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  2. I agree, although I'd add where you have no sockets present for RAM, (all XEs, and Taiwanese made 800XLs), only attempt to remove these if you have fairly good experience with desoldering and soldering. Sure, you can clip the legs off all old ram, remove them, clean the vias up, etc before adding in sockets. However, you can damage things and given you would likely be replacing all 8 x dram chips, you potentially have some fiddly troubleshooting if there is damage or shorts are present after work. I always snap a few hi res images of removed chips, after all is cleaned up, proir to checking the vias and traces, and then adding sockets. It's painstaking work, but worth the effort. Also, with ram sockets, use double wipe ones. Avoid the round turned precision sockets. The ram chips can me a pain to get in, but the main issue is they can work loose. Double wipe sockets are generally my go to for 16pin drams. For others, (20, 24, 28 and 40 pin, I tend to favour precision sockets. For example, whist a 40pin double wipe socket really holds onto the likes of the Sophia2 or other 40pin based boards really well, if you ever want to remove them, they can increase the potential for damaging the upgrade's pcb in attempting too. Anyway, I digress.
  3. My guess for at least some of the new hardware would be an arcade controller and perhaps some wireless options (and I suppose to extend that, perhaps spinner and trackball options; and maybe to go REALLY far out, a light gun option). Those are among the most requested items. I can't see them doing another handheld iteration or even another VS for this year (definitely next year a strong possibility for both), but I guess you can never truly rule that out.
  4. Which adapter do you use to connect your original controller to usb?
  5. Just wondering if the Fujinet works on an original Atari 800? I hve a v1.6 FN which works great on my 130XE, however I plugged it into my 800 and it went to the Memopad. WHen I turn my 800 on the light on the FN only slightly illuminates before turning off while Memopad comes up. Once the 800 is fully running the FN light is fully lit. Almost seems like my 800 cant boot the FN. Just curious if Im missing something.
  6. Welcome @WOPRpwJOSHUA! MT RAM is notorious for being bad on many platforms. Definitely replace all of them as a starting point. When I get a computer and I see MT RAM on it, Even if it is working, I usually schedule chip replacement as a proactive action
  7. I thought Atari were duck dragons masquerading around as humans in an attempt to overthrow the gaming industry? Who knew they were human. Guess it's time to remove my tinfoil. I kind of agree here. If the game isn't shown, played, etc. It's just a prop like a Coca Cola can with part of the ID removed. The silly old bear doesn't even seem to be in the shot.
  8. This is the first time I've had any Amazon UK weirdness. I pre-ordered my 400 mini when it first appeared on Amazon. I thought I'd paid for it, but obviously had not and the delivery date was set back to Saturday. Then, VERY early this morning I saw the 400 mini was now available - buy now for delivery by 5pm today. WTF? So why was mine gonna take until Saturday? So I cancelled my original order, reordered for today and it's due for delivery any time in the next few hours. Can't wait. 😃
  9. No, no, no, not an alternate code pool. I'm talking about making it available as a drive (volume in p-system vocabulary), just a much faster such drive. What you do need is a place to have a DSR to handle it, because it must take command like a disk drive, where the system assumes a CRU address to enable the DSR and an entry address to access it. Since the system will assume it to be a normal DSR, the BIOS will already have disabled the p-code card and will re-enable it before returning, so you don't need to worry about that. You'll implement the equivalent of sector read/write (subprogram 10H on your "disk controller"). That's all it takes. That's the only thing the p-system uses. What will call you is the equivalent of the unitread/unitwrite procedure in the SBIOS, which will ask for a transfer to or from the drive. In the SAMS, you'll have to map that 4 K window to one page which is available as normal memory and active when no access to the RAMdisk is active. When an access is active, you'll be asked for a particular 256 byte sector to map in. You have to calculate which page that is in and which offset it has, read/write that sector to the buffer address unitwrite/-read will ask for, return the standard page in SAMS and exit. There are some tricks involved in convincing the p-system that there is one more drive controller in the system, but that you'll face already if you want to add an IDE controller in parallel to the standard disk controller. Thinking about the feasibility about this - I'm not sure without checking in the code or other documentation how high a sector number you can send to the 10H subprogram. The p-system can handle 32768 blocks, but that's 65536 sectors, so it maxes out what an unsigned 16-bit value can hold. Splitting it in more than one file doesn't help, since they'll still have different sectors. Splitting the file over two virtual volumes on one SAMS card will help and doesn't make the driver much more complicated.
  10. My How-To Geek review is live: https://www.howtogeek.com/atari-the400-mini-review/ Of course, given the type of site, my editor removed a lot of the historical context I provided, but so be it.
  11. I just picked up my first Mega Drive after years of playing in emulation as well as a HDMI adapter, a flash cart and a wireless controller. The first thing I'm playing through is an FPS game called Zero Tolerance, it's actually great fun even though it's very simple and hasn't aged well
  12. My go-to for systems like this (and Polymega, etc.) is to use the 8Bitdo Adapter 2. I use them with Xbox controllers, but they also work with PS and Switch controllers. You pair your choice of controller with the adapter on your PC and then it stays paired, so I can move it from system to system.
