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  1. Past hour
  2. I heard an INTV2 to INTVFB cable from 8bitwidgets.com is bidirectional. I heard the Flashback makers (At Games) confused the male and female numbering which are horizontal mirror images of each other. If that's true then a retrogameboyz.com joystick or adapter should work with a flashback modded INTV1. Just checking my facts.
  3. They should have added more 1 player variations against CPU opponent.
  4. I'm excited to see what they do with it too, but I'm a pretty big WayForward fan, so they usually have me at hello. You do know it's WayForward, right? You had some pretty negative crap talking going on about them when I brought them up recently in a different topic. You quickly edited your comments and make it much softer, but yeah, I got the impression you didn't think much of them at all -- slapping Atari on there change that for some reason? 🤣 I wouldn't count on it. I figure that's gonna be a "what we see is what we get" kind of thing. I don't mind it though, but I can see how it would be poorly received by some of the OG fans since it seems to cater to a different demographic, I think. Yeah, I hope it rocks. But... higher than a 10?
  5. 😲 I thought you could only use it once per level!
  6. r_chase

    Yars Rising

    To be fair, I would guess that the girl is a Yardian raised by humans, however that sci-fi cliche goes. Also, WayForward is known for Shantae; of course they're gonna have a female protagonist and all that.
  7. Imagine a scenario where the bombs that you destroy in Missile Command are actually being launched by the Yars Race, and you would be given an option to play as either the Missile Command defender or the Yars attacker in an intense multiplayer mode, I think that would be great change of pace for a VCTR SCTR style game.
  8. I will leave it up to you guys and the thread owner. Fragmentation should not be a problem with a competent search. ::shrugs::
  9. After I found an original Atari 800XL PSU, I checked it and plugged it in. Its output is 5.1V, and on the board, it’s 4.99V and in Freddie 4,98V. So AGAIN after the comments of TZJB ... my thoughts turn to the awful soldered DRAM socket. The person who tampered with this board using incorrect crystals likely affected the socket as well. I removed the socket, I cleaned very carefully the pads and replaced it with a new one. I test the machine with the new empty socket and black screen again. But my hunch proved correct! After inserting a new KM4164 DRAM chip, the “Ready” message appeared with a distorted video, but with a “Ready” ! Yes, sirs! The board has come back to life! There are some more faulty DRAM chips that need to be replaced, and I hope the distortion of the screen will disappear. So, THANK YOU AGAIN, TZJB, FOR ALL YOUR HELP AND EFFORTS. I wish to help you in the future as well! This weekend, I am planning to socket all the DRAMs and identify the guilty component. This is looking promising. Atari 800XL PSU are normally somewhere between 5.1V and 5.3V so yours has a normal potential. Good call on the dodgy chip socket. You have made some good progress and now identified faulty DRAM which was similar to some of my issues with six KM4164 going faulty, so it's not just MT DRAM that can randomly expire, it seems Samsung can do it too. Regarding screen distortion, what display and method of connection are you using?
  10. Updated ROM for "Max-it!". Some sound and animation improvements. Maxit.rom
  11. Man, you're trying some real bangers there. More power to you. 🤣
  12. Man this game literally came out of nowhere and has already grabbed my attention, beautiful anime/cyberpunk aesthetics ( guess I've been vindicated once again regarding which aesthetics/themes fit Atari's games and culture 😎), great metroidvania gameplay, the animations specifically the character movements is what they need to focus on improving right now, they just need a little more work put into them and they'll be just right, the main character is charismatic enough, looking forward to learning how exactly she's connect to the Yars Alien Race (I just hope she matures quickly and loses that cringy valley girl accent). Overall from what I've seen so far I think it has the potential to be an 8 out of 10 game if not even higher.
  13. Hot take: upscaling 3D PS1/Saturn/N64 games to high resolutions on emulators does not look better, and actually leads to artistic inconsistency.

     

    The low resolution of the games helped hide some of the shortcomings, such as low poly models and low detail textures. Upscaling these games to HD only accentuates these problems, and makes the games look artistically incoherent. On one hand, you have a super high resolution game. On the other hand, the textures are so low resolution that you can count the pixels. It doesn't look natural at all.

     

    Edit: This also doesn't include other stuff such as lighting and basic environment detail. Which can also look very odd and baren at high resolutions.

