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  2. Yes, but you paired it with "coarse" and I did not want to go down that rabbit hole 😜
  3. Has anyone ever finished Elite for the NES? Does the game have an ending? What happens after you reach Elite status or when you complete all the missions?
  4. Yup, funnily enough I fixed an XE the other week which had jittery colour. Sprayed the colour pot a few times with contact cleaner. Moved it about a bit and all was well. Not saying this is the answer, but always worth doing in these instances.
  5. There is no CP/M RAM disk standard. There's not a standard to how banked memory was done. CP/M 3 supported banked memory, but their implementations varied wildly, ranging from 4kB to 32kB of bankable RAM. Similar to how there is not one disk format. Each system had their own disk format, and if they supported a RAM disk, it was in their custom BIOS implementation. I have seen drive M: (for "memory" I suppose) or drive P: (last one available). But since your goal is four drives (A:-D:) you could just as easily use E:. As all disk access goes through the Atari OS SIO routines, it's much easier to mount several ATR disk images with SIDE or another PBI IDE implementation and have your SSED disk images on a CF or SD card. Just as fast, and non-volatile. You can even boot from them. RAM disks are obsolete IMO. Well except for initramfs during Linux boot I suppose CP/M is also not capable of mixing floppy formats, as the disk layout is fixed in memory. And swapping disks is also a thing. Never swap a disk in the middle of an application or it will ruin your filesystem. The only way to swap disks is when CCP is running and after a swap press control-C to restart CCP so it logs in the new disk. If you forget the last step, it might ruin the newly inserted disk.
  6. When this happened to me the other day, I used Brave browser and that let me download it.
  7. I suspected the stylus worked better. The handles I use on my 3DS, else my hands cramp, block access to the stylus. Wish it'd been designed with either a cutout to access the stylus storage, or a new place to store the stylus.
  8. Oh, gotcha. I didn't have any problems with the menu, but I always use a stylus, not my fingers.
  9. Today
  10. The guy who put a Pak 68/3 accelerator board into a STacy for the very first time, dubbed it "Super STacy". I'm good with that. I'll just leave "mini STacy and "STacy mini" right where it's at. You're not wrong about pricing. Like so much retro stuff these days, the costs are amazing. I noticed at SouthernAmis that even in the 8bit world, the MIO's are going for $350-600.00 on Ebay. That's actually right - the internal ACSI port is the same on the Mega STe and STacy - they share the same controller board. Interestingly enough, some STacy's have a place on the motherboard, with an external cover, for the Mega ST port as well. My STacy has the external cover and the place on the MB for the connector but it's not actually there. It's mentioned briefly by John Jainschigg here: https://www.atarimania.com/documents/atari-stacy-Atari_Explorer_September_October_1989.pdf
  11. It took me a while to work it out but I finally did... This how you do it, make sure you do not load a game image in Media Access. How To Load ATARI BASIC in THE400Mini: Open USB Media Access, on the carousel look for the USB Stick Game Slot, its blue, highlight it and press the fire Button on it and then Open the Games Settings Menu by pressing Menu Button and then highlight and press on the toggle button next to Enable BASIC(it on the top right of the menu) to enable it and then press TOP(Up) Button to go back to Media Access and now highlight THE400_BASIC.atr file on the root of the USB Drive, it should of made one and then press Fire Button to select it, then press Home Button to run Atari Basic... Done... . Now you can type a BASIC program in THE400 Mini and then save it to the THE400_BASIC.atr file by using the save command in BASIC, like how you are meant too and not by using Save States... .
  12. Old habits die hard. https://www.theregister.com/2009/07/29/aboxalypse_now/
  13. No worries. I just got home and took a look at it. The constant is TRK_ENABLED_6_CHN. "1" means six channels, "0" means three. I also noticed that I had removed the average cycle count usage from the header comments because I got tired of profiling it on every release. LOL! That being said, the version you have (1.5 rev.4) is highly optimized in assembly to ensure the highest performance for what it does. So, if you have performance issues using it, send me a PM and I'll try to see how I can help. If you are not opposed to peppering your game code with Assembly Language routines, I can help you translate your most costly procedures to optimized assembly code. I'm sort of good at that. -dZ.
