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  2. While it certainly wouldn't be as big a bother in a real hardware situation, I can tell you how much I hate these things playing on a portable device with a virtual keyboard. Of course, the virtual keyboard covers up the part of the screen I need to see... OTOH, it certainly won't pass a couch compliance test to have to constantly get up to hit keys on the keyboard using real hardware. I was trying to explain that I was literally asking you and not posting some kind of rhetorical question. Though I can easily see why it might have been seen as something other than a literal question. I'm just not as familiar with the 8bit line. I have an 800 and an XEGS, but the collections aren't that big. These days I'm usually using emulation. I got my XEGS around the turn of the century. Then sometime later, maybe 02, I picked up the 800XL. Though I find them interesting, they don't get the kind of attention from me that the Atari consoles get. In general, I find probably the majority of the 8 bit computer diskette and cassette games to be terrible (particularly familiar with the 64 and Amigas). Granted, given the sheer numbers involved, it's still at a minimum, hundreds of games worth looking at and spending at least some time with. There was just a whole lot of crap on the various computers of the age. There was basically close to zero barrier to entry with these games and the huge payoff potential made them a juicy target for everyone's shovelware and crapware. While there is no shortage of crap on cartridges, I don't think the ratio is as bad. You started to really see this on PCs in the mid 90s and beyond, but I don't pay any attention to modern gaming, say, after y2k.
  3. Contra with 4 players! Wouldn't that be something? https://www.nintendo.com/us/store/products/contra-operation-galuga-switch/ Also note it doesn't take a total of 4 consoles like the former CEO would have you believe for a 4 player game. Contra 4 players on Switch costs $1234!
  4. I would recommend buying the DE-10 Nano directly from Terasic. They're usually in stock, unlike other vendors. The shipping was $35 but it arrived in 2 days. It isn't necessary to "have everything" to enjoy MiSTer. Besides the DE-10 Nano you need SDRAM, so buy the 128MB SDRAM 3.0 from a reputable vendor. It should be around $60-70. At this point you will have spent $310. Plug in the power supply and a USB hub. Flash the MiSTer software and ROMs to a µSD card. You can now enjoy most of what a MiSTer offers simply by plugging it into a HDMI display and using a USB keyboard, mouse, and game controller. If you decide later that you want the other stuff to make it a "full MiSTer" setup, you can buy it at your leisure.
  5. Reading the thread I think that if I was a collector I'd get two copies, keep one for the original patina and one I'd have on show with a repro perfect label.
  6. "2600 cartridges"?? Are you speaking of 2600 games that have been ported to run on the 8-bit computers (or 5200), or are you talking about actual ROM files that run on an Atari 2600 or 2600 emulator (like Stella). If it's the latter, these are never going to work from The400 Mini, because it doesn't have the capability to emulate an Atari 2600 and run any of the game ROM's from that system. Cartridge-type numbers for 8-bit computer and 5200 ROM files can be found in the document I'm attaching here. The document I have is from 11/22/2021, which should be current. I forget where I downloaded it from exactly; probably in a thread on the 8-bit computer forum here. I'll search to see if I can locate where the updated docs are being deposited. In the first column of the table in this document, labelled "Id", are the two numbers needed for the ".c##" extension. I'd imagine single digit ID numbers need a leading "0" (zero); but I'm not 100% sure on that, as I don't own a 400 Mini to test it on. CAR File Format (11-22-2021).txt
  7. Updated WIP: Lola-Lines (Port) by MuddyVision / Lewis Hill @Muddyfunster | WIP Binary (20240416) PLAY ON JS7800 | Listing Updated: Apr 16, 2024
  8. Yeah, I thought SIDE3 might have that capability, but I wasn't sure. I'm not sure if any of the other cartridges (FujiNet, AVG, etc.) provide the same capability; I'm guessing not. Yeah, SIO2PC can't do everything a multi-cart can -- particularly loading ROM cartridge files. SIO2PC has it's own niche of useful features, though.
  9. Bas is the Atari bB programming format, correct? It's not an actual playable game at that point and still needs to be compiled into a .bin or one of the older formats for emulation. What format does the web app export the file in? Can you post a link to the app?
  10. We have done a shiny new trailer which will be shared in due time.
  11. This label I purchased online. I do notice some difference between the two so it’s not identical but it is very close, clean and vibrant. Now I see Luke Skywalker! I thought it was Hans Solo! Lol! I had to use the Force to get the old label off.
  12. Anyone interested in offering a turnkey service where they sell pre-upgraded Microvisions?
  13. You can do this with SIDE3 as well since it not only reads and writes FAT, but provides a DOS that reads and writes FAT (something else not mentioned in the video). Totally agree regarding the convenience of RespeQt and virtual folders used by SIO2PC and Altirra, though. The ideal situation is to have both (SIO2PC and multi-cart).
