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  2. Don't know why it would not work for you. I just copied and pasted the code above and it works fine.
  3. Still working away. I wasn't happy with the first prototype so now I'm working on the second one. I'll post when there's any major news
  4. I am interested in playing Lunar Lander Beyond, and don't mind that they've expanded on that. It looks like it's a creative, interesting way to take something, although it's not like LL had much "lore" to begin with In the case of YR, like I said, I'm not big on retconning stuff as that more often sucks than ends up as better or more compelling, but maybe it'll be great and there's no reason for me to care. We'll see.
  5. Here are the schematics of the 4000B card, in this thread. You can start running traces to see if something is not right in your build. @Ksarul's 4000B build is rock solid and he does a pretty good schematic too. Using the construction manual, these schematics, and the working card, you should be able to trouble shoot this issue. I believe it's a construction issue, solder joint, reversed diode, or something along that line.
  6. Actually you are quite wrong on the bolded bits. This is just the mindset of a majority / dominant culture writing the history (i.e. American and Japanese gaming = good, unauthorized = garbage). Fortunately, some people are finally starting to realize that the less dominant and so-called fringe areas of gaming also deserve a voice, and have rich gaming cultures worthy of documentation and preservation. Asia (all regions outside of Japan), Central / Eastern Europe, South America, and even parts of the Middle East / Africa - these games are highly collectable, with prices that reflect the collectability of these games. There are a lot of bootleg games for Famicom worth over $100, a few that hit upwards to and sometimes over four figures, and even for the more common items, we are way beyond the days of $5 a game. $10 minimum for most games, generally somewhere between $10 - $25, with better and rarer games listed above that range. Clone machines, once again quite collectable. Boxed is king here though, starting price for an old boxed (not modern crap) clone machine is gonna be $100... I'm just throwing this out here not to get into an argument or anything, rather to inform. For the outsider, it is easy to assume that these types of items are worthless and not desirable, but that is quite far from the actual truth.
  7. How funny! I never noticed that before. Looking at the code it is obvious it was done on purpose. It falls right in the middle of some DATA bytes.
  8. See Mathy's page: https://www.mathyvannisselroy.nl/stm18bit.txt
  9. Maybe some portable WAMP Stack that serves up a personal Plus Store? I'm just assuming the Plus Store is using web technologies.
  10. Details on that mod please? I'd love to have a 2-button mouse solution for some stuff I am working on. I assume it use a resistor and gets read as a paddle input?
  11. [April joke] When all your computers are turned into PAL, maybe you should change your TV norm to PAL also ? [April joke]
  12. I don’t believe it would be a top priority for Atari and WayForward to make sure the lore hangs ‘tightly and logically together’, contra just making a game that may have broad appeal, yet still make new gamers aware of the Atari heritage. The Atari YouTube video has 16K views and the NintendoLife video has 54k views. This in quite short time. I’m unsure any other recent (2020+) new-game release, has gotten that much attention in so short time. I do hope they’ll stick to story-elements found within classic gaming, but whether or not this will be a obvious Yars’ spin-off game to get younger gamers interested in older, famous Atari IP, isn’t that important to me at least, as the game being quality. Of course I too have my many-layered preferences for how to deal with story-elements in video-games and ‘what they have to do there’, but it’s a least interesting they go for a more modern-type genre and use some anime-style in visuals (as they’ve chosen to do in Lunar Lander Beyond too). I don’t think faux-retro neon-vector graphics are wrong at all in gameworlds that are associated with or embedded in Tron-like or Matrix-like plots, but for many of the older IPs, rudimentary vector-graphics were the stuff they could use at all, - the only graphics available at this early time - for certain types of gameplay. That has shifted alot over the years, as almost all modern games are partly or fully using cpu-power to calculate some graphics from different angles etc, - just that everbody expects it to fully use massive numbers of polygons with textures with light and shading-effects and whatnot as the default standard. Ok, so Yars’ Revenge was 2600 ‘sprite’-based action-game with a series of single-screen objectives to perform in the correct order, while not being shot down. The renewed (and in my view highly improved) take on that, is Yars:Recharged. This does use more ‘minimalistic’ stylized graphics to show the action. Perhaps more on the functional rather than spectacular side of spectrum of graphics, but gameplay is top-notch and needs only a few parameters to be slightly changed to work in an Arcade Cabinet (but the some stuff may have to be done with the graphics too in order for it to shine ‘n sparkle a bit more as to attract bypassers). Now, Yars Rising seems to ‘want’ to be a different cake or take altogether, and yes, I think the difference in gameplay/genre under the same IP is deliberate. Meaning that it’s probably meant primarily for gamers who will never open or read a 2600-game comic book, but remember and associate the name ‘Yars’ with something they find fun. - - - I will readily admit I’m not the guy in the universe holding the strongest felt emotions to the originals plot-line. Back in 1990-1991(2?) - after Turrican for the Amiga had been introduced on the loading screen with sampled voice booming ‘Welcome to Turrican’ as the box and manual said it was the land of Turrican, me and my brother only laughed at the ‘subtle change’ in Turrican 2 - when it became the name for the robo-armor and thus the hero. Who cares…? Even if it was a epic game, one of the best for Amiga 500, it was after all just a stupid game after all. Ok, ok, - I hear someone saying ‘you wouldn’t like that very much-would-you- if the story revealed that The Machine was Turricans father… in Turrican 2…??!!’ And it would be a strange take in a video game, yet, something about it rings familiar… I think then that a return of the Turrican-suited hero, in the 3rd epis.. installment of the Sag… of the video-game franchise, would’ve have to take other turns to make the story’s circle complete. When that is said, if the 8th Yars game begins to feel like a Twilight-movie, just with humans and insectoids in Space… I’m gone… (I’ll buzz off) … and we may end up seeing 50000 Atari-fans signing a petition to make an alternative 8th installment…
  13. Worth mentioning here too, is that a stock ST Mouse can only have it's left button read on the Atari 8-bit computers. There is a fairly simple mod for the ST Mouse that will allow the second button to be read, though.
