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  2. Has anyone ever made a custom SAC that actually included a spinner ??
  3. Actually, now that I see your criteria, our mini bosses are mostly not story-blocking (criterion "C") but the four final bosses and a few mini bosses are. (the Grue in the caves by Mt Peshon, for example.) They're all life-or-death though (RUN AWAY is blocked) and are tougher than the non-boss version of the same creature (if there is such a thing). So yeah 😅 Thanks for adding us!
  4. I had some fun in getting that over to A8. As it contains C64 code running on A8 I did not pay much attention if it overwrites some memory which loaders etc are based... thinking of $0400 where the screen ram is located or $0801... where the C64 code is layed out. ... Plazmoid Atari 800 Interpretation Original C64 Version by Hokuto Force Atari version by Heaven This version runs C64 code in sandbox SID2POKEY by Saint/Zelax SID tune by DRAX Idea was born after Revision 2024 as I really like the C64 original by viti!! Heaven^Desire 2024 plazmoid_1kb_a8.zip
  5. I bet Blaze is wishing they had put numbers on the boxes for the consoles too. Think of how many more they could move if people didn't want to break up sequencing on "the shelf".
  6. One person on the facebook vectrex group received it. They are shrink wrapped, and thankfully they busted it out of its shrink wrap deathtrap!
  7. The CONT1.UP is only meant to return a non-zero value if the joystick direction is upwards. However, this is meant to allow the generation of the smallest possible code, as CVBasic only applies an AND instruction to the controller port value, also the AND logical operator is bitwise. So if you need to test for two directions, you need to do this: IF CONT1.UP <> 0 AND CONT1.LEFT <> 0 THEN ' Upper-left I've made an example. TEST12.BAS
  8. You will need Atari Paddles plugged into the Player 1 DB9 Port on the Atari2600 Plus for it to unhide the games. I put the Atari2600 Plus into Dumper Mode because it acts like a joystick(THEGamepad) while its in that mode, plug its USB-C cable in port 1 or 2 in THE400 Mini, then put Color on B/W and press and hold down Reset and Power switch to On and hold for a few seconds, then turn on THE400 Mini and it should see the joystick, I tested it with Navy Wavy and its Atari Joystick works fine... So I thought what would happen if I put in a pair of Paddles into it and would the hidden game appear and... they did... but I tried Super Breakout and I press the Paddles button but its stuck on Player 1 up, it makes it flicker, but this is something...:) but you can use the Atari joystick to play it too.. and you can use real joystick with THE400 Mini now so use a properly Atari Joystick with it if you like.... :), it kind of cool... My paddles I am using are from the Atari Flashback so maybe why they are not working, have to find the original Atari Paddles now, I have them somewhere do not know where at the moment. You will need a power supply 5v 3a because that what I am using, I tried it on 5v 1a and it HDMI signal flicker in and out.
  9. I tried to get a reasonable score with the emulator yesterday, and could not remember how to change the keyboard controls so that I could make the WASD keys the joystick and HJKL keys the buttons. So I started playing around with trying to use a bluetooth gamepad as the input, and found that it wouldn't map the D-pad on my 8BitDo controllers by default, but would only map the analog left stick. My second issue then was that the 8BitDo left stick wasn't fully going into the corner when pushing the stick diagonally, and this was causing the maze level to be completely unplayable. My work around was to download a free joypad to key mapper app for Mac called Enjoyable v1.2, and use that to map the left stick to the arrow keys, and buttons to ASDF... then play with keyboard controls. That worked, but every time I pressed button 4, or the F key... it was toggling fullscreen for some reason. Luckily Scramble duplicates the BOMB / FIRE buttons on 1 and 2 as well, so I mapped by joypad buttons to be 1 and 2 only or A and S. No more fullscreen issues. Despite this, my best score with the emulator was only like 35k or so. Still fun, but I think to get the really high scores you need a bit more control.
  10. Sounds like your "art to it" was the same as mine. Toss that original shit out the window and install BLW. 😁 I've tried replacements, boiling, cleaning, bending, etc, and nothing really seemed as much like a proper fix the way BLW did.
  11. FYI - Just now playing with my A400 -mini but I have found that the PS1 Classic controller from the PS 1 Mini works wonderfully with this system. Great control and it appears to have most if not all buttons mapped correctly to it rather than lacking a menu button. This is the same controller I had a lot of success with on the Atari GSP.
  12. Can you give me the death sprites? I'm ready to add those in.
  13. I know, i'm finding I'm a bit busy but I have had a few practice runs
  14. Also if you design multi-color sprites such that the pixels collide then you're going to be always triggering the collision detection VDP register effectively rendering it useless.
  15. Wow, that sucks ... But I'm glad you solved your problem.
  16. I’ll check it out tonight when I get home. Cool! dZ.
  17. Today
  18. Sorry, it's just not my cup of tea.
  19. Ah, my second post on Atari Age.. of course it's a "Help Me!" message 😆 First I will address what appears to be my biggest hurdles at the moment. Second, I will go over my setup, etc. to help perhaps point out any issues that may be a result of user error or otherwise. My two main issues are that I cannot transfer files to my TIPI/Raspberry Pi, and the other issue is that I cannot seem to access certain sites while others seem okay. I followed jedimatt's wiki tutorial for the setup of the TIPI and everything seems to boot up and run okay. I also used ArcadeShopper's youtube video and other Atari Age/TI99 resources to set up my Wifi, etc. My WiFi is connected and appears to work fine. I can also access "MYTI99.COM" but only the login page or various game start screens since I need an account set up and can't set that up until I get the web browser working. I have tried accessing the "WHTECH" site to load the "DM2K" program, but all I ever get is a solid blue screen. When I try to access the TIPI from a Windows Computer, my access is either denied or some other issue. Despite those issues, I have no problem accessing and connecting to "TELNET". A little bit more about my setup: I am using a TIPI PEB from The Brewing Academy, a Raspberry Pi 4 Model B, Sandisk 64GB Extreme Ultra Micro SD Card. I have a working PEB and working SAMS 1mb card and a FinalGrom 99. I made sure to always power down the Pi appropriately, and my TIPI PEB has been updated to version 3.25 once I was able to connect to WiFi. I also expanded my SD card on my initial start up through the "TELNET" program. From my descriptions can anybody suggest what the issue might be? Thank you very much in advance for you time, suggestions, and input!
  20. I don't know how though, as I swear I did it like I did before. Oh well. Here is the power dot blinking. I also attempted to add the score before the ghost pause. pacline12a.rom
  21. Can you still use the audio out from the monitor cable? I have Monitor cable to composite video with audio out. Can I still use the audio out from the monitor cable with the Sophia 2 DVI?
  22. For me, the best solution currently available is the SubAVGCart. Apart from networking, it has it all.
  23. There definitely seems to be diminishing returns on just adding more threads to process a single picture. I wonder now how sane it is to default the GUI to the number of threads of the CPU especially for a 32 bit program. The memory usage continues to slowly grow too the longer it runs (which is slightly concerning, but may be the expected caching behavior). In another year or so CPUs will have thread counts that will easily eat the max 4GB.
  24. Gotcha. Yes, that's what I was referring to -- is it a tall order for a retro-type game like this one. I too would be impressed, but I'm rooting for it!
  25. I don't think they expect anybody to buy these who already has a VS or who has a working EXP. I expect they have a lot of returns etc for the EXP, though.
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