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  2. These are hard to find, but great for sending secret messages during war-time. Oh, that, I forgot about that one!
  3. Maybe it'll be like one of those dark comedies you see with an old medieval style. I mean I guess there's room for some lame humor around those characters and the backdrop but I can only begin to wonder if the fans will get annoyed with it who care about the franchise. Serious but not serious in the sligtest, like Lower Decks is to Star Trek?
  4. I missed the last few AASS because my life has been chaos for years. Lots of moving around, lots of sickness and death, but the light is there at the end of the tunnel as they say. Can't wait for AASS 2024, I'll be ready.
  5. My friend, this is simply incredible. The opening telling the story of the tournament with the figure of Goro, I am speechless. The descent of the fighter icons across the screen, the tournament and the battlefield are all very beautiful, faithful to the Arcade. It's incredible that you're managing to compress everything, the logic, to work on the 2600. I congratulate you and those involved in this project. It's too good.
  6. If the transparent case should resemble the original you’d need a number of curved parts which might not be that easy to recreate in acrylic glass.
  7. I just bought an Officejet Proe 8710 from a local thrift shop for 5 bucks, still has some ink, especially blank ink. I just purchased a full set of the 3 colors and black from Ink Technologies for about 55.00, not sure. Haven't installed them yet but the printer in a power house for scanning and printing black. I also own a HP Laserjet Pro MFP M476nw that I got on clearance at Office Depot for 150.00 in 2016 that was a great machine till I ran out of toner and didn't have money. Finally a couple of years later I get some toner from Ink Tech above and replace, but find out I have an issue inside that is preventing the Printer from printing, keeps saying it's jammed and shows to clear it, but there is nothing there. After some research I found it is a common issue, but you have to go into the machine to fix it, and I have hesitated to do so. But when it was working greta photos or anything. Oh @InsaneMultitasker, donate it to charity and claim the deduction.
  8. Thank you and no rush--I have plenty to do with my current projects before they're really at the music-stage anyway. It's not much but I thought I'd share this anyway, for anyone following along who is interested or just likes some classic NES VGM tunes playing on their TI... I always wanted to hear Tursi's Mega Man 2 tracks that are built into Classic 99 running on my real machine... well here's the next best thing: a Mega Man VGM sampler running from XB. I did this as a test of getting lots of music loaded into high memory by separating the tracks into their own embedded BASIC programs as described above. The method seems to work well with one caveat--most of these music files are actually too big to fit into memory when running TML. I found a work-around, a way to load them in regular XB. Normally if you try to load these in XB without TML you get a SYNTAX ERROR in the CALL LOAD line. But I noticed that these music files would play if I tried them after loading HMLOADER. So I modified HMLOADER deleting all lines of code except for line 110 which sets everything up (obviously there is some embedded assembly in here as well). I also modded it to RUN my own menu program called MENU1. This modified version of HMLOADER I saved as MENU, so all you have to do is RUN "DSK1.MENU" which sets everything up the way HMLOADER would, then it runs my MENU1 program which sets up the screen and lets you select the music. This all works great in regular XB even despite some of these music files being quite large. I made these VGMs myself as I was unsatisfied with the looping of the VGMs I found online--I took pains to make sure each track plays through it's main loop twice before ending as I think it just makes for a nicer listening experience. Yeah, I could have just programmed it to loop back exactly once before advancing to the next track but it's a bit complicated as most of these tracks have a sort of "introductory" part at the beginning before the main loop. Instead I just captured the music for exactly the amount of time I was looking for which kept coding simple. The main purpose of this little demo was to have it play Mega Man tracks at random on it's own which it does. After a track plays through twice it will randomly select another track unless the loop is engaged by pressing 2 (at which point it will loop indefinitely until the loop is disengaged). Once the track is playing, the menu will no longer respond--you can only engage/disengage the loop or stop the music by hitting space bar or enter. Once the music is stopped the menu becomes active again and you can select another track or go back into random mode. I made it this way on purpose as I wasn't initially sure if I could get clean looping with the program reading through so much code looking for input for all the options on my menu. But it works--it's a little janky but whatever... On a sidenote: I did make the discovery that all this works in XB256 without the memory constraints of TML. This is very exciting to me as I've been meaning to check out XB256 for other projects anyway. I might even try another Mega Man VGM sampler with XB256 as that would provide me with more character pattern memory... then I could make my Mega Man sprite do more than just stand there and blink! Not sure what's more convenient for people so I'm providing this in both .DSK and .ZIP format (if you want easier access to the individual files). The .DSK image is for CF7 and sounds GREAT on my real machine! MEGAMANVGM.dsk MegaManVGM.zip
  9. So cool. Have you played the Space Invaders game? I remember purchasing two consoles and two Space Invader games. Sadly I haven't opened either of mine yet.
  10. It is more likely that Bill cried to his parents that he couldn't finish the next part of the game and they brought it back to the store believing it to be faulty. Randy never existed.
  11. The HP OfficeJet series went downhill after the 8500s, and even some of those had some issues with going to sleep and never waking up. The 8600s had all sorts of issues, like suddenly not recognizing print heads, scanning head would hang up, the ADFs would just stop working. The early 8700s tried to fix the problems, and only the late 8700s were any good. My 8500 is dying after 15 years. The ink sponge for the cleaning tray is completely full, so the heads cannot clean themselves and they clog as soon as they hit the pad. Not that it matters, anymore, as the ink cartridges are no longer available. I have a really nice color laser printer, but not a good duplexing scanner with a flatbed. I am trying to find a replacement AIO that prints good photos. This thing was amazing with photos.
  12. Can't say I've tryed it but if you're just toggling between two positions you should be able to use an exclusive or something like const toggle_x = M01X ^ M02X const toggle_y = M01Y ^ M02Y if collision(missile0, player0) then missile0y = missile0y ^ toggle_y : missile0x = missile0x ^ toggle_x
  13. Little Chocolate Donuts!

