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  2. I do not think they actually bought the Stern name, just the 12 games.
  3. I have either never seen the 24 cartridge cabinet, or seen one and not realized there was a missing plastic cover.
  4. Man, I love knowing this stuff so well when I play it, that it's like a "story" to me. I mean, it is. But you know.
  5. Wow! You might get me. If you are that high, you know what's going on. Good Job!
  6. No problem; it's good you brought the subject up... but, I'd rather have a PAL 65XE with an ECI.
  7. There's also Stern on the arcade side. I'm trying to dig up the current brand portfolio, but so far it's looking like 2021 is the most recently-published. It's also fun disentangling the brand portfolio from the Atari Portfolio
  8. I picked this pong up today and trying to figure out what is the power supply, also a transformer in the back looks a little bubbly and the cord is frail as well, any help would be appreciated. Thanks
  9. I know they bought some MicroProse games with Accolade and GT Interactive, but I believe the name and most of the games had already been sold off.
  10. Wow dozen years old revification of a dead post. At first I was going to read through the 2+ pages of this, then decided against it and just pasted the starting post below in the box as I write this. I would see totally by quantity how both have a similar game total from the era if you chock it up to licensed and unlicensed they shift around. But I mean asking one or the other? That gets tricky. The hardware of the 2600 compared to the NES are utter opposites more than comparable. The years between for what audio, visual, basic scrolling, and other stuff can do make the 2600 anemic at best. Yet, it does have Atari stuff that others didn't get, and well if you were really into those and those arcade games that stayed landlocked to it that would be a true choice. Taking that out of the picture though, the Famicom, then NES, were the gateway that brought people into a circle of gaming where your imagination kind of finally met reality on screen and in your ears too. Gone where the few colors and oversized blocks along with some buzzes and other buzzes, and you had some real detail, a system meant to scroll directions, multiple audio channels simulating all sorts of effects and one made to do(DPCM) sampled effects. The FC/NES were made in a way to be open ended so the hardware inside wasn't a brick wall, but a starting line in a race where more and more options added, bank switching, larger chip sizes, then memory management, to outright memory mappers, and beyond into added audio channels, more colors, more...just more, all in a little cartridge. The 2600 largely just was what it was, peaked and that was is and people worked within that peak and the NES just didn't have those problems largely. Going beyond that but not too far, those limits also allowed for more creativity. The 2600 Pitfall and few others aside stayed the view, not much but what you could do within the confines flashed up on screen. The FC may have started there, but then you had Pac-Land from Namco, and the big boom with SMB on the NES which really created a whole new idea of how game design could be done and done right, so right it stayed relevant for decades. There was so much more there capable of being done the fun factor could come from dozens of not just re-tread styles of a decade past at home, but in far more new ways you didn't see, including even in the arcade which was in a way kind of epic. Such a simple design, but well though, right down to middle fingering the classic wonky joystick of this or that sort for a flat brick. This flat brick with a d-pad that worked 8 ways, and not just 2 buttons, but now 2 comfy ones to use for most actions and 2 more for sub-actions or further use in some titles too. That allowed for a lot more variety comfortable and faster easier action in play. Not saying the 2600 is bad, I personally realy can't put time on something more basic than a colecovision/stock famicom at this rate to be fair, but it was a true product of the 70s and by the time the coleco and famicom showed up in 83...it was clearly in the rear view mirror and stayed there for a good list of reasons.
  11. Hi, Any knows if there is a library or example to load a picture in other modern graphic modes then the .mic format like hip,cin,supercin, super pcin, supermin?
  12. Just as a tip, stating that you could not do something without giving further details will probably not return helpful answers. At least we should know what exactly happened, like an error message popping up, a crash, smoke and evil stench from your computer ... In doubt, post a screenshot.
  13. all of these are obvious and make sense… should have of thought of them ahead of time..
  14. You are probably quite right, I'm a bit out of the loop on Ultrasatans, I brought two of the older 'Satandisks' some time ago and have not played with the newer model!
