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  2. I always liked that game and never new I actually own an NTSC cart... it worked so well on my PAL machine. Recently I put it in my 2600+ and the experimental debug load prints 60 fps😅
  3. Olioni Games made an exploration and puzzle RPG 
    game for the Atari 2600 platform, I will be leaving the link to the game's ROM and manual.
     
     
     
     

    752348048-main.jpg

    Castelo.png

  4. HAVE YOU PLAYED ATARI TODAY! Todays Game DEADLY DUCK! I love this game. These Crabs are difficult to shoot and the levels get progressively harder. This is one for the collection! Objective: Deadly Duck’s job is to score points by blasting his enemy the crabs, their Bricks and the Dragonflies. Deadly Duck can keep shooting as long as he avoids getting bonked by a falling Brick or hit by a Dragonfly’s Bomb.
  5. Any hints about future announcements? And I do not mean like "we about to purchase Pixel Games UK." I mean like "we might have another announcement in the near future which might be of interest to old school Atari fans, stay tuned." I know you cannot be specific.
  6. Thanx so far very happy with Mad studio, MAC/65 is my favority assembler I started with that decades ago being able to code that in mad studio would be awesome.
  7. I did this intro back in the day and i can assure you there is no music in it. The music is surely from the YT video edit. The only intro with music we released was Laserhawk (music stolen from Warhawk 🙂 ) Laserhawk [intro].xex
  8. I did it plenty of times up and down, it works very well and is quite easy to do🤙 The only critical moment is the windows driver installation, which could cause problems, especially if an Evercade was upgraded on same machine. Once you got the driver installed, it is a piece of cake😊 Almost 53 but I feel like I am 60😉
  9. Flow Charts, Diagrams, Pictures, and conversion tables. Like Hex vs Decimal vs same text with offset values. Or memory maps for each address and what it does like Source files. Over the years the number of Source files has exploded.
  10. Thanks for that information. Since I have a spare [newer XL/XE] ANTIC, I might as well use it.
  11. is there a version that supports the second button for dropping bombs?
  12. is there a version that supportsnthe second button for dropping bombs?
  13. True, I did not think about that. When they bought the M Network name with the games, I just assumed it was to make sure when they used M Network games they could use the box images without worrying about copyright.
  14. That is a very nice video. Really shows the difference! (and the fact that we were in there for a wee bit as well doesn't AT ALL impact my evaluation ) -M -M
  15. Maybe Atari can provide that retro-experience of having to swap out a ridiculous amount of media to install a large program like the last few versions of Microsoft Office that could be installed from dozens of floppy disks.
  16. 7800 newbie here and I did not read every post about this game, but I did “fix” an issue other newbies may also experience. I was getting no music when playing the version that came with the 7800 Game Drive from Stone Age Gamer. Turns out the problem was that I had copied just the .a78 file to another folder as part of me organizing my ROMs, and if I go back to the original ROM inside the folder that was on the SD card when I received the GameDrive it works fine. Must be that it needs to access the other files in that folder and it can’t find them if you move the .a78 file to another folder. So copy the whole folder when you want to organize the ROMs and you’ll be good to go! I also noticed the music does not play when loading a save state, and I’m guessing it can’t work that way based on apparently needing to “stream” the music when using the Game Drive (from what rare bits I’ve read in this thread). So just get good and give yourself enough time to beat it in one sitting or get used to sound effects only! This is a fantastic game and as a new 7800 owner it really blows me away what this developer and other homebrew developers are pulling off with this system. Bravo!
  17. Reminds me of earlier this year. There were two associates at the end of the aisle looking to ask customers a question about something. I pushed my cart ever closer and one of them asks, “Can I ask you a question?” I said sure, and he asks “do you have any bathrooms in your house?” I said, “no, no bathrooms in my house“. Both just looked at me dumbfounded. They didn’t ask me anything else and I never found out what they were peddling.
  18. Maybe add some timing also long doing a rnd or randomize in original XB takes for those using it often in their games. One final thought does converting your XB program into compiled XB to run faster does it change the functionality in anyway or is it still the same PRNG math magic.
  19. The principal reason for this thread is to explain what XB’s PRNG is and how it is calculated—mainly, because there seems to have been a lot of misunderstanding over the years about it. I (we) will certainly be comparing it to other PRNGs, but it is not the primary purpose. ...lee
  20. @-Joe- ok i'll put you on the list. Alternatively I'm also looking to offer a docking station with a built in power supply and power on indicator as well. My partner is working on an NES project with me but once he's got that wrapped up we'll be exploring the docking station deeper to give it some nice additional features to make it even more useful. Thanks! Caleb
  21. If you want to change only a single text, you need to copy the letters for this text into another part of the character set and change their color. In this case, I define the letter A as character 1 (the portion 0-31 is unused in the default mode 0). You could copy the whole alphabet if required. DEFINE CHAR 1,1,letter_a_bitmap DEFINE COLOR 1,1,letter_a_color VPOKE $1800+72,65 ' Normal A letter VPOKE $1800+104,1 ' Colored A letter WHILE 1: WEND letter_a_bitmap: BITMAP "..X....." BITMAP ".X.X...." BITMAP "X...X..." BITMAP "X...X..." BITMAP "XXXXX..." BITMAP "X...X..." BITMAP "X...X..." BITMAP "........" letter_a_color: DATA BYTE $90,$90,$90,$90,$90,$90,$90,$90 It depends on your approach to horizontal scrolling. For my next book, I'll show how to make fast horizontal scrolling with platforms and obstacles. The design eases scrolling as only two characters need to be updated per item (two floors and two obstacles). Also, it isn't noticeable that the scrolling is in tiles because it scrolls at 30 frames per second and that's enough to look like smooth scroll. If you want to make a full-screen scrolling with graphics you can use a map in memory that you could copy with SCREEN, and switch hidden pages like I proposed here.
  22. Those are flames, as those are "hot dogs." Below is the page from the manual.
  23. I do not mean like Digital Eclipse or NightDive, but dead ones like Infogrames was until today. I know they have GT Interactive and Accolade. I think they might also have Ocean. Anything else? I am curious what other brands could get a revival and what those could be used for.
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