Game Design circa 1978
From left to right, Hal Finney, David Rolfe, Will McCown (a hardware guy, not a game designer). This would have been the era of early Intellivision development. Note the bike and cinderblock shelves at left; this was very much of a shoestring operation, both us and the business. Note what you *don't* see: No desktop computers or even monitors. We had paper on our desks, and we actually used it! Imagine that!
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