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Asteroids Recharged On Test At Arcade Galactic In Utah
TampaBay replied to Shaggy the Atarian's topic in Atari General
Yes, that's the one I played. I don't recall any issues with the sound, but as previously mentioned, it didn't seem like anything different than Mario Cart 8 Deluxe on Nintendo Switch. -
metgan games Asteroid v Claw | Spinner Controlled Exclusive Game
metgangames replied to metgangames's topic in Atari VCS
Thank you, I hope it can provide hours of fun to everyone! 🥰 -
Asteroids Recharged On Test At Arcade Galactic In Utah
GoldLeader replied to Shaggy the Atarian's topic in Atari General
Yeah that looks about right... It's very brief but I found this...So here's the place... -
Pac-Line 2600: Atari 2600 Homebrew
Dalton replied to ZeroPage Homebrew's topic in Atari 2600 Programming
Congratulations! I've just put your Pac-Line on my Anbernic handheld and tried it. It is a simple game, yet very fun and addictive. It was a wise choice you made to port it to Atari 2600. I like such small, simple games that fits the platform well. I'm looking forward for the strawberries So, am I already in TOP 5? -
1450XLD, 1400XL, 1200XL, etc Badge Replacement Survey
chevymad replied to KLund1's topic in Atari 8-Bit Computers
How about a 1088XLD for the 1050 case. -
Maybe Duddie can take over production, sales and shipping again?
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Atari 2600 games with FEMALE lead characters
christo930 replied to Living Room Arcade's topic in Atari 2600
Beat em and eat em!!! Strong female lead. -
36 colours, Christina Applegate - poor lady has been through a lot recently. First breast cancer and then MS Stephen_ChristinaApplegate.xex
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Phantasia (Atari 7800 ARPG)
Bruce-Robert Pocock replied to Bruce-Robert Pocock's topic in Homebrew Discussion
Latest progress has been impeded by a crasher bug that I haven't hunted down — something something switch to the wrong memory bank executing graphics as code something something. Also, it's just been a busy week in general and I haven't gotten much time to work on it. In the same branch as the crasher bug, however, this week… tidied up some assembly code in general (names, whitespace, branch prediction) kinda fixed some bad color reference issues in the Animation Editor tool for graphics with variable colors (e.g. the player, & generic humans) first draft of save/load serialization definition. (more below) more informative headers in A78 file (includes build date, NTSC/PAL "N" or "P" flag) added a cheesy make remotely target to ssh in to my fast machine from my crappy laptop with great battery life so I can use it for development on the LAN Skyline Tool now accepts the game title and other metadata from a Project.json file, which is another step toward making it a stand-alone utility program. (This is what does all the neat tricks with PNG, MIDI, Fountain, & Tiled files.) Thinking about save game records The serialization routines are … troublesome … for passwords. Despite using some very light compression (RLE on all zeroes or all $ff-es), once converted into a 32-character-alphabet password, I'm seeing a worst-case-possible output of a 136-character password. That's almost enough for me to throw out the password entry system altogether, but I'm looking at the 2600+ over there with its physical inability to access a SaveKey and wondering if it's preferable to key in a 136-character password versus having to play a 20(?) hour game without turning off the power. I expect that the worst-case performance is likely far worse than it would ever be in reality, and I also could probably cut it down by about 20? characters if I did not save the player's name, gender, &c, but made you re-enter those every time. I'm not sure than a worst-case of 120-ish characters is much better than 140-ish, but it's something. The serialized data, in 8-bit form (versus 5-bit form for 32-character text entry) runs about 90 bytes or so — which, in SaveKey block terms, means 2 blocks (64 bytes each) per save record. We're thinking about having 3 save "slots" available for SaveKey/AtariVox. You might notice that that's a lot smaller than the save game records for Grizzards, but in this case, we're not trying to keep track of 30 different sets of stats! I'm not requesting allocations yet, there could be some unforeseen reason that it would fit in 1 block or balloon out to 3. -
I know of some, but I would like a list so I can do some testing. Thanks,
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#00001295 - Pre-Ordered Amazon USA
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Asteroids Recharged On Test At Arcade Galactic In Utah
GoldLeader replied to Shaggy the Atarian's topic in Atari General
At any rate,...It's HERE ...Growing up this was a Montgomery Wards about 4 blocks from my house. PS Looks like they're taking all that casino $$$$ and putting in Lazer Tag, Escape rooms, bowling... -
I still have an older V2 PokeyMax (no 2b). This requires 10 uF electrolytic capacitors at the audio connections. Can I use tantalum capacitors instead of the electrolytic capacitors? These would be smaller.
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Games that currently don't seem to work on the 400 mini
MrFish replied to hloberg's topic in THE400 Mini
Thanks. You're right. That one slipped through the cracks. I have a copy of it; but it hadn't been added to my main games collection yet. I'll see if I can edit my post to include it in the zip archive I posted. [Edit] StarMaster has been added to the zip archive posted above. -
I don't believe in pessimism. If something doesn't come up the way you want, forge ahead. If you think it's going to rain, it will.
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Got in again - but I’m at a cursor again I can type in numbers but what commands should I be using?
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Asteroids Recharged On Test At Arcade Galactic In Utah
GoldLeader replied to Shaggy the Atarian's topic in Atari General
No idea which one exactly, but he said it was boring, and the sound coming from the speakers was "muffled"... -
Nintellivision (NINTV-DS) emulation for DSi
jbellanca replied to ZillaRUSH's topic in Intellivision / Aquarius
I wish this would work with the Delta DS emulator somehow, now that Delta's available on iOS. Oh well, maybe we'll get something similar as a direct iOS emulator now that it's allowed. -
Oh, trust me, I've already gone so much further than you can imagine 😆 I'm not super interested in console variations personally. I'd consider the ST only because of the insane library it has, and since it's an 80's computer, I have no problem just using a device to load ROMs onto, since its the only practical way to get games on old computers. Still can't believe the Atari ST has more games than the SNES!
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metgan games Asteroid v Claw | Spinner Controlled Exclusive Game
Atari_JaguarVCS replied to metgangames's topic in Atari VCS
Just downloaded it! Wow it works so good with the Classic Joystick and is so much fun, i honestly didn't want to stop playing. I'll hopefully get to play more of it over the weekend but first impressions are really positive. I hope it does well on the Atari VCS store for you, I'm sure it will as it plays to the strengths of the Atari VCS 800 and the Classic Joystick 😀. Keep the spinner releases coming! -
One of the 'unofficial' contributors had a meltdown and deleted their repos from what I've heard. If you use update_all you'd be affected by it. PS1 core is a stunning effort by Robert, as is the N64 core which is mostly finished but will have no further work due to specific limitations. Saturn core has received a slew of updates and is very good, still in beta.
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Asteroids Recharged On Test At Arcade Galactic In Utah
TampaBay replied to Shaggy the Atarian's topic in Atari General
If it's the same Mario Cart arcade game that I've played, yeah I don't really see the point. I didn't find it that much different than playing on the Nintendo Switch. -
Images generated by RastaConverter
Atari8man2004 replied to Philsan's topic in Atari 8-Bit Computers
Sheddy I been using RastaConverter Beta8R2 the last few days without issue that's a 32bit version. I also have a few images that are being converted with RCB9 and the gui you posted also with no errors. Thanks!