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  2. Anybody have one for sale? I had one many mines ago. Sold it. I then went to ST and got the ST version. Still have it to this day. Just want the 8-bit version to relive and add voice to basic programs like I did back in the day. Thanks!
  3. Since JoSch is no longer on AtariAge, you might ask in the RespeQt Discord channel.
  4. I use a Unijoysticle2 with a Dualsense. The Box needs external USB Power (not on C64 but the 2600+ fails to provide enough power on the joy ports). It conects via extension cables to both joystick ports and the controller via Bluetooth. You can either connect two controllers or one and press a button for enhanced mode (Port 1 left stick, Port 2 right stick). The original version works fine but is not sold anymore, the new versions are special per system: https://retro.moe/unijoysticle2/ Pin 5 and 9 on the joy port are used for paddles and in different ways for A/B, 2nd, 3rd buttons on A7800, C64, Amiga, 800XL The C64 Version supports 2nd and 3rd button on C64. They function as A/B on my real 7800 but on the 2600+ yout get continues fire presses, so it can't be used. The 800XL version has got this problem even on a real 7800. The A500 version I don't know, could check how the 2600+ reacts to my Joystick in Amiga mode🤔 In the pic you see my working setup.
  5. For A Bug's Lynx, during the speed coding, as the game was becoming faster and faster when you eat the gems, I stacked them on the same position. Was a bit crap, but I guess it was a nice 3AM workaround
  6. That's OK. Looks like Mr. Sujano will keep us in the loop. Very cool!
  7. Today
  8. Just enabling people to plug in their 8bitdo, Playstation, or Xbox controller and use the analog sticks for those specific games should be more than enough, and easy to accomplish via an update. No reason to get any physical hardware out there or fragment the userbase.
  9. With the successful conclusion of our sister show, the Commodore LA Super Show, the Pacific Commodore Expo NW is gearing up for June! We have listed more presentations / guests, more exhibits, more door prizes! Keep up with the latest at http://www.portcommodore.com/pacommex Truly, Robert Bernardo organizer - Pacific Commodore Expo NW
  10. With the successful conclusion of our sister show, the Commodore LA Super Show, the Pacific Commodore Expo NW is gearing up for June! We have listed more presentations / guests, more exhibits, more door prizes! Keep up with the latest at http://www.portcommodore.com/pacommex Truly, Robert Bernardo organizer - Pacific Commodore Expo NW
  11. With the successful conclusion of our sister show, the Commodore LA Super Show, the Pacific Commodore Expo NW is gearing up for June! We have listed more presentations / guests, more exhibits, more door prizes! Keep up with the latest at http://www.portcommodore.com/pacommex Truly, Robert Bernardo organizer - Pacific Commodore Expo NW
  12. I don't know. It's already a mirecle™️ pdubs only created one... Regarding the lack of connection with the original game, it's not that surprising to me and I think we will see more of this from Atari in the future. As we discussed before many times, Atari franchises didn't evolve regularly like Nintendo ones did. So it's very difficult to envision what would a Yars' Revenge game look like in 2024 if other games in the series had regularly been released for the past 40 years... It would have probably evolved quite a lot from the OG, great but basic formula, even though I agree it wouldn't be a Metroid-like. That's why I'm not entirely positive about the game; WayForward just picked the genre they master the most (or Atari asked them to), which is a bit lazy imho. And it was done to death, so I'm personally not excited at all, especially since I don't like the anime style either. WayForward is a talented developer but I don't like everything they've done. But using Advance Wars as an example is dumb since it's a remaster; the content is basically unchanged from the original Intelligent Systems games, and only the art style is new. It's OK to dislike it, but it really corresponds to WayForward's style so there's no reason they might have "improved" since, on the contrary.
  13. The 9901 interrupt pin was an interesting gotcha too... I accidentally turned on interrupts on the joystick left line when I added the SID Blaster support to Super Space Acer. I didn't realize it was interrupts until I asked ArcadeShopper to try it and he reported that it lit up the PEB. Basically, I was turning on the SID blaster by writing to the keyboard column select at CRU 24. But, I accidentally wrote >24. The result was holding left would freeze the game while the console ROM tried to figure out which DSR asked for an interrupt. Since Classic99 didn't support 9901 pin interrupts, there was no real help there. >24 is 36, but the CRU pin space is only 32 bits long, and Classic99 also wasn't wrapping the address around in that space like it was supposed to. (Bit at address 4 is joystick left.) Soooo.. those two changes to the 9901 code came out of my needing several days to figure that out. Though it's kind of neat to know that yes, joystick and keyboard inputs can trigger interrupts.
  14. Hi guys, 【公式】KOF'98 UM OL @kof98umol 【月末キャラ】予想キャンペーン 今年4月の月末限定キャラを予想し、 ひとり1回までコメント欄でご返信してください。 正解者から3名様に600ダイヤをプレゼントします! イベント期間:2024年4月22日(月)17:00まで ※4月30日に報酬を配布する予定です。 #KOF98UMOL #KOF Translated from Japanese by [Monthly Character] Prediction Campaign We predict the characters that will be available only at the end of April this year. Please reply in the comments section only once per person. Three winners who answer correctly will receive 600 diamonds! Event period: Until 17:00 on Monday, April 22, 2024 ※ Rewards will be distributed on April 30th. #KOF98UMOL #KOF Was this translation accurate? Give us feedback so we can improve: 今すぐプレイ From adj.st 11:44 PM · Apr 18, 2024 Anthony...
