later.
The cost of the molds is about 12,= euro's in total, but they can be reused several times. Not sure how many times yet. Might vary between 20 and 120, judging by the reports I read...

Early Birthday Present (Exercise Bike)

Posted by Random Terrain in Random Terrain's Tetraternarium, 18 April 2014 · 87 views

I got a Gold's Gym Cycle Trainer 290 C Upright Exercise Bike on Wednesday as an early birthday present. I put it together last night. Seems to be pretty sturdy. It's a little hard to ride, even with the seat all the way back. It must be made for people with shorter legs.
I also went to the eye doctor on Wednesday to double check my eyes without d...

And now for something completely different.

Posted by Mord in Mord's Blog, 17 April 2014 · 76 views
circusP, shatter, vocaloid

So like, I've been listening to a lot of vocaloid and utauloid music lately. :P
And so, since I've been thinking about trying to get my own projects back in order and to try to use this blog regularly again, I figured this is as good an excuse as any to learn how the media tag works. Here, listen to a song by CircusP. :P

It's only Fair

Posted by Nathan Strum in (Insert stupid Blog name here), 16 April 2014 · 115 views

Back on December 9th...
I showed up to work (the Character Animation program at CalArts  - by the way, isn't that just about the worst website you've ever seen? Yes it is.) only to find the hallways abuzz with all sorts of lighting equipment, people I didn't recognize, cases full of gear and… alumni.
Now, alumni aren't unusual aro...

K.C. Munchkin! - Atari 7800

Posted by Marc Oberhäuser in Marc Oberhäuser's Blog, 13 April 2014 · 162 views

The Magnavox Odyssey 2/Philips G7000 hit K.C. Munchkin!'s debut on the Atari 7800. Many thanks for another great game, Bob!

Cavern 10

Posted by Xuel in Xuel's Blog, 10 April 2014 · 278 views

A stripped down re-implementation of Caverns of Mars in 10 lines of Turbo Basic:

(NTSC, no sound or animation)
Source at github .

Unfortunately I wasn't able to include weapons or much game play, so it's way too minimalist to be a real contender. Consider it a demo of lz4 compression in Turbo Basic.

Another TI99 4a blog update

Posted by Space Centurion in Space Centurion's Blog, 04 April 2014 · 138 views

Time for an update....
In the year since my last TI99 update post to this blog, a lot has happened in my TI99 life. I bought a lot of games and cartridges for it. I bought a defective speech module from ebay that I got working. My floppy drives started to act funny, so I cleaned them and replaced the belts, but my DSK1 was still not working well, as deter...

I met Smooth McGroove!

Posted by MegaManFan in MegaManFan's Blog, 31 March 2014 · 87 views
Smooth McGroove, SuperBitCon and 4 more...

Whats the difference between a heavy sixer and 6 switch woody?

Posted by Mattsvintagevideogames in Selling Atari on Ebay., 30 March 2014 · 116 views

Ok... so here is the deal.   I am certain that most of my fellow vintage collectors already know this information.  But in case you don't or in case you are new..  let me shed some light on a few things.    I have been a seller and buyer on Ebay for a while now.  And one of the biggest sellers of the old school mark...

Three.s (was: 2^11 (2048))

Posted by Thomas Jentzsch in For whom it may concern, 30 March 2014 · 467 views
2048, Threes, Puzzle, Atari 2600

Getting first aware of the new hype around 2048 by this link, I started playing the game and immediately found myself wasting my time.
Since it is obvious that the 2600 could pretty easily support this game, I soon started wonder how it could be presented on the Atari. There are little bells and whistles to the game. Besides some nice animation ef...

Cruiz'in Ebay -March 2014

Posted by doctorclu in Bubsy Bobcat Fan Blog, 22 March 2014 · 152 views

Twenty-One years ago Electronic Games magazine for March 1993 had Bubsy on the cover.   Of course they did, Bubsy was the new cat in town.  :)
I didn't win the auction for this magazine as the time ran out, but we did score a awesome picture of the awesome bobcat.
A lot more to come.   Just waiting till April so I d...

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