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  2. I'm a slow mover 😁 I just picked up a bunch of SNACs recently and PS1 was part of them, so its on my "to do" list. But I dove into the N64 one first and spent quite a bit of time with that. May load some PS1 this weekend and give it a shot. Yeah, I had a similar problem after using update_all. I mentioned it about 6 awbacon videos ago. That's a bit of a bummer.
  3. Hopefully someone can me help troubleshoot this... I've been trying to play the Atari 5200 version of GORF via RetroArch (via SteamDeck for additional context) and the ability to select level doesn't work as documented - should be the keypad * and # keys.. other games for the 5200 (like Centipede) work as expected. Is something borked on the GORF rom?
  4. Most programs support the joystick per default and the buttons and actions of the Touch Tablet are supposed to behave like that when interpreted as Joystick. Like mentioned: Configure RAMbrant for the touch tablet in the depicted menu. ECKN detects the Touch Tablet automatically if you move back and forth on the tablet while on the title screen.
  5. Added to WIP: FlaschBier (A8 Port) by Arkadiusz "Larek" Lubaszka, Michal Radecki-Mikulicz (stRing) @michomis | WIP Binary (20240418) | NOTE: This is not Werner FlaschBier (1989) | Listing Updated: Apr 19, 2024 Updated WIP: Time Wizard Deluxe (A8) by Krzysztof Piotrowski @amarok | Video Only (20240419) No Public Binary | NOTE: Extended version of completed game Time Wizard | Listing Updated: Apr 19, 2024
  6. So, today I got Hydra, Xybots and Pit Fighter. I knew that Pit Fighter was a real stinker of a game, - a guilty pleasure for a few gamers -, but fairly universally regarded as crappy. Therefore it was fun to see I could actually learn some moves, actually get better. But crap, goodness, yes. Hydra was cool. As expected - alot of fancy 3D scaling and colorful backdrops and lots of arcade boat-shooter action. Good stuff. Road Blasters is still better overall, more smooth and more classic, but Hydra is really cool stuff. Xybots: a bit disappointed. Thought it would play smoother and be more ‘open’ as to moving back and forth in the corridors. Ok. I need of course to test both Hydra and Xybots more to see if my first-impressions sticks.
  7. I had a busy week but today I finally had time to make a new set of wires. I twisted the wires on the pins of the screen. I think it works like it should. I use external power. When I put power on the sdrive max both leds go on. When I put power on my Atari the green led goes off. When i load a game it starts blinking. When loading finishes the led goes off. The last part is normal i guess. But is it also normal that the green / activity leds is on When only the sdrive has power?
  8. Work In Progress Demo 3 of Time Wizard Deluxe has just arrived This time the following features have been introduced: Added on/off buttons. Previously there were buttons only for turning on or only for turning off. It helped me to simplify this horrible level 11 from the original game. Added buttons with timers. Now it is possible to use buttons which turn on or turn off something but for specific period of time up to 5 seconds. These buttons are time resist it means that you can use time manipulation to speed up your movements and be on time before the timer of the button will come to its end. Added following enemies. There are a little more smart enemies which follows your movements and try to block your passage. These new enemies are time resist, so you can cheat them by rewind or fast forward your timeline and be faster than robots. I hope that these new features will make the Time Wizard Deluxe more interesting than before. The updated level editor will be available soon.
  9. Over the weekend, I had some time and I tried several times but could not get a better high score. I wanted to get a score that starts with a "9." I wanted to end on a high note, slip one last high score in before the buzzer at midnight on Sunday. What a disappointment!
