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  2. Bin2ecs produces files that only work on the BackBit. Bin2rom produces ROM files, which is what the CC3 uses.
  3. There are levels to which scaling it back just won't work, this is true. There are examples of games scaled back a lot that really feel like the original counterparts. One such conversion I can think of would be SNES Killer Instinct.
  4. Yup that barrel is 7.4mm outer 5.0mm inner you need 5.5mm outer and 2.5mm inner. Just used a digital calipers on mine.
  5. Yeah I'd heard that too, I think it could be an issue for some people, the jury is out for now on that as all I can do is duck. 🤣 Seems others are having the same issue as me, I'll hold of a return to see if an official word on a replacement stick is forthcoming. Only for a week or so.
  6. Did someone play M.U.L.E. in Tournament mode? I just saw a German test on YouTube where it showed major emulation problems. The MULE shop doesn't show any MULE, the titles of the LAND shop and of its left neighbor are completely butchered. Can someone please verify that?
  7. Many were not happy with the stick but rather complained about the buttons around the stick, so you randomly hit quit while playing...
  8. Trekkies are not my thing. But maybe some can understand that this is the way:
  9. My stick is so bad it's basically unusable. Left sometimes works, right barely works. Playing Lee I just duck. 🤷🏻🤬
  10. Off to read this now, thanks. I can sometimes go left, right is almost impossible.
  11. Today's workload Games FileAre has been added. another 22 files. Rudimentary Demoscene Event Calendar until July 2024 (still static but I hope to make it dynamic by gathering it via the NanoPI and pushing it to the BBS , that's a FUTURE feature) Message/Mail menu, option Calendar VT52 ANSI Added some hints to the keys that can be used during filetransfer or in menu items Cleaned up some spacing in VT52 logos and menus Made the Terminal selection a bit more independent of the current mode the user connects with before changing it. I am now using the phone$ system variable to store a user's country instead, all references to phone (except the variable which lies within BBS.TOS) have been changed to country. Tested with TAZ in ANSI mode and TAZ in VT52 mode since I had not tested now with all my changes on a real Atari ST. TAZ ANSI The Wall in ANSI Main Menu, Last callers in ANSI Message/Mail menu in ANSI FileArea, Sig Change Main menu, Welcome in ANSI TAZ VT-52 FileAre, Sig change Main Menu , Display Online User Any menu, Bye Logoff The Mail/Message Menu in VT52 The Wall in VT52 Todo this Saturday Complete the bulk import/upload of the last FileArea the Demoscene area which will hosts files to start with from March 2023-March 2024. News bulletins Questionaire/Poll to get some feedback on the BBS once it goes live. BBS listing ( static but might scrape it from Tilek's website via the Nano Pi or take the VAN NEST demo's routine, undecided yet) Clean up my 7 million last caller entries from myself by not storing them anymore (function in Michtron) Hopefully clean up the Wall and get it working so it will show the last 10-15 entries. And then it's the final hurdle , those freaking transfer speeds which are driving me ........
  12. Same here. I started a topic about it here... feel free to chime in:
  13. Alright, that'd be helpful for us scrutinizers. Thanks for indulging us.
  14. SAMS pages in 4K blocks, so can't you have your code at the high part of >3000 and switch pages at >2000 without causing issues like this?
  15. Atari 7800 Forever mourns the loss of Donkey Kong #atari #Mariokart #nintendoswitch #donkeykong
  16. Just tried my 400 Mini, sadly I have a faulty joystick! There's no way it's meant to be like this. It registers down frequently when I try to go left or right. It's like there's a tiny sweet spot where right and left are. Even trying to navigate the menu I'm going down to options rather than along the carousel of games. I tried to play (Bruce) Lee, I just kept ducking. 🤷🏻🤣🤬 Ah well.
  17. Most noticeable in Lee (Bruce Lee). Quite often when I try to just go left or right, he is laying down because the lower diagonal is triggering... especially at times when a lot of quick actions are required and those are the worst times for it to happen! What are the chances this is tunable with a firmware upgrade?
  18. Cooool!! Post crt images of them to share the RC love. I really need to sort my svideo cable out, so my crt's can be up and running.
  19. The only "real" 80's computer I have left is a ZX Spectrum. Sadly, everything else was sold each time to trade up to my next computer, as I couldn't afford to keep everything as a kid. My strategy now is to buy full size modern replicas (i.e. hardware with emulation) where possible of the devices I have a nostalgic connection to, so I have a 2600+ and a C64 Maxi so far. Everything else is covered with the new mini versions where available, e.g. the Amiga 500 and the Atari 400. I'll probably buy any future mini versions that Retro Games/Plaion release. I'm hoping for at least an Amstrad and an Atari ST in future. I'm also likely to buy a Spectrum clone such as the N-Go at some point unless Retro Games release something Sinclair related. I've tried software emulation on a computer and on a Raspberry Pi, but it just doesn't hit the spot for me! It's a fun hobby.
  20. Now I've read about how SAMS work, so I know what I'm talking about. There are a couple of options, some unique to what you can do with the p-system. One way is to do like I did with my own RAM-disk. Since it uses RAM everywhere, across the whole address space 0000-FFFFH, I stored the DSR in RAM on my IO-card. What kind of card it is doesn't matter (it's my own design - only one exists). The important thing is that it has the DSR in RAM. Since part of my RAM-disk is in the DSR space, I have to turn off the DSR and run the code to reach that elsewhere. I solved that by saving a part of some other memory in the RAM for the DSR, copy code from the DSR out to the saved area, jump there, turn off the DSR from the outside and map in the RAM-disk memory over the DSR space, access the desired sector, turn the DSR back on again, jump back into it, restore the saved memory and return. A lot of maneuvers but much faster than a standard floppy. These tricks are needed only for that particular memory segment, so they aren't used for all other memory. With the p-system there is also another way. Normally all DSR programs must be in the 4000-5FFFH range. But the p-system does a prescan of needed DSRs at boot time and stores a table with information about the CRU and entry address. Thus it's possible to add the RAM-disk DSR after boot (you need to do that anyway, since it will only search for one disk controller at start) by storing the CRU address of the SAMS (typically 1E00H, I've noticed) and then a fake entry address to the DSR elsewhere than in DSR space. If you have a cartridge with RAM you can store it there. Even the original Mini Memory would do, but there are other options too today. Then you manage the SAMS from that program in Mini Memory and just return to where called from when you are ready. During the access, you can control the map registers as you like and have for example 2000-3FFFH as your window into the SAMS world. You don't even have to save anything, since that will be in the default SAMS page for that part of the memory. What you implement is a sector read/write program, which acts the same as it would do if it was in a disk controller. You'll just store or read the sector you're asked to do, and that's it. A third version of this is that you use the high end of 2000-3FFFH, which seems unused by the p-system. That's easier to verify today, when we can check with an emulator if it's touched. But then you can of course not use the 2000-3FFFH as a window into the SAMS repository, since then you'll switch out yourself. Software suicide. You have to use a window somewhere in the A000-FFFFH range instead. For the p-system the whole thing is simplified significantly by the fact that you need to implement sector read/write and nothing more. That's the only thing the p-system uses. I've done that a couple of times now, both for my own RAM-disk and for a Horizon card, where certain versions of the DSR aren't compatible with the p-system.
  21. The final version already!?! Looking forward to watching it on YouTube later as I'm not on Twitch.
  22. I see a UART port on the PCB and some other interesting pins (UBOOT, RECOVER) Whose gunna dump the NAND?
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