  14. Assignment: Calculate the package overhead.
  15. It's an early alpha and it's Mortal Kombat on the Jaguar! This alone is a major achievement. However, getting rid of the many issues will take another huge effort by the programmer. Keeping fingers crossed. What makes me worry the most is performance. The Object Processor already waves the white flag, tearing apart the screen top when there is an uppercut move. Also, the jump kicks and mid air rolls are noticably choppy compared to other versions. There is no AI yet, so lets hope it does not choke up everything. Still alot of work.
  16. You are right. I should have had a look at this file earlier. Thanks for pointing this out!
  17. Been running a conversion using 24 cores for over an hour. It's averaging 60,000 per second using 45% of CPU. The CPU temp is 55C (ambient temp 21C). I guess the other image that locked the CPU to 100% happened because it had done almost 4 billion iterations and was no longer improving. Not sure this one will turn out good enough to post but I'll let it keep running in the background.
  18. I was trying out more Wii games last night. I've talked about some of the stuff I've enjoyed, so I'd be remiss if I didn't touch upon some of the duds I've played as well. Last night's session was devoted to "Game Party 3." Video below is not mine. I've checked out a few of these third-party "mini-games compilations" and some of them are helping me understand how the Wii ended up with a reputation for being a bit of a haven for low-priced shovel-ware. With the huge popularity and critical acclaim surrounding Wii Sports, I guess it's easy to see why a bunch of copycats came out of the woodwork to try to cash in on the craze. Not only that, but there's no denying that these types of games lend themselves to the motion controls of the Wii, because the real-life actions can be easily mimicked with simple swipes and gestures. If the controls of Game Party 3 weren't so half-assed and shallow then I could see my buddy and I getting a lot of play out of this one. For example - horse shoes and lawn darts. If there were actually some nuance to the technique and some production value to the presentation, I think those would be a lot of fun. But as it is, you do the simple "toss" gesture and the results seem almost random. I mentioned earlier that my friend and I have spent a lot of time playing Shuuz (horse shoes) on MAME, and the trackball controls on that offer much more precision than what I'm picking up from this Wii title. Too bad.
  19. Thats IMT. First I wanted to create a goat tracker -> inty music converter, since I use Inty Basic. Then I discovered IMT and the additional features like arpeggio (pitch) and drum kits are just what I needed So I decided to do this goat tracker -> IMT converter.
  20. I've had a couple more people ask me about cleaning a cart for a new label. I sent them to this topic. It may be an older topic but the info is still valid.
  21. If you are tight on resources, then I would recommend not using 2.0, since I haven’t had a chance to optimize it yet. 😅 I believe version 1.5 has the resource requirements in the source code header comments, in the file “tracker.asm.” If not, I can profile it for you later today. Just know that it depends on the number of active channels and the complexity of patterns per channel. Are you using IntyBASIC or Assembly? If the former, you should avoid the MUSIC commands if you intend to use the IMT tracker, since they both consume about the same resources. Also, let me know if you need help with optimization. I intend to re-write the document with a more clear description of how to make music. At the time, my intention was to document the technology and data formats, based on my reverse-engineering effort. Hmm … I’ll find the name other today. It should be in the manual, in the global configurations section. There is a configuration file with various assembly symbols, and lots of comments describing what they do. I think it is called “global-config.asm,” or something like that. The constant name is called TRK_ENABLED_6_CHN. Sounds good! Is that IntyBASIC music, or IMT? By the way, if you are using IntyBASIC, there is a tool I made to convert song data from IntyBASIC notation to IMT data format. dZ.
  22. I am very curious to see what your implementation will offer.
  23. This... but, what we did when kids was - team up against the computer ninja guy, to make Bruce's life easier ... or more often than not in my case, make the Green Yamo stand there making that noise constantly
  24. Great price! I think I recognize you from way back on FamicomWorld... If I didn't have so many XEs I would be very tempted.
  25. Shin Megami Tensei I actually had got somewhat far into the PSX remake; it's a fine remake, but the fact that I was not playing the original version of the game kept bothering me, so here I am playing the SFC version. In comparison, the SFC version seems a bit harder at first, but I actually prefer how it looks and sounds compared with the PSX version. I only was able to play it for an hour or so, but I made some good progress into the game. I got through the intro, gathered the first two human companions, defeated a couple of bosses, and got a couple of demons to join. The human characters are actually quite powerful in combat, so I haven't even had to summon any demons so far. I'm enjoying it so far. Hopefully the negotiation/fusion stuff doesn't get too annoying, because I'd like to finally complete this one!
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