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  2. Actually, E.T. isn’t really that bad of a game! A friend and I were shopping for Atari games at some local stores when I saw E.T. for $10. I was about to buy it just for the sake of owning supposedly the worst game ever, but my friend stopped me and said I could just have his copy instead. He said he never liked this game anyway. What a nice friend!
  3. Does anyone have 1.5 DSR Source Code?
  4. I'll keep this in mind for when I get the others made. I can ask and get some numbers. Do you have an exact length and width, and position to start print. This material dose not bend well. Going over the far sides may be an issue to consider.
  5. This is a pure design flaw. How could, or why should, a new gamer suspect touching the main-enemy(!!!) that need a cannon (!!!) to be taken down? I know people back then had LSD on their sandwiches for breakfast, but you still shouldn’t be able to bring your mind perform logical breakdowns like ‘’whats displayed there to kill and destroy you, which you need a cannon to take down… yes, little bee - just fly over and touch it… its safe’ - - - They obviously discovered the basics of elementary psychology in Yars:Recharged, where you gather space-honey or coins, which are dropped from that which seems visually dangerous to the players character, as you destroy that which has the appearence of killing you. Short version: after 40+ years, they finally fixed Yars. But, good thing is: even if it took quite awhile, the fixed version got really good, so good it can be further expanded upon.
  6. I no longer have one. I could potentially buy one and send it in, but it would be easier to minimize the back and forth. (And I did send a message on your site)
  7. Heres my receipt for shipping 4 items... $334.35 1 box shipped to California, 1 box shipped to Canada, & 2 boxes shipped to Italy. *Winner is bretthorror with a guess of $350!.. only $15.65 difference. I honestly thought noone would even be close. I will be contacting winner for prize. Thanks everyone that participated!
  8. My guess is they want to make game using the Yars’-IP, but with intent making it a starting-point for younger generations, who then mayhap ‘discover’ old Yars, anf get an interest in it. Short version: I don’t think its designed for oldschoolers at all. Its meant to make Atari relevant to younger folks with content that brings up a conglomerate of associations from their everyday-media world, and then associate ‘Yars’ with a broader ‘world’. It appears to deliberately wish to speak to what many younger folks may find interesting. Whether they succeed with this is difficult to say. Tons of metroidvsnias out there, so you get the competition situation. Will one or 2 mini-game(s) to unlock things or proceed, be original and satisfying enough to hook new fans? I don’t have any opinion from som little gameplay video. Cute-and-well-animated heroine/girl factor is (over-)obviously(?) there (for a space-insectoid franchise). But people will in the end have to enjoy the gameplay, and not feel suffocated by overloads of Atari attempting self-mythologization. I’m pretty sure this isn’t remotely intended for oldschool Yar-fans. It’s made to bring ‘Yars’ to ‘dem cool and impressionable kidz. Which is ok, if they primarily stick to creating a quality game, not oversell it as something bigger or more.
  9. both 1.5 and 1.6 worked fine. But I plan on sticking with the 1.5 version since that what was used without the Michael Becker daughter board.
  10. I felt the exact same way for years. Never understood what was going on (or cared enough to find out). Then I decided to just play it and it's actually an incredibly simple game and fun to play. In short, each level is two parts: Part 1: Keep shooting the shield around the enemy until it's pretty much gone and he's exposed then Part 2: Fly right up to him and touch him to activate your cannon, which appears on the left edge of the screen, and shoot him with it to advance to the next level That's pretty much it. All the other stuff is fluff. The enemy occassionally shoots a projectile. Just avoid it. There's a floating "dash" that sort of follows you around and kills you if you touch it. Again, avoid it. The weird colored vertical bar down the middle is just a safe zone where the floating dash can't kill you. I pretty much just deal with Parts 1 and 2 above, while avoiding the projectile and the floating dash, and that's the whole game. ----- Edit: You can also headbutt / nibble the shield, but it's pretty useless and way faster to just shoot it from afar.