  13. Ah, you learn something everyday! Glad you got the game running.
  14. I've just tested this one (from AtariMania) in Altirra (which doesn't emulate Incognito) with U1MB and SIDE3, and it works if you enable BASIC in the loader settings. XL/XE OS and any BASIC (Altirra 8K BASIC in my case) appears to work fine. The AUTORUN.SYS file runs 'GO' in BASIC, so if BASIC is disabled (as it usually is), it doesn't work. Crypt_of_the_Undead.zip Instead of having to enable BASIC every time you want to run the game, you can add the [BASIC] metatag to the filename as shown here: This will cause BASIC to be enabled when this ATR is booted, on a 'one-shot' basis (so you can leave BASIC disabled in the loader settings). This all should work in the same way in the Incognito loader, IIRC. I also tried simply extracting the contents of the disk image and running AUTORUN.SYS straight from a folder in the card's FAT partition (which should also work with the Incognito loader), but that didn't work presumably since the XEX loader fails to properly initialise BASIC when it's enabled. If I fix that, it might be possible to run the game (and others which chain BASIC code) straight from the FAT partition. I also noticed that 'SYS' isn't a recognised executable type, so I need to fix that as well. Note that you can replace BASIC on the Incognito with any revision you like using UFLASH. EDIT: If you copy all the files off both ATRs into a FAT folder, delete DOS.SYS and AUTORUN.SYS, and rename 'GO' to 'GO.BAS', you can launch the game (by running 'GO.BAS') straight from the loader by the looks of it.
  15. Considering a new FPGA based Atari design. Would appreciate some input to help with the design please. Please post pictures of paper designs of how you want the board to be laid out. e.g. SIO here, video here etc.
  16. no bluetooth, you would have to use the controller wired
  17. Only $50 to $60 for a non working. I was thinking more , and the guy was thinking way more. I offered $25 less to him thing I would pay extra to have in my hand and not have to pay extra for shipping and sales tax, but he was sticking to his price. I don't mind the bigger size. My daughter just bought a Lenovo Legion Go, so I wanted sit with her and play.
  18. @shane857 I forgot one I'd love to have, Wonder Project J2 which seems like a lot of fun from a translated rom I put an hour on years and years ago.
  19. Before going into work yesterday I went into the half price books, oddly ignored the gaming stuff to start in rear and almost ran out of time to find a big WALL of SNES games with stacks of Genesis to both sides! I eyeballed two in the case I wanted to get my hands on, price was lower than online -- Ranger X and Adventures of Batman & Robin to I paid up and late last night after cleaning them gave it a shot. Ranger X I got confused on in stage 2 and couldn't figure out how to complete it. Batman though, I must be missing some mechanic because the game is utterly infuriating, it's like I'm throwing spitballs at the endless(?) supply of enemies and slowly watch that health erode from endless unavoidable hits. :\ I think it could be a hard but fair game, but I tossed the controller, broke my first genesis pad though it was on its way out anyway. Now I need another 6 button controller. It lost against a 100 year old solid wood cabinet that laughed it off.
  20. Today
  21. Ok so like what were they talking about and all that they'd throw the old NES Advantage into the mix, as that is what that is.
  22. Yes, I agree Dōbutsu no Mori+(Animal Forest/Crossing) is one I would definitely purchase.
  23. I really wish my handheld famicom hadn't croaked last year, so accurate outside of a few high end mapper titles (cv3, namco final lap) not working as I'd take that to my 2nd job to do on a break as well instead of just fooling with youtube. I'm sure it would get a few looks a goofy little handheld with a low height japanese print face cart sticking out. Hammerin' Harry is one I want to get for FC, only the first as the 2nd is just not a good game. TOmorrow the yearly arcade/console/handheld etc expo hits town. I intend since I'll have pick of it to hit the retail booths before long so it's not picked over. THe last few years I can seemingly find a few Famicom titles among other randomness, hopefully the trend continues.
  24. @Video Ahh fun, PocketNES and SMS Advance... still relevant all these years later. I used to back on the pre-SD card devices love to build up what I could using those tools nearly 20 years ago now. What you have there, one thing that blew my mind was the stupid choice on the GG/SMS side to terminate the 100in1 cart for the 106, or are you talking teh shared space cart with both? The 106 took out a lot of fantastic translated mainline titles like the Phantasy STar pairing, Panzer Dragoon Mini, and others, and put some pretty dumb filth on there in comparison.
  25. Now that would definitely be a good incentive. That said, I recently purchased an IDE drive card for the TI with an RTC which I'm planning on building it this week, and my hope is that there might be a way to use that as an additional drive in my p-system. It may not be as fast as a RAM disk, but this will offset by the fact that contents will obviously be non-volatile. But going back to the SAMS, since data can only be access through a 4K window at >2000 in the p-system, I have no clue how to get this scheme to work as an alternate code pool seamlessly, particularly since transparent 4K paging will be required for larger data or programs, not to mention that any screen I/O will corrupt the data while the card is active and will not be visible. I am intrigued enough to consider it, but it may be a little beyond my pay grade. If you want, perhaps you can give us an outline of how one could accomplish this for starters, keeping in mind that I am not engineer/developer anything and I only do this for the intellectual stimulation
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