  15. Hi guys, 株式会社いいじゃん@iijan_limited 千呼萬喚始出來陪住無數七、八、九十後成長嘅經典格鬥遊戲 - 拳皇 '98 THE KING OF FIGHTERS '98,正式登陸 IIJAN Shop 被譽為整個系列可玩性同平衡度天花版嘅 KOF '98,自面世十五年來,一直都係各格鬥 game 玩家嘅s水遊戲,時至今日,除咗不斷推陳出新嘅各個改版之外,仲繼續喺大型電競盛事如 EVO 佔一席位,影響力絕對唔簡單 而當中由電玩插畫大師森氣樓設計嘅人氣角色,如主角草薙京、八神庵同人氣配角特瑞·博加德等等,除咗深受歡迎,更一度成為大家打扮造型嘅潮流指標添 由 IIJAN 獲得 SNK 授權監修嘅 KOF '98 角色公仔,你又點可以錯過呢? 立刻選購你嘅s水角色 https://iijanshop.com/collections/the-king-of-fighters-98… #IIJAN #いいじゃん Translated from Chinese by The classic fighting game that has accompanied countless people born in the 1970s, 1980s and 1990s - THE KING OF FIGHTERS '98, officially launched in IIJAN Shop Known as the best version of the entire series in terms of playability and balance, KOF '98 has been a favorite among fighting game players for fifteen years since its release. In addition to various revisions that are constantly being introduced, Zhong continues to occupy a seat in large-scale e-sports events such as EVO, and his influence is definitely not simple Among them, the popular characters designed by the video game illustration master Mori Kelou, such as the protagonist Kyo Kusanagi, Iori Yagami and the popular supporting character Terry Bogarde, etc., are not only very popular, but also once became the trend indicator of everyone's dressing style. Can you miss the KOF '98 character figurines produced by IIJAN under the authorization of SNK? Anthony...
  16. I never thought I would build a DOS gaming machine - but I saw the Micro 8088 project and thought it was neat. I get to truly build my own PC, not by plugging boards into an old PC but from the chip level. So I am currently building out a system - I am going to use the NEC V20 processor and a 8087-1 math co processor. Here is a photo of the 3D printed case, I printed and a Sound card installed (I did not build the Sound Card) - I am still waiting on some of the parts (so many parts) I ordered to get here.
  17. This update is worth mentioning - file system fix. It's a gotcha. Classic99 399.069 This fixes a detection issue accessing DF128 headerless on FIAD if any part of your disk path contains a period (assuming an extension exists, which isn't allowed). It was checking the entire path instead of just the filename. Note you can always bypass that restriction using the ".?X" option (ie: DSK1.?X.WIN.EXE would allow opening an exe as DF128). Also: mute "Skipped 0 sentences on shut up" message (we don't care if it was 0) fixed case of DLL load on FilterDLL.dll and hq4xdll.dll for those running from case sensitive filesystems. (If you renamed the DLLs, you may have to rename them back). emit a warning in the debug log if loading a DSR to an invalid CRU base correct address wraparound in the 9901 address mapping add interrupt pin warning to debug log in the 9901 emulation (Classic99 does not support 9901 hardware interrupts) don't spam the same debug statement repeatedly to the log (note: no timeout. If you NEED to see a repeated statement, force another one in between. For instance, press Control to get the speech clear debug) also note the external debugger (debugview) is NOT filtered this way, so that you have best visibility there Given that bug has been in there since I first added DF128 headerless support, it's probably a pretty obscure case. But there was no help in the debug log when it happened, so worth fixing. As usual, the web site may require 24 hours to update but the download zip is uploaded (edit: looks like I got in right before the update ran ) https://harmlesslion.com/software/classic99 (Regarding the 3 uploads comment from way back, yeah. I had to push to git, then ftp the zip to my server, then go into my database update tool and write the update there. Now I just push to git and everything else is automated. )
  18. Hi guys, SNK GLOBAL @SNKPofficial Relive #KOF98 battles with your favorite fighters turned into plush toys by @iijan_limited . Choose your fighter and let the nostalgia take over! Get yours today: https://iijanshop.com/en/collections/the-king-of-fighters-98… #SNK #KOF #KOF98 12:00 AM · Apr 19, 2024 Anthony...
  19. All of the 800 keyboard footprints are the same, (same 4 x screw positionings/distance), no matter whether you have one of the two plunger style 800 keyboards made by either Hi-tech or Stackpole, or the mylar one by Mitsumi. All three can be transplanted into any 800. So this modern replacement should fit IMHO. Incidentally, the mitsumi keyboard is a relatively easy fix, (with some patience and care), so long as the mylar is intact, (especially around the carbon finger contact area of the mylar where it contacts with the keyboard's pcb.) See FJC's vid on the subject:
  20. Did the PCB or schematics for the Spectre GCR ever get released?
  21. Might also be worth looking at one of the Q transistors (2N3904), as IIRC a faulty one in the video circuit can cause distortion like this. But definitely get the ram and or their sockets sorted as a first port of call.
  22. The subroutine could change the return address, and then the code could make sense. 😐
  23. So cool. A multi-directional horizontal shooter, with rescue-based missions. Love it! 🔥
  24. I have a K400, which doesn't want to work withy The400 at all.
  25. I’m glad I am not the only one wondering whatever happened to this game!
  26. Can I get 3 Screws at Home Depot?
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