  11. How about Baby Elephant Walk? No idea where it would necessarily fit in, but there might be somewhere it could be used.
  12. At first thought maybe glue it over the 1050.. but don't think that would look right. So I guess I'm out. Thanks anyway!
  13. Still looking? There are two on ebay at the moment. https://www.ebay.com/itm/285460008407 https://www.ebay.com/itm/296377248801 Edit I see you got one. Nevermind!
  14. Please add me to the waiting list.
  15. I like E.T. The Extra-Terrestial and think it is a fun game.
  16. Amazon says Bob Baffy was the sole artist. Discogs only lists one credit for him, and it was on the Midwest Collective various artists album (probably a sampler for Piko Piko Records), which looks to have been put together around 2013.
  17. I hardly can play or understand (by only following the visuals on-screen) the original Yars-games (arcade or 2600): its just messy and utterly unintutive what the heck is going on, what you’re supposed to do, and then have fun with it. Now, Yars:Recharged is a very much better take on it. 1) a short intro gives you very short turtorial as to how to complete a level. 2) the visuals are clean-cut and gives you a non-cluttered and clear gameplay-field view 3) the gameplay-levels are recharged by having the Enemy Hive/Fortress change in both shape a movement from level to level. Not often I do this, but this one is worth 10-12 bucks, if one wants to get to grips with what’s the best/better stuff this new Atari have pulled off (through SqeakyBox) so far. It manages to take what seems like a dated and a bit wierd early & experimental sci-fi space-shooter, and make it feel more like an action-shmup with game-objects that feels satisfying to both shoot and solve as in a combination of a schmup and modern bubble shooter with varying constellations to take apart. If one is interested in the question of ‘where should Atari take these old franchises - in stasis for 4 decades+’ or just get a original 2D shooter thats also fun, I can recommend using 10-12 bucks on it (unless you starve daily). It’s a good example of what direction Atari should move their older IP/franchises into in my opinion.
  18. Perfect f*^&#%$ timing! 🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬 I wasn't going to post anything until I got some utility programs working on it. But it looks like it's rather pointless now. There's really no point if the CPU isn't available. 😞 The picture, below, just happened today. About 3 weeks worth of work down the can..... I guess this project is over. I was just checking out the load.com file to see if the dump was legit. It's probably not worth the time, now.
  19. "Licensed" name maybe, no way the included ROMS are, Coleco doesn't own the rights to those games. Somethings not kosher here...
  20. Today
  21. Are these components recommended for stock GTIA or Sophia usage case? By the looks of things the colour is way overdriven. Possibly the colour needs some attenuation. I don't think Sophia uses the tuning pot, it's just needed as the original GTIA uses internal delay taps which can have drift to achieve the phase delay where Sophia probably uses some sort of internal clock multiplier which would mean it's not required.
  22. Quote

    Homebrew Idea

    Look what I found while going through my old phone… A mockup, Some sprites of Malnourished Quote (ain’t he a cutie? I think I was actually going to use them for a mod of the real game) And more sprites of Quote. These are around from the time I was first wanting to make this, and I think around the time I made my account!
  23. Coming from American Gear Company: https://americangearcompany.com/ If it's priced like their other cabs, this could run about $2000! Found this video on YouTube showing a demonstration:
  24. Sorry, I cannot edit my post. Here is the correct ROM that goes with the manual. ET_Completely_Fixed_Final.bin (Thread) Suggestion: To learn the game, (using the above ROM) set the B&W/Color switch to B&W, set the left and right difficulty switches to B and choose game variation 4. Then only E.T. and Elliot will be in the game (no FBI and no scientist), and E.T. won't lose energy when he explores, and Elliot can be present when the space ship lands to pick up E.T. Once that seems easy enough, then try a more difficult setting for more challenge! Oh, and this is important - you must read the instruction manual (see previous post, above) before you play.
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