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I did and fiddled with the settings, and a game I tried didn't register the key asssignments.
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Shin Megami Tensei I've just about caught up to the point I reached in the PSX remake. I've heard that the SFC version is harder than the PSX remake's "Normal" difficulty level, and roughly the same as the PSX version's "Expert" difficulty level... but I'm not so sure after playing both for several hours. The SFC does this thing where, after killing the last enemy, there's a random chance for another encounter to spawn, and then a random chance after THAT for a third encounter. I really don't recall if the PSX version does this even on Expert; maybe it does, but not as frequently. This makes the SFC version much harder at first, but because you frequently get two or even three encounters on the same square, you level up REALLY fast. Once your human characters level up a few times and you start getting the machine gun weapons, your power ends up snowballing as you blast through a dozen enemies at a time. I found the first couple of bosses much easier in the SFC version, but that might be because I know better how to play the game thanks to my time with the PSX version. I haven't been relying on demons at all outside of boss battles, though I do keep negotiating and fusing demons as I go. It's been enough so far to just get a couple demons to join from each new area, and then fuse them to get stronger demons with a good spread of offensive and defensive spells. It's actually a pretty chill experience, though the game does like to throw you into situations that seem much more difficult or stressful than they really are (taking away your human companions, for instance).
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Try clicking on the little Joystick icon on the top right screen
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Uh no, they were too hard for most people.
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Sincere condolences to you and your family. We will hold your family in prayer. Psalm 23:1-6
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Pi Pico[W] Peripheral Expansion Box Side Port Device
JasonACT replied to JasonACT's topic in TI-99/4A Development
Switched over my PAL consoles, from the warm one to the cold one. Initial power up has the shadows moving fast, but after some minutes you can see them slow down, that's where I took this photo - at the point they completely stopped. Then they start going in the reverse direction as the console heats up, until it becomes fast enough to be less distracting: The yellow bar to green bar shows the strange shape of the colour change, at the point everything is completely steady. -
The reason why Infogrames is not looked back fondly in France is mostly because of that french AVGN knockoff constantly trashing they're games for being too hard for him ( typical casual that didn't wanna git gud at playing the games and just wanted to complain about the difficulty ). The impact that franchises like Alone in the Dark or Driver had on the industry will never be forgotten, Atari/Infogrames no longer owning the IP licenses won't change history (also nothing says they can't acquire them back in the future ).
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Well, the time has come, I am ready to start the pre-order process for EA 70's Arcade Classics with versions for Colecovision, MSX and Spectravideo. I have stock of PCBS, EPROM chips, and cartridge shells to get started (and can get/make more). The final box art has come through, and I am ready to order boxes, but need to have some idea of the level of interest for each system. Pre-orders will come with a numbered signed certificate in the order orders are placed for each system. Prices are in Australian dollars, which gives most of the world a 30-40% discount depending on currency due to the exchange rate at the moment. Copies can be ordered on my website here: https://www.electricadventures.net/pages/shop Pre-orders will run through May, with shipping to start in the 1st weeks of June 2024.
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https://ftp.whtech.com/ works for me right now.
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However, it seems to be met with a lock of mocking on the social networks, especially from France. Engagement doesn't necessarily mean validation, even though bad publicity can be positive. I agree it's unfair, but most people remember Infogrames as a bad publisher here, maybe not in the league of LJN but not that far off. I can name a lot of great games published by Infogrames, sure, even before the Atari era, but they don't necessarily own the licenses anymore though (Alone in the Dark in particular).
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This is awesome! The tweet already has over half a million views, so I think you're right. Yes, if Sierra came back that would be amazing!!
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Intellivision Amico’s trademark changed to ‘abandoned’
mr_me replied to rietveld's topic in Modern Gaming Discussion
The fcc database search shown above covers fcc intentional radiator certification. Their engineers were clear they hadn't submitted for that certification. The two employees that spoke on video were the engineers responsible for the hardware prototypes, the other engineer commenting on reddit was one of the two people responsible for firmware. You don't have to believe them but what they said about achieving fcc unintentional radiator compliance and not submitting for the fcc intentional radiator part is consistent with what the fcc database above shows. -
Pi Pico[W] Peripheral Expansion Box Side Port Device
JasonACT replied to JasonACT's topic in TI-99/4A Development
Interesting, the longer the console is powered up, the faster the shadows move and they become a fair bit less noticeable. This was my number one concern, so it's a win. Might be heat related, just needs to warm up a bit? -
Who can tell if this is normal behaviour? If so I can finally finish my sdrive max. By the way on my other arduino print the text next to the hole I should use for 5v says something different than 5v. If I use it it works and makes no difference to the other 5v hole.
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It's definitely big news! What a great way to embrace history. I also love the redesign of the logo.
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Custom firmware for Atari Gamestation Pro
big_guitar replied to Brad_from_the_80s's topic in Dedicated Systems
My quick start actions are meant to get your feet wet, and then you can learn what's happening and configure it as you like. You can move it all under data if you want and edit the records accordingly. You can place the triggers and games where you want, however, I prefer visibility to also exist via folder navigation (/sdcard/games) and not limit them to the GUI alone. Plus if I don't have image files at first I can get back to that later, or I can leave it as is. If you put files under data, they aren't exposed in folder nav. They don't have to be under data to show in the gui. So I see using the data folder as more limiting from the actual game/trigger perspective. If the actual game roms can't be natively selected in folder nav, I prefer to keep them separate and not expose them either way. The trigger needs to be exposed though, because it needs to be selectable if I want to minimally use folder nav. The folder based trigger solution will not target specific cores based on the folder. The core info and other parms will be defined in the trigger file itself. This allows for more flexibility, plus there's less coding changes required. I can add more core types without growing the script this way. Originally I did use core specific folders (months ago), but I transitioned over time so that I could use game specific configurations or configure two game triggers for the same game depending on what controller type I wanted to use, or test other cores. I instead look for the existence of a single subfolder anywhere in the trigger path. More on that later..- 213 replies
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- firmware
- firmware hacking
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Infogrames is one of the most iconic video game publishers of the 80s and 90s so it makes sense that that tweet would get so much engagement, it will probably reach a million views by the end of the day, if one day Sierra or Bullfrog comeback from the dead the levels of hype would be similar or even higher than this.
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Well, I am also watching this space carefully, and getting all lubed up for this, my USB blaster arrived, seems that my Quartus installation recognizes it, I ordered parts and PCBs to make my own Ultimate Cart as a practice for this, I will work on my 130XE to get the A5+ lines out on cables, I have my custom shopping list ready at DigiKey, read up on BGA soldering, the only two things that are still in the way is to get a confirmation that there are no fatal mistakes in the design, and figuring out why I can't synthesize the PokeyMax4 core (see above).