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  2. You're welcome PCN. Thank you for stopping by and always a pleasure to see your material for sure kind sir. Anthony..
  3. Thanks for sharing this Anthony. As always, you're overall positivity is the best on the internet. Stay awesome.
  4. About the balls? I saw it. But, figured it wasn't that far-fetched. Some translations get pretty weird.
  5. ahhhhr now its back again to the first issue. With the stuck bit2 at Right controller, and the issue descriped where the left controller affects the right one is none existing. So it have to be ay-3-8914 that is unstable in some way. I see from the schematics, then some 0.01uf capasistors are connected to some of the pins at the controller pins, maybe they are bad or shorted, would it be causing this issue ? c34,35,36,37,38,39.
  6. Hi guys, Back with our pal and new AtariAge member @Pixel Cherry Ninja. Here we see him sharing his recent stream he's done pertaining to the Neo Geo overdrive core. Excellent PCN. This will be a treat to see from you. Pixel Cherry Ninja@PixelCNinja The latest WIP #NeoGeo Overdrive core by @UFp64 on the #AnaloguePocket. Check it out https://youtube.com/live/W6zz75tNves?si=GVSSg2hlXZJsjx-d… Let's test it out together, REQUESTS WELCOME. 4:52 PM · Apr 15, 2024 From the description, "The Analogue Pocket is an excellent Handheld FPGA gaming device, in fact it's hands down the best option on the market. As well as playing your original carts, well you have the whole other openFPGA side that lets developers bring their cores over to the platform. In this Live Stream we'll be looking at the Neo-Geo Overdrive core that has been updated by @mazamars312 This core should get get rid of slowdowns and result is a fluid gaming experience. Please note this a WORK IN PROGRESS core." Anthony...
  7. I wonder if anybody here might know where these could have come from... @Gary from OPA
  8. Hi guys, BACKDROP GAMEMONSTER OSAKA @BACKDROPGMO 本日をもってBAMBAM GAMEMONSTERとしての営業は終了致しました 明日以降、店名や運営会社の変更等で5月まで休業させていただきます 5月以降も喜んでいただけるようなイベントを予定しておりますのでご期待ください イベントの詳細は引き続きこのアカウントにて発信致します #BGMO Translated from Japanese by As of today, BAMBAM GAMEMONSTER has ceased operations. Starting tomorrow, we will be closed until May due to changes in our store name and management company We have plans for other enjoyable events after May, so please look forward to Event details will continue to be posted on this account #BGMO Was this translation accurate? Give us feedback so we can improve: 7:07 AM · Apr 14, 2024 Anthony..
  9. ok seems like the stuck bit issue was solved after removing the ay-3-8914 and using some electronic cleaner at the socket and put back the ic again. Everything seems to work find for the Right Controller now. But i see another strange behaviour, when using the left countroller, pressing some buttons, actually will affect bit2 at the Right controller. Especially if i push the buttons hard. Also the pressing the disc, in some directions,at the Left controller will affect then right controller, but only bit2.
  10. Hi guys, SNK GLOBAL @SNKPofficial [KOF XV] Participate in the "KOF XV" #PS5 tournament to warm-up #EVOJapan2024 and win PSN subscription and exclusive #EVOJ24 PSN avatars! ■How to participate Register from the PS5 console game hub #KOFXV #KOF15 1:00 PM · Apr 15, 2024 Anthony..
  11. I don't think this is a memory bus issue, this looks like one of the memory cells in the ANTIC line buffer is busted and is reading $FF. The interesting part is that the badlines seem to be OK, which is why 1/8 lines are OK in Boulder Dash and 1/16 in Bruce Lee. I forget whether ANTIC re-reads the memory cell or forwards the character name through the memory cell on a badline.
  12. Found a nice doc about the “frustrations” of writing ste/tt/falcon compatible sw. https://temlib.org/AtariForumWiki/index.php/Atari_STE_FAQ_compiled_by_The_Paranoid_/_Paradox Did not realize tt only features were deeper than just some more screen resolutions.
  13. Before work this morning I finished the supporting parts for the FPGA: All decoupling caps: C1,C2,C5,C6,C11 - all 0.1uF Ferrite bead for 3.3v analog from 3.3v JTAG and pull ups to get the FPGA to configure. R3 is 1K, R1,R2,R4,R5 are 10K. Next its the FPGA, 169 pins of BGA goodness!
  14. Linked to auction. TI Related -- Ebay _ Heads Up Notice - Page 280 - TI-99_4A Computers - AtariAge Forums - Google Chrome 4_16_2024 3_41_25 AM.mp4 I opened the linked image(to test the link before posting) in a new window, instead of in a new tab. So, you don't see the new page open or close.
  15. Today
  16. Do you think these games would play well with Evercade controllers though? Or maybe it means one of the new hardware will be a traditional controllers with two analog sticks.
  17. The Brainies was developed in France but Power Piggs, for instance, was published by Titus but wasn't developed in France.
  18. Thanks for you time. It does not work for me. I managed to load a different original rom . Did you play the game at all? it actually does nothing. It is very weird. Like it is unfinished.
