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  2. It's a cringy song for sure but it's a very catchy and cozy one as well, I personally like it, it fits the late 90s early 2000s gaming culture zeitgeist like a glove.
  3. You did Port 1 ?, if you did port 0, that's the mouse, I just set arrow keys to be joy 1 and StarRaiders works fine
  4. 2024 Link found in Archive.org GameBase_Atari_2600_v1.0 : Free Download, Borrow, and Streaming : Internet Archive
  5. They chose to revive Infogrames first probably because Infogrames was far more important than either GT or Accolade , in any case I'm sure that with the way that things are going we could definitely see those two publishing brands make a comeback as well in the future.
  6. I do like the symbolism of Infogrames buying the near corpse of Atari in 2001, and now Atari reviving the dessicated carcass of Infogrames in 2024.
  7. In a lot of the games I used to play in DOS, there were usually two drivers that needed to be loaded... one for the Adlib/MIDI/OPL music, and another for SFX. So I'd imagine that it's just a programming issue, more than it has anything to do with the cards. My guess... Atari (then) probably tried to rush it out at the time, and didn't put a whole lot of effort into little things like that.
  8. ECS games were made to use a keyboard. My hacks update the games and allow most inputs to be done on the Original controller. If you do not have the original controller, you can still use the keyboard as originally designed. I do not know the best mappings for an xbox controller.
  9. I posted this in the other thread, but I will do the same here. I wonder why Atari chose to revive Infogrames over GT Interactive or Accolade. I know Infogrames is more well known in Europe than over here, so that could be it. Have they said where Infogrames will be headquartered?
  10. It's nice to have a smart person around the house. That's really neat to see that explained so clearly. Your work gives me the impression that this should be a very good PRNG. My burning question: When we dumb it all down to a >300 byte screen position or a random direction vector, is there a way to know that the BASIC or XB PRNGs would provide a material benefit versus a simpler solution? (You helped me with a simple analysis tool a few years back, but I am a humble business weanie so the amount of rigour involved was slightly less. One might say it was completely devoid of rigour.)
  11. Tried PlusCart 1325. It also says "Firmware download failed".
  12. I ordered your ecs pack. I"m playing in jzintv emulator. is there a kbd config file that will make good use of the game with an xbox controller or keyboard? I don't have an intv controller.
  13. i really wanted to stress that i have zero clues about hardware, and that you are right in that i was just guessing. i did not take any offence at all! i am happy that i could help to slightly improve your brilliant table. thanks a lot, its really helpful!
  14. Ok, Just tried with Spectrum's "security suite" (provided by f_secure), and it didn't like something about cartpack.dll. My Windows defender, however, isn't letting out a peep. Interestingly, I'm using JAWS, which is probably the most famous commercial screen reader (for the blind/visually impaired). This so-called "security suite" says something relating to JAWS is also harmful. Now, JAWS is routinely used/downloaded by many thousands of computer users who have a need for it. I am VERY certain they have crossed all the T'sand dotted all the I's as far as application signing are concerned, and, they are still getting a false possitive from F_Secure. However, if JAWS were harmful to computer users, there'd be an uproar in the AT community. So, I don't trust absolutely everything coming from my virus scanner. Now, off to Freedom Scientific to see about the false possitive with one of their programs. Cheers!
  15. Here's some prices from the 1983 Sears Christmas Catalog http://www.wishbookweb.com/FB/1983_Sears_Wishbook/files/assets/common/page-substrates/page0599.jpg And some discounted games since this was the first year of the Crash http://www.wishbookweb.com/FB/1983_Sears_Wishbook/files/assets/common/page-substrates/page0600.jpg http://www.wishbookweb.com/FB/1983_Sears_Wishbook/files/assets/common/page-substrates/page0601.jpg
  16. Good to know. You would like the 2600 version. It's very basic of course but still fun. There are 6 game modes. I've always just played the default mode. It's nice when consoles have their own bowling games. Some are better than others. When I play bowling games, usually it's for the single player only. As for golf, I'm not as good at it compared to bowling. But I still enjoy it. I don't play many golf games. Speaking of golf though, there is Ninja Golf. How about Ninja Bowling? Lol.
  17. No, the LED should be off Use the hole that is labeled 5V, show photo
  18. I think it's good. The side view is odd. But it doesn't bother me that much. You get used to it. There probably wasn't a way to make it look vertical due to programming or design. That homebrew Strike Zone Bowling has the vertical view which is nice. I really hope that game gets a physical cart.
  19. That could be cool, mostly from the standpoint of allowing custom GUI pages for other core libraries for example, instead of shoe-horning them all under the same Atari-Arcade page that allows for displaying 3/4 image files prior to launching the game (I prefer more than one image myself), although I never got the PCUAE stuff to work properly with my USA firmware version of TheC64. I found it too problematic to deal with in the end. I ended up just using folder navigation to launch games with. It was also difficult at the time for me to find a 'definitive' page for the most up-to-date documentation. But I have been able to get C64 games to work with the GSP through retroarch-vice-libretro. A lot of the built-in PCUAE C64 settings defaulted to PAL, although I think they still played fine with my computer monitors. I believe the first GSP thread for Atariage was established here.
  20. I'm 57, and I managed to figure it out... Hell, I thought it was actually pretty easy.
  21. This is sadly a case of you get what you pay for. Cheaper sticks use cheaper parts, which mean sticky buttons and sticks with too much travel. In my experience, a good d-pad is far more accurate than any stick you can find for <$100. I wouldn't know how much you need to spend to get quality, as I got annoyed with throwing money away and didn't want to start spending more than that just to find out. If you are serious about getting a good quality stick and are willing to spend some money on it, you should read up at specialist forums (shmups forum is an example) for recommendations. You'll find that it's basically split between people happy to pay $$$ for a good stick, people who have made their own sticks from arcade quality parts, and (somewhat surprisingly) people playing on (quality) gamepads. I would definitely NOT trust Amazon reviews or even "professional" reviewers (IGN, whatever) for any specialized product whatsoever, because people tend to be happy with stuff as long as it's not completely broken. I mean, look at all the praise, amateur and professional, for the various 8bitdo controllers with completely worthless dpads to see what I mean. [EDIT] I found this chart rating commercially available arcade sticks when I was searching for a decent joystick a while back. It's from 2014, but was posted on a reddit for serious fighting game players... so it might still be of reference. You can see that anything <$70 or so is not even worth considering, and you only start to get flawed but good sticks around $100 or so: (Click on the image to get the full-sized legible version) As for me, I just use an 8bitdo M30 to play arcade games on RetroArch, mostly shmups. I whined about 8bitdo above, but this gamepad is EXCELLENT with probably the best, most accurate dpad I've ever used, for action games and shmups (it's not great for fighting games, especially for those with charge moves). I reckon you'd have to get an A-Tier or S-Tier joystick in the chart above to match the quality and accuracy of the M30.
  22. I was wondering what Rockchip SoC it uses maybe a rk31328. Has anyone taken there's a part yet to see what it PCB looks like inside it, is there a teardown video at all...?
  23. There was some news posted here earlier this year, but it seemed to be an investment not an IP acquisition
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