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  2. I made the Visicom dumper a few years ago when we realized only two of the six carts had been dumped. I sent it to @stupus who dumped CAS-130, 141 and 160, and hoping he would come across CAS-190 sooner than I would. It's a simple Arduino-based (so modern) system that writes the ROM contents to an SD cart. I know Ed Keefe made a similar system for the RCA carts, though his was a bit more polished than my kludge version FliP
  3. Tune into my new podcast episode airing tomorrow night 10PM-12AM Pst with special guest Howard Scott Warshaw!! Just spoke to him just now and he's gonna be sharin' some of his views on the new VCS console. Something you shouldn;'t miss! Also about to hear more of my VCS in action on live radio. Interview transcription also coming soon.
  4. i sometimes have this with the taiwanese bootlegs. i use abbrasive to make it fit more but still it is a pain in the a** sometimes to get it fit properly
  5. They are very different chips, as @Rybags said, the 41464 is a 4 bit * 64K chip, the address pins are very different (and others) to the 4164 which is a 1 bit * 64K chip. I don't know if the 800XL had a model with 2 chips, but yours has 8 so it has the be the 4164 variant I know that some 65XE, 130XE have either chip, but they are not interchangeable i.e. 2 or 4 for 65XE and 8 or 16 chip for 130XE I believe that the XEGS also uses the 41464 2 chip memory.
  6. You probably meant Xbox Series S, not Xbox One S, and that doesn't even make sense, since every game that works on Xbox Series S works on Series X as well, so you should just say Xbox Series. And in my articles, I also tend to just put "Xbox" since, except the recent AAA blockbusters I seldomly write about, games work on both Xbox One and Xbox Series. It's less true for PlayStation, so I either write PlayStation 4, PlayStation 5, or just PlayStation when it works for both.
  7. Hi, Imagine you have the line counter in y register and the y position of a missile in ram (e.g. missile1_y at $80), what is you favorite code to display a two pixel high missile ? I haven't found a solution I am proud of yet and need to concentrate on other things Edit : I say "favorite" because I do not have need for shorter code nor faster code for now, just wondering what solutions you find interesting / beautiful.
  8. Mega ST's - you can't just put in TOS 2.xx ROMS like for like without some extra jiggery pokery. There are some boards available from worldwide sellers to enable this for you.
  9. In USA, very cheap on eBay ($30-$40), but perhaps not many people are shipping overseas, and shipping costs can be a bit much, but you can check. I think we've tried to stretch this product to be kind of a poor man's retro pi for mostly 70s to early 90s game systems, but it certainly has it's limitations. I don't recall any internal pictures showing the presence of any heatsinks. I haven't taken mine apart.
  10. Hahaha. Nice picture you done Frank. I approve it. :thumbsup: :D