  19. Well I don't know why they don't work, because I haven't seen them, but still, I don't see the point in investigating the issue, if the 16 KB ROMs work for you.
  20. MMU performs multiple functions and not all are needed in most cases so a fault could theoretically go unnoticed in some situations. Carts working or not - diag mode carts will sometimes work when a machine goes to self test or doesn't even start normally. Other carts sometimes will work OK as they usually have a fixed memory usage architecture - games will usually only touch the first 8 or 16K.
  21. Titus is an interesting developer. You could throw any of their games to this topic and it would be a valid choice. Especially towards the end of the system's lifespan they released a bunch of sidescrollers all with different mascots, games like Power Piggs, Oscar, Realm. Were they trying to catch a lightning in a bottle and get their Mario phenomenon? This one's not a jumpy-jumper though but a very sub-par looking and sounding puzzler and the gameplay looks a bit messy. I also have a puzzle: What has the boob-lady in the intro have anything to do with in the game?
  22. I got a couple things I don't know how to use exactly. Ihave a Pseudo Saturn Kai that's supposedly lets me play burnt Saturn games, and let's be play foreign Saturn game. I also bought a Dreamcast SD card reader that goes in the back slot and appropriate CDR that lets you boot to that SD card. The problem is mostly instructions are for PCs and I have never had a PC. Our first two computers were an Apple IIe and an Atari 800. Then we never owned a new computer till 1999 when this new thing called the internet came about. My point about mentioning the fact that we never had a PC is I don't know any Mac specific instructions about either downloading games preparing them to be used on a CDR for the Saturn, or microSD card for the Dreamcast. I don't understand either process. I've wasted about 10 CDRs trying to burn for the Saturn but all of them were failures. a little help? By the way I clicked on that link that talked about bin files and ROM files and I cannot make heads or tails of it cuz there's no Mac specific instructions. Also how is Safari in terms of downloading ROMs?
  23. ohhh yes thats correct, also the fact for MSX computers. Hmmm could it be a bad ay chip. I might try to swap it out to check.
  24. I probably used to live in a school district where a lot of people had Saturn but none of the stores did. We had to go out of town to pick up Saturday and it was well worth it. Our main core group of three friends even got split over the whole 32x/Saturn fiasco. I got the 32x on day 1. One of my friends was saving it for the Saturn. And the other one of my friends was such a big say good night that he both bought the 32x and tried to get the Saturn on day one which I think he did. Funny thing about the 32x was that on day two, of what was the number one selling system on day one of all time to that point, the 32x, on day 2, Sega announced the Saturn was coming to the United States. At first we were under the impression that it was going to be two different localized systems 32x for the US markets and Saturn for the Japanese Market. I bought the Saturn before the "free three games pack" and before the N64 came out which I also got. The three of us even had a quasi relationship with a fairly out of town video rental store where we supplied the games for rent to a video rental store and then we just organically took them back whenever we wanted to play them when they weren't out or when the deal wad eventually done. Each of us were making an average of Saturn game a month income. We quit eventually because a couple of our games got stolen. What game we doubled up on to one of us buying individual Guardian Heroes with stolen so I made a deal. I did out of my deal with them when I found Guardian heroes for cheap in a used record store for like 10 bucks. Someone mentioned Video Game exchange earlier I'd like to thank the person who worked at Video Game Exchange in Southgate Ohio for both pointing me to one of the real first early retro stores video game connection on Memphis Road in Cleveland. I was asking for ColecoVision games and back then as soon as 1985 came I never found a Colecovision game in the wild a video game exchange Record exchange or Funcoland. The best thing he did was tell a second strategy where you can pick up precreash games real cheap: garage sales and thrift stores like Goodwill. I've been popping those tags since the '90s looking for ColecoVision games but never found one in the wild even though I found lots of other old systems in the wild. I also bought a Colecovision at that unique really old retro video game store that's been around a long time. I also bought a Eternal Champions CD that day. I became the most popular guy in the group when I bought Bomberman. Most people talk about games of GoldenEye or Mario Party but we were talking about while playing Bomberman,Guardian heroes virtual cop the near arcade perfect Capcom Fighters and another found party favorites Decathlete. Actually going through thrift stores and stuff made me find enough Saturn controllers where I could host an NHL game complete with human goalies with no computer opponents. Yes the Saturn can handle 12 players. We never actually played NHL till we got it late in the thrift store era but we could have. That was my college years. Thrift shopping for old games and bargain hunting for new games on the Saturn. And I got the one Saturn purchase on a fight game I can actually win against the guys mainly by maintaining strategic swapping of characters namely X-Men versus Street Fighter. Before I had any doubles I literally maybe have sold one or 2 games in my life. It was Wacky Worlds for the Sega Genesis. It was a creative studio that wasn't very creative. AH memories. That's basically my history with the Saturn.
  25. I feel like there were plenty I left behind. I guess if you like video games you're going to like consoles. Anyone else consider the Evercade VS? The black Founder's Edition looks pretty sharp and the way it lights up and the colors of the light bands change...Very slick! I just didn't want to leave off a classic like Genesis to pick the VS...
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