    1. Razzie.P

      Razzie.P

      They always looked like ass, and that just makes them like upscaled ass.

       

      "Upscaled ass" could be a Billy Joel song

    2. RetroSonicHero

      RetroSonicHero

      Artistic direction is a very underrated part of game design. The best example is Ridge Racer Type 4 on PS1. It's a game that still manages to look aesthetically pleasing to this day thanks to clever tricks such as shading and baked shadow textures. 

       

      It's definitely the best looking game on the PS1. Metal Gear Solid is probably number 2.

  14. Prodatron (the SymbOS author) has been a regular participant in this thread and it was he who convinced me to abandon my mask-based window manager and replace it with a rectangle-based one similar to what he implemented in SymbOS. Indeed, it was he who convinced me to make the thing multi-tasking.
  15. I guess it was SymbOS and the coder explained me the concept of those core routines and the layers on top. jac had some ideas on Atari ports. We talked about that gui window rewriting on layered windows while pac man clone was running in one of those. I also liked the abstract window gui layer as we had 4 Color display and monochrome display of the same app.
  16. TikTok looking for a slice of users still using apps from the Meta empire: https://www.linkedin.com/news/story/tiktok-rolls-out-meta-challenger-5893417/
  17. Relocatable code occupies no more memory than non-relocatable code once loaded from storage and fixed up in RAM, so the only real issue presented by the lack of an MMU seems to me to be the lack of memory protection (so random writes outside of the application's allocated RAM can be somewhat disruptive). The minimum RAM requirement is 128K, with (on that base configuration) 80KB available for resources and applications (four extended banks plus the main bank). That's ample for a handful of applications, resident resources, etc. In point of fact the system could probably run in 64K, although the limitations (16K for applications and resources) would severely impede usability. Although, since we now have a proliferation of mass storage devices which are as fast as RAM to RAM CPU block moves, it would be fairly trivial to cache an inactive process to disk if RAM was in contention. That's why the UI is one of the processes which runs entirely in banked ROM, consuming no RAM whatsoever. Applications, meanwhile, can implement a complex UI using minimal code (since they're just calling the OS instead of drawing everything themselves). Probably so, although all but a few of the most ardent coders will probably balk at the complexity of the window and dialogue descriptions and hope that someone also writes a resource editor to make application development less intimidating. Appreciated - thanks! You mean SymbOS? I had a cheeky idea the other week while making a video demoing 'Let's Emu' (Spectrum emulator for the 65C816). If we can emulate the Z80 at reasonable speed with Rapidus, would it not be feasible to emulate the CPC (with VBXE taking care of the emulated display)?
  18. Today
  19. Innermost Secrets Of TI-99/4A by Randy Holcomb This was originally a series of articles in the Computer Shopper, and it was reprinted in booklet format, and I didn't see any good copy of it on the Internet, so decided to test out my Canon MF3010 scanner in seeing how well it makes a PDF, as I have a number of printed items, including some of my own source code only in paper format, so I wanted to do a test run to see how well I can scan a number of pages and do an OCR if possible on them. Looking forward to any experts out there on suggestions on what are good settings or software to use for the equipment I have which currently is just a Canon MF3010 and sadly can only manually do one page at time. In the meantime, enjoy this PDF of this booklet which is good beginner guide to using the VDP and file DSR for assembly language programmers out there that want to get started coding on the TI-99/4a computers. 🥰 TI99-InnermostSecrets.PDF
  20. Moved to Completed: Impossible Mission (Port) by Gisberto Rondinella @Nop90 | Video Only (20240319) No Public Binary | Declared Complete: Apr 17, 2024 | Listing Updated: Apr 18, 2024
  21. chriSBA28

    Yars Rising

    In the food fight game they already had the Yardian character and now they change him for a girl? It seems to me that Atari is wrong with the character design in this game. They had to continue with the characters already created in this new generation. Even so, I will wait to see gameplays of the game to decide whether or not to buy the game.
  22. Moved to Completed: MazezaM (A8 Port) by budgames @tonma | Final Binary (20240416) | Declared Complete: Apr 16, 2024 | Listing Updated: Apr 18, 2024
  23. Do you take the wide sync setting enabled with the latest tink4k firmware?
  24. I will speak with @darryl1970 on how he would like to proceed on how and where to offer this as a digital rom later this year.
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