  15. I'm affraid, the link has been removed from the original post (?). I cannot see anything downloadable there...
  16. Just tried both the .car and the .xex in Altirra, both say VBXE NOT INSTALLED I have VBXE set to FX 1.26 and tried both base addresses, doesn't seem to detect VBXE am I missing something ? EDIT: Got it working, forgot U1M need to activate VBXE Very nice, thanks, pity you can't configure the mouse to simulate a trackball (maybe you can, but I can't find it )
  17. Really mad weather here in Germany. Two weeks ago we had high temperatures at about 23 °C (73°F), now the snow is back (low temp of today at 3°C = 37°F). Not only did I put summer tyres on my car already (you'll be fined when the police meets you with summer tyres in snowy conditions), but the bloom has already been there for many plants, and many orchards now call it a total loss. All fruit frozen on the trees. Again, the weather forecast warned of snow some minutes ago.
  18. I'm still in my 40s (just!), so maybe I'm still a baby (🤣) but I thought that the update process was a piece of cake. My only suggestion was that instead of having to read a website or PDF file the instructions could be in the app itself and prompt you along the way, but really, it was easy. Surely anyone who wants to play a games console, even a 2600, is into tech in at least a low level way, it is tech! So I can't see many people struggling to update the console, maybe I'm underestimating my own technical ability and I'm a genius... But I don't think so.
  19. If you'd list some games or genres you like, then people could make some intelligent suggestions. As is, this is a list of consoles and then asking for more, and everyone's gonna just list their favorite consoles.
  20. Any way this could run on the 400 mini? Even just as a demo?
  21. @newtmonkey I like that, not sure the later ones do that. The only one in the franchise/spinoffs I ever truly committed to and finished was Last Bible's US-GBC release as Revelations the Demon Slayer and it's fantastic. I had SMT4 on3 DS but it got ot where 1/2 in it really really dragged and I stopped, then SMT5 just didn't last long with me as it seemed to drip feed the game at a crawl, liked the mechanics but the last of progress put me off to where I traded/sold it whatever I did. I think the mechanics of the franchise are fun, but some stuff depending on the game how they execute it gets old or not pretty fast. THe older NES/SFC stuff I've wanted to do, even more so, english patched Last Bible 2 but never had the time.
  22. What are your criteria? What kinds of games are you into? Are you trying to collect physical copies of games, or are you good with SD solutions? Judging from what you already have, I'm guessing you're primarily into the 16/32/64-bit era, in which case you have most of the bases covered already. There are certainly other interesting platforms from that era as well, but they come with a lot of caveats. But if you're interested in 8-bit systems, the NES is essential. Post-'90s, PlayStation 2 checks a whole heck of a lot of boxes, as well. If you're looking at handhelds, the Game Boy Advance is a slam dunk. I personally prefer the Game Boy Color's style and form factor, but GBA plays all original GB and GBC games on top of its own excellent library. Either way, you'll want one with a new IPS screen, whether you do the mod yourself or buy a pre-modded unit. Naturally they're a bit spendier than unmodded systems, but so worth it. (Same advice applies to NeoGeo Pocket Color, Game Gear, and Lynx.) If you are interested in early '80s gaming but find the consoles of the era too esoteric, there are several computer platforms that essentially double as game consoles, with substantial cartridge libraries (and disk and tape, if you want to mess with that) that are fun to collect. Most of these have SD-card solutions available for them, as well. Commodore 64 and Atari 400/800/XL are arguably the best of these; the TI-99/4a and Commodore VIC-20 are a little more niche these days but have some great stuff. (VIC-20 cartridges are particularly fun to collect, IMO!)
  23. Today
  24. Swapping dozens of floppy disks was my thought too. Though I remembered doing backups that way. Some should do the math for the 2600+ based on 128K carts.
  25. This sums it up for me as well. I'd also take either over the PS3 or 360 (or later systems) any day of the week.
  26. The folders are (most probably) alright. But even if the server is responding with a not chunked HTTP/1.1 response, every hub between the server and the client might chunk the response, because a HTTP/1.1 client is supposed to parse a chunked response. That's why v2.3.20 is only a workaround. We need the server to response with a HTTP/1.0 response to a 1.0 request, or we have to be able to parse a much more complicated 1.1 response.
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