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  2. Atari Bowling isn’t great. The perspective is top-down, but turned sideways for some reason. I don’t get the logic behind that; every other bowling game is vertical - you know like you’d see when you bowl in real life? I guess it makes the lane longer, but 🤷‍♂️ I can’t imagine it’s very pricey though!
  3. Yeah I saw that, and it's fine by me. I gave up using flat rate after the USPS got greedy and started to do zones because the values between them make utterly no sense. You can ship (if you live on a zone edge) to the next one over...say an hour away, or to the other side of your own zone many more hours away and the short drive costs more because...stupid. Formerly I would just do a flat rate based on the weight of the package and I'd round up to the next dollar if the other dollar wasn't pretty close to cover my printing/supplies, packing/supplies, and tiny 5min drive in the wrong direction to the post office. No one cared, I always had high marks on it. Now with that garbage I just let ebay deal, and 99% of the time they don't foul it up. Before the lame virus, pre-zoning they'd goof up bad, I'd end up having to call them if I did let them handle it with combined packages or accidentally hit that because it would say...hmm $3something shipping, and it would cost me like $7 and I'd be pissed, so I'd get them to credit it back which stunk going through their phone hell zoo. I used to nail people to the wall for the shipping, sometimes I'd do it intentionally because the item was a good price and it worked. I'd buy the item, let them charge me double or triple for shipping. When it arrived and I see what the post office put on the thing, or what they stupidly shot themselves in the foot over on the sticker I'd just call it in to ebay, get a shipping refund, leave them negative feedback for stealing shipping, and ebay put them on a watch list and I'd see a few cases where it seemed to be someone who did it a lot they'd get nailed for it. It may not be nice financially catfishing a catfish, but screw them, it's theft. And their shitty theft is why that greedy FVF exists now which does actually steal some of your postage money so some of your actual 'profit' eats a shipping charge that's hidden too which is crap.
  4. It would be good to also include UCSD Pascal in the comparison. Not sure what type of randomizer function it uses. I can help with the test code.
  5. Yes, it is indeed that bad! https://www.chebucto.ns.ca/~ab443/reviews.html#BB
  6. If they released an update that could be installed from a cart that would be pretty neat.
  7. The latest version now supports up to 128 one-byte tokens and should support up to 190 two-byte tokens. The second-latest version supports up to 64 one-byte tokens and up to 190 two-byte tokens. They are at the same location as the previous versions. BTW, there's a typo in the second-latest version: on the CBM version, there is a line in the printtok() function that reads: [code]if (e>=0xE0 && e<0xF0) prints (tokensa[e&0x1F]);[/code] Remove the upper bound of the condition, as it excludes usable tokens. Upgrading to the latest version helped out my Smir 3, 1 text adventure's database file by about 8.8%. That's in addition to what an earlier version did: about 25%. I ask you to try out these versions of PrintTok. BTW, PrintTok2 is in the works and will include many ways to compress literals and provide automatic compression.
  8. He probably has some AI-inspired BASIC interpreter according to the "Do what I mean, not what I say" principle. To be (slightly) serious, cosine is a periodic function, so with some luck you get something similar, regardless of what kind of data you put in.
  9. Well...not a fix but something they (ebay) should have done YEARS ago. Printing shipping through ebay is discounted, but now they're going to show the ACTUAL shipping cost on the label. Automatically. So when these scam artists charge $15 bucks to send something ground delivery for $7 bucks you'll know and can leave feedback appropriately. A few bucks to cover...tape, ink, or whatever sellers were trying to justify a 100% increase on shipping will be essentially disclosed now. Yes, blahblahblah only bid the highest you're willing to pay but I've said it many times, if the shipping is $10 bucks, you can't justify $20 to ship it, even if it comes out to the same price with free shipping. Regardless of the "net" you're being deceived by the seller. It's about time!
  10. Le Mans 24 is fantastic on Dreamcast. They did some good games just not many
  11. This thread makes me so happy. So much incredible great news for Neo Geo fans. Demons of Asteborg and all these other new games getting ported across consoles is sah-weeeet!