  14. The manual says this "...extension of .c##, where ## gives the correct cartridge type number. For example .c02". But where do we find these numbers, like the .c29 extension you posted. I have four 2600 cartridges with the .bin extension. I either get the self test screen, the ATARI COMPUTER - MEMO PAD screen, or a colourful Atari logoscreen with 'COPYRIGHT ATARI 19 ' at the bottom if I choose a .C00 extension and select 5200 as the target machine. I've only tried up to .C06 but thought I'd see what you could tell me before I went any further.
  15. Maybe Paul Lay @playsoft can come out of retirement and do it, I hope he can as well as some other 8-bit titles I'll later present in a .zip folder for him to convert as well as perhaps the two Maclean versions of 8-bit Defender and Stargate mentioned in another thread
  16. If you can get some Deoxit G5, spray it in all the openings and rotate the pot multiple times, let it sit for a couple hours - to evaporate the excess and try it out again. You can also take these apart and clean with alcohol or similar and clean the wiper and contacts inside the unit. Make sure not to remove the carbon material just lightly clean it. Hope this helps.
  17. Well, it is, actually. You have to remove the SD from the device (SIDE3, AVG, etc.), connect it to a reader on the PC, copy the file(s) from your PC's drive to the SD, and then remove the SD card from the reader (which includes making sure the SD is properly ejected from the PC) and then insert it back into the device (SIDE3, AVG, etc.).
  18. Thank you so much for making these screens! I finally got mine working after adjusting the zebra connectors and making sure all the screws were just right and cleaning the contacts. Only problem now is the paddle shows up but has no movement. Does anyone have any tricks to fix the potentiometer? Thanks!
  19. I would agree that ROM images (or even real ROM cartridges) are nice for instant loading. Although most ATR's aren't what I'd consider slow loading from an SD card. Executable files (XEX) are even quicker loading from an SD; so, the difference with them becomes less relevant. The issue of having to bypass trainers or demo-scene title screens is rather nitpicking here; but, for the vast majority of available games on the 8-bit computers, there exists clean versions that don't have trainers or demo-scene title screens to deal with. So, the issue is easily eliminated. I would imagine there are probably no more than 100 8-bit to 5200 conversions available. So, if you add those to commercial releases and homebrews, you're going to end up with around 200 games or so for the 5200. For the 8-bits, you take 450 and add homebrews, and take disk and XEX games that were converted to cartridge format at some point. I currently have 532 ROM file games in my main, sorted collection folder. A few of these are duplicate titles that use different cartridge banking schemes. So, I'd estimate a little over 520 unique titles. I still have a fair number of unsorted ROM files that haven't been added to my main collection folder; but we can just let those go, as it's apparent there's no real contest for overall number of games available, even if we just restrict things to ROM files. I still think most executables files (XEX) are quite close in load times compared with ROM files, when we're talking about loading from SD carts. Counting XEX files is a little difficult. For sure there are thousands available. Many of these are rather simple games, or bad ones; so, I'd hardly consider counting everything; more relevant here are the solid games in the library. I'd estimate the total solid games to be somewhere between 2,000 and 3,000. What I've gone through and sorted isn't enough to prove quite that many. I currently have 1,185 sorted, tested, games that I consider to be solid, or at least interesting enough to spend time playing around with; but since playing games isn't my only objective for using the 8-bit computers, I haven't spent as much time doing that as some others out there have. Fandal's Atari 8-bit computer games site lists 4,964 games. I estimate that maybe half of those are at least decent games; but I leave it to someone else to determine exactly how many would qualify here.
  20. Phoenix 2001 Recallit v2.00 Source Code Release from the O.P.A. 1991 Archive Here is another great TMS9900 assembly code release from our archives, this program was one of the first to use RAMBO memory to store a name/address database allowing for very fast sorting, searching, etc. Sadly, over the years I have lost the original manual for it that was included when TI99'ers bought the program from O.P.A. back during the '90s, if anyone has a printed copy they could scan in that would be great! Enjoy! 🥳 -=(GaryOPA)=- Original O.P.A. Project Page: https://garyopa.com/recallit/ Also available on my GitHub as well: https://github.com/gary99opa/Recallit2001 * PHOENIX 2001 RECALLIT v2.00 by Cecil Chin of O.P.A. * * 1991 Source Code Release * By Oasis Pensive Abacutors * Via Gary Bowser (GARYOPA) * Released April 16th, 2024 * Uploaded to ti99.atariage.com * NF-S -> Recallit Main Source Assemble File NF-MAIN -> Part 1/3 of Recallit Assembly Code NF-MAIO -> Part 2/3 of Recallit Assembly Code NF-MAIP -> Part 3/3 of Recallit Assembly Code NF-MAIQ -> Recallit Printing Routines NF-MAIR -> Recallit Sorting Routines NF-SUBS -> Most of the Common BL Sub-Routines NF-BLWP -> Recallit Video & DSR BLWP Routines NF-TEXT -> TEXT lines for Menus and Printer NF-DATA -> Recallit DATA, BYTES and BSS's NF-LOW -> Phoenix 2001 Logo,Chara,Title Data RECALLIT.dsk Recallit2001-Source-Files-Only.zip Recallit2001_2_00_GARYOPA_04_16_2024.zip
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