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  1. Past hour
  2. Same here, although given how bad I suck at gaming, the slower gameplay would probably be good for me! I will try it at least, to see how it looks. I love all things VBXE.
  3. AMAZING JOB!!! Thank you so much for this!!
  4. Got ‘Final Lap Twin’ for Turbogrfx HuCard to play on the Analogue Pocket! Nice!! Ordered ‘Afterburner 2  - PC Engine’ straightaway.

  5. Pit Fighter just gotta be way down into the pit, but bottom 5…? Well, its really strong contender technically in most respects, but somehow they managed to let tiny bit of actual fun remain… ‘Fussball Soccer’ is definitly down there somewhere. They’ve worked hard to perfect its dreadfulness in every respect and make sure it just cannot provide any fun in any way; not fun in some ‘terrible-game but guilty pleasure-thing’, nor ‘bad game but with some obscure or nebulous redeeming quality’, just utterly depleted of fun.
  6. Over the last few years, I've come to realize that I don't actually like JRPGs, despite some of my favorite games being in said genre.

    1. Reaperman

      Reaperman

      It's a reconsideration from "I like JRPGs...except for _____, ____, or games like _____," to "I really only like about 5 games in this whole genre"--turns out I've pretty much hated 99% of them the whole time.

  7. I got Dirty Larry now. I haven’t played it much. Don’t want to either after the 2 first goes.
  8. Yesterday
  9. It should still work - just a little slower.
  10. I just had a quick look at what's happening again... It uses the first two nibbles of the register, giving one nibble to each axis. The x-axis uses the first nibble, the y-axis uses the second nibble. As the mouse is moved on a given axis, the nibble will rotate through the 4 values; not in numerical order, but as follows. 00 -> 01 -> 11 -> 10... and then in the opposite order when it's moving in the opposite direction on the same axis.
  11. What is the price? Did I miss that?
  12. I have VBXL installed in an 800XL NTSC machine with a PAL GTIA installed. Works great!
  13. @Atariboy You usually know where things are. Do you know where the different pieces of MicroProse ended up.
  14. There was a French guy listed as in charge, he has to work somewhere.
  15. From your review: "I appreciated that it ended up actually being kind of hard to catch the ghosts in this version. Even with multiple strategies, I still miss a few here and there which adds to the replayability and challenge of what was such an impressive gaming sequence when the title released on the C64 all those years ago. " It looks like the "adaptive difficulty" feature (not included on the C64 original) is working as intended 🙂 The game should feel challenging to players of all skill levels... but not too much. PS.: for those who miss having more than one skill setting... simply try playing without buying the ghost bait. Buy a trap instead. That should keep you busy 🙂
  16. I want to create a little utility for Windows to list, extract from, add to and delete the contents of LiteDOS SE-format .ATR files. I have the manual, and it explains the format of a native disk, but I need to know the format of a Atari disk image. For example: does it have a header? How are sectors organized?
  17. DATA >004A — Load Lower-Case Character Set (TI-99/4A only) Who says programmers aren't wild and crazy guys with a sense of humor?
  18. I did swap out LS154. It’s still not configuring. BTW It lights up the front LED on power up and hangs the whole system - (this is what I found allows the system to boot to E/A cartridge - power cycle the console three times, or turn the 4000B off then back on). Once it ‘looks’ for the RAM disk it pretty much needs to be turned off and then back on to try to negotiate with the PEB, otherwise the light (LED) remains on; am I overlooking something?
  19. These were never displayed on any computer, except if you POKE'ed directly on video screen, or you used CHR$(1) (not available in CVBasic because there exists VPOKE)
  20. Hm. Not the answer I was hoping to hear, but knowing that 0-31 is free for the user to access and change is useful information indeed. Aren't they ordinarily computer commands, like backspace and return and communications with other systems?
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