  14. I might be the only person in the world who prefers Baseball Stars Professional. For me the games all time. Possibly the nostalgia factor. Was the only neo game my girls would play with me when they were younger. The music and the announcer from the home run sequence is forever burned into my brain
  15. I found a PDF copy of the manual from the bottom version. It is the Windows 95 version (maybe the dos version is on the disc as well?). I wonder if you can increase the game resolution in the windows version... could be cool to see it at a higher res. In the windows 95 instruction manual in the credits, it says "Several credits didn't quite make it into the original manual text. They deserve recognition, and are listed below:" and then, among other people, it lists "Jeff "Yak" Minter". That's kind of incredible they didn't mention him in the credits for the dos version. Aside from it being his brainchild, the dos version has little messages when you quit at the dos prompt, one of which is something along the lines of "may the Yak be with you"
  16. I’m usually better than this on TS&R problems like this - my other two RAM cards work in the PEB. But this one lights when I turn the console on and I think if I can resolve this that the unit will configure without any hesitation. I might be overlooking something but it’s really being an evasive problem that is not easily traced after swapping out all the other IC’s on the working 4000B, each time hoping that the LED would light briefly and then get past the ability to load a disk to complete this configuration, getting to a scenario where the board stays stable so that when you try to load a ROS that it doesn’t skip past a screen that says press any key makes me think this board is actively sending signals out to try another attempt but it’s not real promising of getting to a resolve yet. IMG_3214.mov
  17. @JJB I took and restarted the IDE and tried to load and program, still got the error. I then closed the sketch, quit the IDE, and unzipped the Apedsk99 stuff over the other files. I then tried to upload and program and still got the error. I then tried just to upload the sketch and it did so. Then leaving it connected to my laptop I walked into the computer room and hooked the APEDSK up to the TI, went into TI Basic and typed in the CALL AHLP and I got the correct response with your info. So it is working, it just won't let me upload and program it to the ATMega328P AVR. How do I set up the IDE to correctly load and program the booloader and files to the AVR. I did, after compiling, save the compiled binary, and both hex files, bootloader and the other are in the folder with your sketch files?
  18. I played with it after watching the video posted in the Python thread, but I didn't want to hijack that thread. What might be most interesting was this answer, if it's true: Basically, I iterated with it till it created a TI BASIC program that should actually work. This has potential - the system could gain experience from many people teaching it. But it's also highly probable that in many areas it will be taught garbage. It would be interesting if someone else could try it - go to Meta.AI and ask for a program that moves an asterisk across the screen (I actually asked for a human, but it was struggling and kept wanting to use a predefined character) using TI BASIC for the TI-99/4A (you have to specify that, or it uses the calculator syntax). See if it gets it in one try or not. 10 REM MOVECHAR 20 X=1 30 PRINT TAB(X);"*" 40 X=X+1 50 IF X>28 THEN 60 55 GOTO 70 60 X=1 70 FOR DELAY=1 TO 50 80 NEXT DELAY 90 GOTO 30 100 END This isn't a very interesting program, but it's correct and runs. We got there solely by my telling it how to fix errors in the generated code, took 10 iterations.
  19. They are still working on it, but not sure when it might be ready. Crossing fingers for the next day or two. Mario Kart and Cruis'n have basically the same demographic (Cruisn just gives gas whether you push it or not, which is great for kids) although I see everything from kids to adults from both sexes giving it a play. That's anecdotal, but informed by what I've seen over the years. Maximum Tune definitely appeals more to the guys, in part thanks to the shifter and the more serious tone and style of play.
  20. All of the tapes were either boxed or bagged at my two local computer stores during 1982-1985, and they were displayed on pegged racks. It's possible that there was cassette case only packaging and the stores put them in bags, but I simply can't remember.
  21. Mine is pal as well. Though I've got a slightly beat up vbxe I could install in my xld.. This might be the incentive to get that done.
  22. Cool. I've looked at some of the code and documentation for this game some years back also with a view to converting it. The graphics mapping has a hardware addon that allows byte based addressing using the (ind,X) instructions - external hardware monitors the Sync pin on the 6502 and detects when certain instructions execute then modify the subsequent memory access. That alone was just about enough to turn me off attempting to do much with it. I just gave it a quick run - nice how you've set up ZXC to shoot from each base. Of course the aspect ratio isn't right but not much we can do about that other than adjust H-width on monitors that allow it. Though in fact a lot of LCDs will allow stretching a 4:3 image to fit in 16:9 which would probably make it about correct. Another thing I noticed - the sounds are practically identical. The arcade version runs 6502 at 1 MHz and supposedly it's Pokey at 1.25 which would mean that any AUDF values would need to be adjusted (and entirely possibly some poly sound esp type C would turn out very differently)
  23. On this occasion I would like to collect ideas to avoid future inconveniences for PlusCart and PlusStore users, if services of the PlusStore are down.
  24. Cartpack is the funniest one, because there's almost no PC executable code in there. It's a bunch of structures, ROM data, copyright debug, and four 1-line functions to report the ROMs to the emulator. Oddly, using OutputDebugString is now considered suspicious activity. I had no idea many viruses make a point of reporting every step they take. (Maybe the vendors assume that such things are removed from release builds, but running DebugView will quickly show you they aren't ).
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