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  2. Enough good cannot be said about JagStudio. It’s the 🐝 🐝 knees!
  3. pps

    Serial Number

    As you shared this, I just looked on the machine, my childs got @easter... and, yes, it states "made in Hong Hong", too 😁
  4. 55 downloads of the ZIP and nobody really commenting. I guess it either works, it sucks, or people are busy???
  5. Flash... You don't need to defend yourself in detail why or why not you are doing the Multitasking OS thingy... At revision 2024 I had a longer chat with Jac! And the CPC multitasking OS closer and played around little bit on the CPC standing on the desk. Nice one like it. But it's always kind of chicken egg issue with those OS?
  6. Very nicely done! I love the sprite work. I've had a pipe dream for a while now to make a samurai game but wasn't sure if the single button controller was enough to map all the combat moves I wanted to include (basic stuff like block/attack up and down plus jump and crouch). If you don't mind me asking, how did you decide on the control scheme? How many frames does each animation last and what kind of a delay did you institute for the jump forward/back feature?
  7. I remember this was a PIA - Win10 keeps complaining my disk is of GPT type and cant install, however Linux terlls me I have an MBR file system type on my SSD
  8. PowerDubs

    Yars Rising

    hahha.... yea, I sent Atari a mention of that yesterday...just in case it was a mistake.
  9. yes, the details may have been unique at the precise year of release, but by the time I read about it (…never came across it in the stores …) I had Streets of Rage 2 for Genesis, where you can throw, hurdle, smash…everything but hang from a lamp-post and kick back-forth. Now, Ninja Gaiden is one my favourite Lynx titles, - one I hope to beat (what-pun-there) without save-states. As for the Lynx alone; the problem was that it didn’t have any ‘crowd’ of any genre in the first place. But I find the quality of the Lynx games to be overall good. A few outstanding, brilliant ones, lots of good stuff, a few dreck titles. Just too few games. Cluncky; yes. I didn’t care overmuch, when you got backlit screen and superscaler graphics. Battery life and expenses: definitly a headache.
  10. Updated Completed: Jumping At Shadows: Moth-Line (Port) by Reboot / Lawrence Staveley @CyranoJ (Code) / Alexander "Ander Lex" Grade @agradeneu, William Thorup @BitJag, Szadi Art (Pixels) / Roald Strauss (Music) | Video Only (20240411) / No Public Binary / Purchase (20240418) | Declared Complete: Apr 11, 2024 | Listing Updated: Apr 18, 2024
  11. Is there really any reason to not allow a Pascal-related question to have its own thread? I figured combining this thread with another thread would clutter the other thread with various questions, and would attempt to use that thread as a sub-sub-forum.
  12. Brought to you by the same people who tell guys who like certain bodies types to "touch grass" and "get a real girlfriend."
  13. stirrell