  10. Good idea, I've updated the listing so there's no confusion. Thanks for the heads up! I'll add it to the list. - James
  11. Sony buying Paramount... https://www.nytimes.com/2024/04/18/business/paramount-sony-apollo-bid.html We can finally have a Spiderman vs transformers movie
  12. Sorry for all the typos in my texts: I often write on-the-go or while multitasking in other ways. In my different comments, I’ve pointed out that 1) the Lynx’ failure was probably due to too few games produced and released for it during its commercial time, more than the library content itself. 2) as to how you open, what then about those who’d find Tetris (in black and white to boot) tedious? I love both Klax and Tetris, so it wouldn’t apply to me personally. But you do appeal to personal taste here, and as to ports they are very often measured by ‘faithfulness’ to the original, which the Lynx sometimes did with phenomenal results. It was just that these ports weren’t the most popular and fashionable at the time. 3) The Lynx didn’t have a massive library, which, - I believe - ended up being its main problem, probably followed tightly by distribution and logistics-factors. But it does have exclusives that hold a ‘very high’ or ‘high’ handheld standard. Much of the Epyx-titles were really solid stuff for that era. I personally find Scrapyard Dog a good, fun and charming game. It’s one of my favourite Lynx titles, even if its through Thr Evercade I’ve played it thr most. (I played through it on Atari 50th too, on Switch, but it really shows that Lynx-games are meant for smaller handheld screens to look good. But even on a big screen I had my fun.)
  13. I’m not adding any features, I think we have plenty and the software needs to catch up. In terms of what fits, it depends on the fpga size. To me there are three options: i) 10M02: For people who just want a vanilla mono or stereo pokey replacement and minimal cost. ii) 10M08: Fits everything if we only include dual pokey. iii) 10M16: Fits everything with space for more. U1MB software control works on all of them (v1 to v4) with the plugin. SPDIF requires the external oscillator fitting. I suggest putting this on all of them because it’s cheap enough, though it’s up to whoever builds them.
  14. These seem to work. Now looking for the utilities. i.e. STAT, ASM, LOAD, etc. bdos.asm ccp.asm
  15. I think you can probably get away with almost any capacitor of approximately the right capacitance. Probably there is an optimum type/diametric with the best properties but I’d challenge anyway to tell me which is which with a blind test.
  16. Nice video! It always gives me the feels when I see old videos from back in the day of little kids playing Atari! BTW, are you aware that E.T. for Atari 2600 has been fixed? ET_Fixed_Final.bin E.T. - The Extra-Terrestrial Fixed-manual Recommended Reading: Fixing E.T. The Extra-Terrestrial for the Atari 2600 Give it a try! You might find that you want E.T. on your list of top Atari 2600 games after all.
  17. Here is his top ten list: 1. Pitfall! Just Kidding #1: E.T. Honorable Mention: Kaboom! 2. H.E.R.O. 3. Keystone Kapers 4. Adventure 5. Road Runner 6. Berzerk 7. Plaque Attack 8. Tunnel Runner 9. Spider-Man 10. Gremlins
  18. Today
  19. Yeah there are games I don't own the classic cart of which I am ok with just owning on the new 4 game and 10 game carts. I can see why you bought Haunted House, I have looked at Video Olympics myself as it's such a great and iconic game. I've not pulled the trigger though, but if I did it would be for a CIB copy of it, perhaps a couple of other games too, so it'll be nice to have Canyon Bomber, I could imagine my daughter playing it with me too, and appreciating the box.
  20. Apologies, this will be a "family friendly" list, okay?
  21. The MiSTer has an ST/STe core and it implements the MegaSTe variant but as per doc the cache is not implemented for RAM but the cache enabled mode turns on turbo bus RAM access (twice the speed). This is the link for MiSTer: https://github.com/MiSTer-devel/AtariST_MiSTer (it does not mention the turbo bus but the MiST core does https://github.com/gyurco/MiSTery [cache control selects turbo bus speed] but I am not sure if the MiSTer version supports it as well, for now I assume it does). How close is the core to a real MegaSTe? I mean in 8MHz mode it is what it is, in 16MHz+Cache it kinda is very responsive [I tested with TOS 2.06]. I am pretty sure there are inaccuracies and some SW may not work but besides that how is the general behavior vs the real deal?
  22. So, that still doesn't work. In ECKN and RAMBrandt, big buttons move left/right, pen button moves up, moving the pen on the tablet does nothing. But in AtariArtist and the peripheral test app, it works.
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