  11. Unrelated: that is shocking! My localish retro arcade has it! Related: Why was I looking for Supervisions on ebay yesterday!! Quite a few with battery corrosion issues where I guess people have left old batteries in. Maybe worth a gamble to clean up, depends how far the acid went...
  12. I need some more advice on this! I ordered replacement DRAM and sockets but only the sockets have arrived so far. I also ordered a Super Salt diagnostic cart. Diagnostic cart boots fine. It shows 32K RAM and no errors on the main screen. However.. the keyboard does not appear to be doing anything now - only the reset button appears to work so I can't press ? for instance to get to the help menu. Any suggestions or do I just wait and proceed with DRAM replacement when it arrives? Dunno if that would stop the keyboard working or not. Edit: I tell a lie - I set the cart to CPS diagnostic and can run the tests using the silver keys (option, start etc) - RAM passes, ROM passes. Keyboard doesn't work but it did do before the blue screen white cursor issue..
  13. Hi Ben, I could respond with some snark to your snobbish response, but that would likely lead nowhere, so I'd rather try to make you a bit more informed, as this is likely an area that I am more knowledgeable of than you. I'm not trying to be arrogant when saying that, but I am one of the world's foremost of third and fourth generation unauthorized video games / gaming. I'll address your points one-by-one. No, there was nothing particularly wrong about your sentence aside from the erroneous nature of its contents. Another member of this forum showed me the contents of this set of cartridges, and aside from a few of the titles in the lot, most of these are not dime-a-dozen bootlegs, rather it is just the perception that you hold as someone that does not collect or research these things. That GeGeGe no Kitarou cartridge? I've never seen that before. The Wrecking Crew next to it? I have no idea what region in the world used that sort of shell design, a design that is missing from my 144+ page book on Famiclone cartridge shells and their evolution. The NTDEC Super Mario Bros. 3? Again that's quite a banger. Only Baseball and B-Wings are what would be considered dime-a-dozen junk. Heck, I'd buy a set of games with that composition and wouldn't even care if they didn't play. People aren't buying these bootleg games to play, at least a lot of us aren't. Well that's quite odd, as the majority of Famicom collectors online are collecting bootlegs, aside from the Japanese. Some Americans or Westerners might dip their toes into it by picking up a few games here and there, and they'll take official cartridges, but they don't generally go for collecting huge swaths of games and full sets and all of that stuff, in Famicom format. It's generally just picking up favorites or titles like Lickle (Little Samson), which got stupid expensive in the West. This is a very complex topic and I agree with you on one point, which is that copyright holders will not get the revenue from the copied games. Here's the rub though: copyright holders wouldn't have gotten the revenue anyway, even if licensed games were being sold. We see this situation in Taiwan, Hong Kong, and India in Asia. We also see this situation in South Africa and in Poland, just to name a few regions. Nintendo marketed official games in all of these regions. Taiwan, Hong Kong, and India even got their own official gaming machines (Famicom or NES) released there. Official software was also sold in these regions, and also in places such as Thailand. It did horribly and didn't sell, and Nintendo likely backed away from some of these regions afterwards. Why? Was it because of greedy thieving bootleggers? No! It was because the average person was poor and couldn't afford to purchase such luxuries, unlike us. If we flashforward to today though we will see something very interesting has occurred. Aside from places like Aliexpress, bootlegs just aren't prevalent anymore. Taiwanese, for example, go to normal game shops and purchase legitimate Nintendo Switch games. They buy new entries in their favorite series' such as new Mario games, Castlevanias, Pokemon, etc. Why? Brand loyalty. Since these people grew up with these games, they love the characters and also have a fondness to support the companies that make the games that they love. Why aren't these people buying bootlegs anymore? It's the same reason we had the natural progression of downloading music via Napster to downloading and paying for it, to streaming services, etc. In the end as these markets matured and people then had money, piracy just disappeared too. To contrast things, Microsoft threw tons of money at the Xbox market in Taiwan, even advertising Halo in a music video from one of the popular local bands. It was a much harder sell to convince people to go for such a machine as there was no brand loyalty - no familiar characters or franchises. I heard that in Japan the X-box really didn't do well at all. Sure, they weren't a hotbed for piracy in the 80s and 90s, but my point is that it's a hard sell when there is no brand loyalty, and that can't be built up if people can't afford the products. Microsoft themselves even recognize this. This is the reason they turned a blind eye when their Windows products kept getting copied and bootlegged in China during the 90s and early 2000s. When the time came that people could afford the software and pay for it, they would. And they'd choose something they were familiar with over something new that they weren't used to using. There's nothing wrong with holding a different opinion, but at least try to see the forest instead of the trees. A few more points to wrap things up: 1. There's a ton of Atari homebrew that uses IP that the developers didn't have the rights to use. Unauthorized = garbage, right? Those authors are just vile bootlegging thieves perhaps? 2. Konami and some other companies were selling their PCBs in bootleg shells, likely to tap into the market and develop brand loyalty, as they knew most in those regions couldn't afford to purchase the official copies anyways. So much for your argument about revenues and criminals. 3. Dumping and distributing ROMs is illegal. It is bootlegging. What is your stance on those so-called video game preservationists that were responsible for things such as dumping and releasing the unreleased NES Sim City game? Unauthorized = garbage? Criminals? Lock em up and throw away the key? I don't want to start an argument, but I think having an informed discussion is quite useful. -Dave Edit: Also thought I should mention that I am the author / developer of about eight different Famicom games. Someone did dump and "preserve" a few of them without my permission, and my feelings on that are quite mixed. That being said, the above is written from someone who actually had his product ripped off...mind blown?
  14. Today
  15. From "Set Sail Games". Official Trailer The website for the game is here. https://setsail.games/tbnt/
  16. Yes I was referring to Grenier, overall he's one of the better AVGN clones out there even if I disagree with most of his takes on Infograme's games, a shame I can only understand about half of what he says most of the time, I only know a bit of french, I'm much better at speaking English.
  17. Mega ST can only handle 192kb ROMs (v1.02-v1.04). TOS v2.06 is 256kb so you need addictionally decoder hardware to get it to work.
  18. I noticed you've tried D2: and D4: , although it's saying those, I have had some software that still expects the files in D1: , just a thought
  19. Damn, I almost forgot to run this again through a visual translator. ... By God, this goes much deeper than I initially thought. I think we have only scratched the surface of this heinous conspiracy.
  20. I saw this KS project a while back as well and was thinking.. if he managed to meet the final stretch goal and the backers chose the Lynx as the final platform to port this game to he'd be working for the rest of his life on this project. Currently no big updates on my end to showcase, though I took a deep dive into the menu system and learning a lot about Jaguar programming in general. The event system has been implemented and the first few events are fully working with boss fights. Half of the bosses have been designed, that is a great milestone but I will NOT show the progress on this I'm having a lot of fun with this project, that is certainly the case
  21. Say, a new electric scale Garfield. :D

     

    Garfield comics

    1. r_chase

      r_chase

      Garfield be like "I swear these scales are just gather more things against me."

  22. Yeah, otherwise it would be called Spy Helps Spy, and that's just wrong!
  23. Happy to chime in 21 years later.. Jaguar has the best Wolfenstein 3D game out there. Even ports on modern consoles don't come close to this raw 64bit masterpiece. What more does one need in life.
  24. Meooow! 2 (1 B/B): 19,890 (Improvement) Juno First (1 B/A): 96,700
  25. I cannot end this game. My score currently sits at 1,237,654,240 on level 1572. Bringing this game over from my Java phone might have been a mistake.
  26. The difference is: JagStudio doesn't support the Neo Geo. So, it loses by default.
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