     

     

  14. Ran 95 on my DX50 anything less no way
  15. Cool, me too! I had Jawbreaker on tape in '82, which came in a piece of styrofoam with a hole punched out for the tape, wrapped in a glossy sheet of paper for the docs. Preppie! and other AI games were packaged the same way. IIRC, the first early 3rd-party tape game I owned that had the luxury of a box was probably Canyon Climber.
  16. Carrot Kingdom - "Join Jinny, an adorable Cat Girl Maid on her quest to defeat the evil Carrot King "
  17. welcome to the club, Now you need to start on the computers...
  18. Today
  19. How about the 838-IO Plus from Shift838? It eliminates the "fire-hose" cable that sucks up a lot of desk space. The cable comes out the back of the unit. You can get it with a five-foot-long cable and put the PE Box where you want or have room. K-R.
  20. Unless a particular person could effect how widely spread your games are don't worry about buzz for your creations. Traction is very, very hard for homebrewers. But, you already know this
  21. Hey thank you so much! I look forward to playing it. I just got my power cable in the mail today so I'll be working on that in the meantime. Definitely appreciating all the love in this thread
  22. I thought the boss screen in Flying Hamburgers looked rather sparse, so I decided to attempt to put some clouds in there. That was easy, but then I discovered the shots and the burger were going behind them. A whole bunch of sprite address rearranging then occurred and then I finally got the result I was looking for. It's amazing what adding just four sprite tiles does to the look of a game. I also fixed the blackness (or sometimes whiteness) that appeared to the strawberry milkshake. That was due to the number of colors in the palette. The light pink used to highlight the shake was in pos. #2 in the palette, but so was also the numbers. I changed the color on the fly to color the score and lives counter. Fortunately, I only had 14 of a possible 16 colors in that palette (for the sprites), so I added a 15th color. I have one left in case I wanted to add something else, but I don't see a need to right now. I also worked pretty hard on Intellivision Pac-Line but nobody seems to care any more. I saw that Brian's Man Cave had put a version of Paku Paku in the contest, which made me sad. But who knows? Perhaps he thought of it and started working on his before I did mine. Which is what led me to resume work on Flying Hamburgers.
  23. I am actually fluent in Megazeux! Lol.. Ironically I started to port Ninja Kombat to MZX first before I lost interest and learned Batari Basic.
  24. I think there are a lot more Female Supporting Roles such as Mario's girlfriend Pauline waiting to be rescued in Donkey Kong, etc.
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