  12. When I initially tried it, the computer crashed until I realized the radians conversion was incorrect. So odd you're getting a usable output...
  13. What an awesome cool post Yeah, I noticed sega-16 forums been down for a long while. I wish they'd come back online, there was a *ton* of info on the Tech Aid section (especially for the Sega CD), not to mention my years of PMs and convos with friends...was there any warning? Anyone try contacting the host yet?
  14. Lunar Lander Beyond is now up on the Atari VCS store priced £24.99. I've just picked it up and unfortunately no Classic Joystick support on this. The game looks and plays great on the Atari VCS though so not really a problem and i suppose we where lucky to even get the game in the first place 🙂
  15. Looking at the firmware it uses MiniGUI - https://minigui.fmsoft.cn/ The My Arcade logo when you turn the console on is a video it plays before loading the game launcher. I might be able to use this and customise it for PCUAE so it has it own game launcher, I was looking for one, for THEA500/THE400 Mini's, would not see why it would not work on another Linux consoles(well that what they are, they all work the same) just have to make sure all its libs and dependences are all there when you run it. It looks like AGSP has a Rockchip too, by the way it flashes a update so like the Atari2600 Plus, anyone know what Rockchip it is...? it would be funny if I got this working on the Atari2600 Plus...
  16. Bruno Bonnel wasn't a good CEO no doubt but the developers that worked for him knew how to make good games , the Astérix games from example have aged very well and are still fun to play today, sure they're not Super Mario Bros 3 level masterpieces but then again almost no 2d platformer from that era was .
  17. I have now installed a PoekyMax. I wired the required signal lines on the underside and routed them upwards via the breadboard area. If you choose an electrolytic capacitor with a low height for C98, the stereo pokey extension fits over the capacitor without any problems and you don't have to bend it over.
  18. Today
  19. https://github.com/wavemotion-dave/ColecoDS V9.8: 23-Apr-2024 by wavemotion-dave Cleanup of MSX BIOS handling - we now support the Panasonic CF-2700 directly. See MSX BIOS section for details. MSX status line now shows RAM (based on machine chosen) on the status line (was previously showing ROM size which no other machine in ColecoDS did). MSX Caps Lock now has LED indicator on the virtual keyboard. Added ROM/CAS/DSK size and CRC32 on the main screen after choosing a game. Numerous fixes for Save/Load states especially for the MSX and Einstein. Improved memory handling to free up some DS resources for future expansion. There were a lot of changes "under the hood" on this one. Hopefully I didn't break anything
  20. I did and fiddled with the settings, and a game I tried didn't register the key asssignments.
  21. Shin Megami Tensei I've just about caught up to the point I reached in the PSX remake. I've heard that the SFC version is harder than the PSX remake's "Normal" difficulty level, and roughly the same as the PSX version's "Expert" difficulty level... but I'm not so sure after playing both for several hours. The SFC does this thing where, after killing the last enemy, there's a random chance for another encounter to spawn, and then a random chance after THAT for a third encounter. I really don't recall if the PSX version does this even on Expert; maybe it does, but not as frequently. This makes the SFC version much harder at first, but because you frequently get two or even three encounters on the same square, you level up REALLY fast. Once your human characters level up a few times and you start getting the machine gun weapons, your power ends up snowballing as you blast through a dozen enemies at a time and gain massive amounts of EXP points. I found the first few bosses much easier in the SFC version, but that might be because I know better how to play the game thanks to my time with the PSX version. I haven't been relying on demons at all outside of boss battles, though I do keep negotiating and fusing demons as I go. It's been enough so far to just get a couple demons to join from each new area, and then fuse them to get stronger demons with a good spread of offensive and defensive spells. It's actually a pretty chill experience, though the game does like to throw you into situations that seem much more difficult or stressful than they really are (taking away your human companions, for instance).
  22. Try clicking on the little Joystick icon on the top right screen
  23. Uh no, they were too hard for most people. And they weren't just hard. They were quite bad or at least very derivative. You have to understand Bruno Bonnell was just interested in making money; he hosted the French version of The Apprentice, you know.
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