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  2. Sparta DOS, SDX, MyDOS, DOS XE, OSS A+, DOS XL, DOS 2.5, LITE DOS, xBIOS, DOS 4 (Antic), DOS 4.x we use them all, but the first half or so on the list is used most by the world. I could have kept going because we use them all for the most part. Each has their uses.
  3. Obviously the bossanova style was not a favourite. What about Boogie Woogie? tia_BoogieWoogie.mp3
  4. There's the Jerome Domurat initials version that was shown in some magazines, but never released: https://www.ataricompendium.com/game_library/unreleased/unreleased.html#rotla Could be you remembered this.
  5. I made a youtube video of it in action:
  6. @kiwilove and I worked on this quite some time ago, but it was sidelined for various reasons. We've picked it up again and hope to make something playable from it. Your task is to destroy all the turrets on the dreadnought, collect a hostage and return to the launch bay. This is complicated by a host of different enemies attacking you. Use the joystick to move your ship, left trigger to fire and right trigger to flip direction. If you destroy a dragon, it will be followed by a pickup that you can collect: S = Shield boost P = Protector W = Weapon upgrade The game finishes when your shield is fully depleted. There will be 7 dreadnoughts in total, but I've only sequenced the first 2 so far. ttda_0.1.a78 ttda_0.1.bin
  7. Original Xbox Console 750GB Only *INSIGNIA READY *
  8. I understand. Can't you use 2 channels in GoatTracker to synthesize one drum, one for tone and one for noise? I haven't used GoatTracker, so I do not know its limitations. I am somewhat familiar with the SID, though, having programmed it directly myself in the past. Also, I wanted to offer a small patch: Right now, IMT 1.5 requires drum samples to be all of the same length, as defined in a configuration constant. This can lead to a lot of waste for shorter samples (like hi-hats). I could patch the 1.5 code to support drum samples of arbitrary length, so that the constant is no longer necessary. You could then create drum samples as long or as short as you need them to be. Let me know if you are interested. It is a small change. dZ.
  9. Today
  10. Jon trying to get a date Garfield? :D

     

    Garfield comics

  11. Hi Lynx lovers! Stock is getting low on my limited reprint of GameGuide Lynx - don't be shy, get your copy before they are gone forever! 😊 Shipping worldwide included in the price on the website. https://zafinnbooks.com Thanks for reading and be safe, Karl www.atariexplorer.com
  12. Moth-Line v1.01 is now available for patreon supporters with the following changes: ;; v1.01 ;; ;; Score line shown on first load ;; Highscore added ;; EEPROM load/save for highscore ;; BLUE Robot turns ORANGE shortly before turning RED ;; Score points float upwards from dots/pills/ghost kills ;; Intro splash screen improvements ;; EYES sprite changed to be more visible ::
  13. You're correct, I forgot that I was drawing them behind the background sprite to get the desired behavior.
  14. Lilly Adventure https://gamesdb.launchbox-app.com/games/images/16977-lilly-adventure
  15. Hello, I saw this code in another book, for initially clearing memory; ldx #$ff lda #$00 clear: sta $00,x ; when x=#$00 it doesn't get stored into memory location $00 due to the "bne clear" dex bne clear With above code Memory location $00 is left uncleared? Would this be a good solution? ldx #$0 lda #$0 clear: sta $00,x dex ;1st time through loop, x now = #$ff bne clear
  16. "Help the astronauts who populated the red planet to move to new space colonies, before the enemy ends their mission!"
  17. "Travel through the countless dimensions of the cosmos! STELLAR - A space adventure for the ATARI 2600!"
  18. Fantastic work, James! I look forward to checking out any future builds! Regarding a physical release, why not swap out the sprites for Pac-Man and the ghosts with your cats? You could call the game, Treat Time.
  19. I haven't checked it yet, but there should be a difference if the sprite is out of the right or bottom boundary compared to upper or left (if normal drawing is used).
  20. It's a common mistake. The original device was just called SIO2PC and provided a standard serial port DE-9 interface for connecting to your PC. So, the device you're referring to is just that with a USB interface instead of a standard serial interface (well, USB is serial too... but...). Here's the device that's properly referred to as an SIO2USB.
  21. SUZY does burst read, but no parallel or out-of-order processing. And no pre-fetching of the next SCB.
  22. Thanks for the spot. You are correct, I am referring to the SIO2PC-USB device. I noted from a little googling there seemed to be more than one device people were calling SIO2USB, at least one of which was a similar cable to PC as opposed to the flash solutions you mention, which I saw referred to as SIO2SD. I certainly don't want to add to any confusion, so have updated description of video and edited contents to reflect my error.
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