    Yars Rising

    I can’t wait to see what cars are available 🙄.
  14. Replying to an old topic here (I just joined the forum) but maybe someone finds this information useful. On an 800XL, I would not use PB0, PB1 or PB7. Ports PB2-PB6 go nowhere in the 800XL, its MMU does not know. There is no logic that inhibits e.g. turning the self-test rom on/off. Disabling "everything" by pulling REF low on the PBI will work, I still would not be doing it on my old hardware. If that kind of "abuse" would someday kill my ANTIC, I'd be terribly sorry. Anyway, so we use PB4 to enable bank switching. Which leaves PB2, PB3, PB5, PB6 in Rambo mode for a total of 16 RAM pages. Or 8 RAM pages (not using PB5) when running in Compy mode. So this is how we can implement many more RAM pages: Lets assume Rambo mode, so there are the first 4 bits (PB2, PB3, PB5, PB6) to select RAM pages. The PIA resides at addresses 0xD300 - 0xD303 (4 registers). But the chip select decoder does not decode all address bits. It only decodes the upper 8 address bits (A8-A15). So a valid PIA address looks like this (in binary): 10110011XXXXXXYY. Adress bits 0 and 1 (the 'Y' bits) are decoded by the PIA and decide which PIA register you are accessing. Address bits 2-7 (the 'X' bits) can be anything, you always reach the PIA. So on a PBI memory expansion you would have to implement some logic to "record the data bus" when the CPU writes to 0xD301. That way you know what the contents of (PB2, PB3, PB4, PB5, PB6) are. But if you change the "recording" to address (in binary) 10110011XXXXXX01, you can catch the write on all 64 valid addresses. Now also record address bits 2-7 when you record the data bus. You end up with 10 bits total, 6 bits from the address bus (A2-A7) and 4 bits from the data bus (PB2, PB3, PB5, PB6). That gives you 10 bits for selecting memory pages. Bingo, 10 bits equal 1024 pages 16 kByte each for a total of 16 MByte of extended RAM. Existing software which only knows about the 130XE will be able to access 4 pages of ram. Software that knows Compy expansions will be able to use 8 pages. 16 pages in Rambo mode. 1024 pages if you use all the possible addresses to reach the PIA. Hope this explains a bit how big expansions can work without compatibility problems. Baer
  15. Thank you so much! I'm currently working on adding in fruit into the game. I have definitely been thinking about a sprite swap using Atari and Sprite as the protagonist/antagonists after I've finished the full game. Treat Time is a great name or possibly Treat Line to preserve some of the original name of the game. - James
  16. To me, FV seems like a slower, more deliberately paced version of River Raid. I actually prefer FV over RR.
  17. That's a new low for bought machines
  18. So happy for the YT. I had missed the part where I needed to reuse the Space Bar end pieces. Good point about the soldering timeline. And doggone that's a tiny switch for the Alpha Lock. My print(s) are not hugging it very well and I'm afraid to make it too tight. I'll get there though everything else has worked out pretty well. I'm doing most of the pieces in PETG. I think it is stronger and my tolerances seems to "Tolerate" it better than PLA. Thanks again for all you work. OBTW - PCB's scheduled to arrive the 23rd. This one (I call it my Ti99-4aW Polished) has some goofy keys and is a good candidate to see if I can make your board work on it. The aluminum was all mangled, glued and taped when I got it so I decided to polish it and paint it. It's actually quite attractive😍
  19. Im running Batocera off a USB drive so I am running Legacy Boot mode and not UEFI
  20. What crowd..you mean stuff like Double Dragon? The original arcade Ninja Gaiden absolutely 100% stood out as a new style fresh beat-em-up with unique features like the ability to grab/move onto overhead items, hurdle over enemies and throw them into objects, etc. I remember totally wishing we would see a home port of it and being very disappointed by the NES version.. BUT eventually grew to love it lol. Anyway yes, by the time it got ported to the Lynx, Beat-em-Ups were pretty common but I still think it was an accomplishment we finally got the arcade game for home play.
  21. @swlovinist, I grabbed a white copy at MGC this year and the game is FANTASTIC!! I would love to take advantage of the Yamaha sound, but I have no plans to get a 2600+. Will a digital version be on sale at any point? I would love to play it on my Game Drive with the extra sound and crispy RGB video!
  22. Also you should be aware of MBR vs GPT partition types if you aren't already. MBR is the old legacy style, GPT is newer, a bit more complicated. You probably should use GPT, I think support for the legacy type needs to be enabled in VCS BIOS anyway. https://www.howtogeek.com/193669/whats-the-difference-between-gpt-and-mbr-when-partitioning-a-drive/
  23. I have a Rev 16 Vader board. All chips are socketed. but also having a kind of similar problem with lines on the screen or nothing at all. any ideas on what to do to fix this?
  24. I've never been one to talk about markets, company decisions, or any of that high level/broad-view stuff etc.. I pretty much only know my own simple viewpoint as a consumer back then. And as an 20 year old avid gamer who had money to spend in the late 80s, I bought both the Lynx and Gameboy at launch and was enthusiastic about both platforms. But the GB won out for me while the Lynx eventually gathered dust. Yes the software was a big deal.. While I'd be the first to show anyone the awesomeness of having Stun Runner.. on a HANDHELD.. The avalanche of software on the GB was simply "more". But, aside from the software, a lot of it was the hardware! The Lynx was big.. I couldn't carry it as easily in my pocket as an original GB. And as we all know, the thing ate batteries. Back then it was a hassle and expensive to maintain the ability to play the darn thing on the go for only a couple of hours. So I used it tethered to an adapter in my bedroom a lot... So there went the portability. Even worse was eventually in my launch model the power-supply port got ripped off the 2 meager solder points and got lost. At the time I didn't have the ability or know-how to replace it .. so to the storage bin it went. The Gameboy on the other hand, had zero issues for years (and still has none) and long battery life despite me taking it everywhere. e.g. in the car, on planes, carrying it in my pocket walking around a mall, whatever.. and with plenty of games, it just naturally "won" out as my go-to.
  25. The full Manual usually get printed in to a manual or into a user guide book later on by Paul Andrews, Andrews UK, I have both THEC64 Manual Hardback version and THEA500 User Guide books.
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