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  2. Maybe Duddie can take over production, sales and shipping again?
  3. 36 colours, Christina Applegate - poor lady has been through a lot recently. First breast cancer and then MS Stephen_ChristinaApplegate.xex
  4. Latest progress has been impeded by a crasher bug that I haven't hunted down — something something switch to the wrong memory bank executing graphics as code something something. Also, it's just been a busy week in general and I haven't gotten much time to work on it. In the same branch as the crasher bug, however, this week… tidied up some assembly code in general (names, whitespace, branch prediction) kinda fixed some bad color reference issues in the Animation Editor tool for graphics with variable colors (e.g. the player, & generic humans) first draft of save/load serialization definition. (more below) more informative headers in A78 file (includes build date, NTSC/PAL "N" or "P" flag) added a cheesy make remotely target to ssh in to my fast machine from my crappy laptop with great battery life so I can use it for development on the LAN Skyline Tool now accepts the game title and other metadata from a Project.json file, which is another step toward making it a stand-alone utility program. (This is what does all the neat tricks with PNG, MIDI, Fountain, & Tiled files.) Thinking about save game records The serialization routines are … troublesome … for passwords. Despite using some very light compression (RLE on all zeroes or all $ff-es), once converted into a 32-character-alphabet password, I'm seeing a worst-case-possible output of a 136-character password. That's almost enough for me to throw out the password entry system altogether, but I'm looking at the 2600+ over there with its physical inability to access a SaveKey and wondering if it's preferable to key in a 136-character password versus having to play a 20(?) hour game without turning off the power. I expect that the worst-case performance is likely far worse than it would ever be in reality, and I also could probably cut it down by about 20? characters if I did not save the player's name, gender, &c, but made you re-enter those every time. I'm not sure than a worst-case of 120-ish characters is much better than 140-ish, but it's something. The serialized data, in 8-bit form (versus 5-bit form for 32-character text entry) runs about 90 bytes or so — which, in SaveKey block terms, means 2 blocks (64 bytes each) per save record. We're thinking about having 3 save "slots" available for SaveKey/AtariVox. You might notice that that's a lot smaller than the save game records for Grizzards, but in this case, we're not trying to keep track of 30 different sets of stats! I'm not requesting allocations yet, there could be some unforeseen reason that it would fit in 1 block or balloon out to 3.
  5. Probably is this one, which has been on the market since 2013. I'd guess that the game hasn't been maintained recently if the speakers sound like that.
  6. I know of some, but I would like a list so I can do some testing. Thanks,
  7. Appreciate the update.
  8. #00001295 - Pre-Ordered Amazon USA
  9. At any rate,...It's HERE ...Growing up this was a Montgomery Wards about 4 blocks from my house. PS Looks like they're taking all that casino $$$$ and putting in Lazer Tag, Escape rooms, bowling...
  10. I still have an older V2 PokeyMax (no 2b). This requires 10 uF electrolytic capacitors at the audio connections. Can I use tantalum capacitors instead of the electrolytic capacitors? These would be smaller.
  11. Thanks. You're right. That one slipped through the cracks. I have a copy of it; but it hadn't been added to my main games collection yet. I'll see if I can edit my post to include it in the zip archive I posted. [Edit] StarMaster has been added to the zip archive posted above.
  12. I don't believe in pessimism. If something doesn't come up the way you want, forge ahead. If you think it's going to rain, it will.

  13. Got in again - but I’m at a cursor again I can type in numbers but what commands should I be using?
  14. No idea which one exactly, but he said it was boring, and the sound coming from the speakers was "muffled"...
  15. I wish this would work with the Delta DS emulator somehow, now that Delta's available on iOS. Oh well, maybe we'll get something similar as a direct iOS emulator now that it's allowed.
  16. Oh, trust me, I've already gone so much further than you can imagine 😆 I'm not super interested in console variations personally. I'd consider the ST only because of the insane library it has, and since it's an 80's computer, I have no problem just using a device to load ROMs onto, since its the only practical way to get games on old computers. Still can't believe the Atari ST has more games than the SNES!
  17. Just downloaded it! Wow it works so good with the Classic Joystick and is so much fun, i honestly didn't want to stop playing. I'll hopefully get to play more of it over the weekend but first impressions are really positive. I hope it does well on the Atari VCS store for you, I'm sure it will as it plays to the strengths of the Atari VCS 800 and the Classic Joystick 😀. Keep the spinner releases coming!
  18. One of the 'unofficial' contributors had a meltdown and deleted their repos from what I've heard. If you use update_all you'd be affected by it. PS1 core is a stunning effort by Robert, as is the N64 core which is mostly finished but will have no further work due to specific limitations. Saturn core has received a slew of updates and is very good, still in beta.
  19. If it's the same Mario Cart arcade game that I've played, yeah I don't really see the point. I didn't find it that much different than playing on the Nintendo Switch.
  20. Sheddy I been using RastaConverter Beta8R2 the last few days without issue that's a 32bit version. I also have a few images that are being converted with RCB9 and the gui you posted also with no errors. Thanks!
  21. Ok... couldn't find ...sex/symb ...plato/14 Send em down
  22. The ceiling may be random stuff getting removed when doing an update_all. Been hearing people complain about cores and games just disappearing. Not feeling being paranoid and backing up 1tb+ TF cards just to see if something has been updated.
  23. Around here, it Does seem like arcades keep popping up. One in the mall, a new pool hall,...A Barcade downtown has good good games including old ones, but they raised prices through the roof and they don't maintain their games, at least they serve beer!...In Denver they have good ones, 3 right off the top of my head (Old games, Free Play, some with beer), but they're a couple of hours away...Recently, (here) I noticed an arcade above the casino (Illegal casino, oh wait those are "games of skill", and horse racing stuff that is legal; it's a "grey area" that continues to thrive, lots of places and slot machines (errr, "Games of skill" now in most bars))...Anyway, that arcade; It was a bright, fluorescent, lit up, horrible type place filled with Giant screens and redemption games...After going in and finding nothing of interest, I actually apologized to the 16 year old kid ignoring me from behind the counter; (OK, he seemed nice actually, haaa),...But I said I preferred "older" games and left. I got the story there as my friend also runs games/pinballs etc. He said he offered the "club" all the games they'd want and they said No, they would do their own. I've hypothesized, that maybe it is a place for parents to drop off their kids, while they gamble downstairs... At least my friend got to play the new Mario Kart game there. He said he'd considered getting one because his "Cruisin' Blast" is so popular. He said he really dodged a bullet there because while players love his Crusin' Blast machine and people get in there and have fun and yell, go nuts and just really dig it...The new Mario Kart he said was boring as hell and people would hate it...
  24. Well atari 5200 cartrides are atleast 5200 times more robust then atari xegs cartrides so hahaaa🤣🤣
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