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  2. I feel like remakes of games that aren't that old are cash grabs and likely a product of people not taking the time to make newer games that are good. I think Last of Us is the most recent example of such a thing.
  3. Indeed, if the entire 4 KiB block at >3000..>3FFF is unused by the p-system, using >3000 (SAMS register address = >4004) as your only 4 KiB paging address, you are good for a single 4 KiB SAMS page window. ...lee
  4. Fun fact about Sunsoft's Waku Waku 7: They planned on a sequel to that, but had to pull the plug years ago. That, and the character designer for the game died last year.
  5. I've noticed this issue as well. @Ben from Plaion mentioned in another thread that they are looking into ways to update the hardware that handles controller input. (It's separate from the dumper and the main CPU.) If they can, I'm sure issues like this as well as better peripheral support will be addressed.
  6. I agree. I think a modern game would be the best place to try that. Something multi-platform (maybe like NeoSprint, it could start as a VCS Exclusive) and again, I know I’m a broken record on this, but a MetroidVania really would be the way to do it for me. Big, explorable world, good graphics, good controls, and a fun story. Would be a no-brainer. 👍🏼
  7. Hello! Let's say I wanted to draw a 256 x 192 bitmap using the double-wide pixels. What tools do folks currently use for such work? I'm pretty sure things have changed since I did 7800 development, so I was curious what modern solutions people are using. Here's what mode I'm using: lda #%01010000 ; normal color output, turn on DMA, two byte chars, black border sta CTRL ; no Kangaroo output (transparent, not BGColor), mode = 160x2 or 160x4 Thanks!
  8. ZeroPage Homebrew is playing Easter on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us! Fri Mar 29, 2024 | LIVE @ 12PM PT | 3PM ET | 7PM GMT WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/
  9. He could be a good mascot but really needs a hit game that people widely like to stick.
  10. A few observations from mine: 1. Definitely some input lag compared to my Eclaire XL or Altirra. I particularly felt it on Miner 2049er when running towards/away from platform edges. 2. ATX images don't show up in the USB stick file list even though ATX claims to be a supported file format. 3. 2600-daptor and 2600-daptor II don't work properly -- the fire button isn't functional.
  11. Sent you a PM in reply to your PM about the list scraping. As usual I'm apologizing about being out of the loop due to work. Actually had been making progress on that so everyone could do it, natively from the ST. Got sidetracked but I can return my focus to it. Basically calls out using STing (which should work if you got the wifi version of the BlueSCSI or have a NetUSBee or equivalent). In theory........ We were told to take tomorrow (Friday) off due to all the extra hours we put in, so after I get done with the mandatory 9:30 meeting (called by the same guy who told us to take the day off, which is why I said "in theory" 🤣 ) I'll post a new thread about that work and anyone who is interested can follow along (and test, implement, etc).
  12. Yeah, it really was. 😁 Plus, Atari hasn't sued anyone since lunch, so we got bored with nothing to talk about.
  13. I finally managed to catch up on the 20 or so pages of conversation I've missed! Regarding more games for the Driving controller, there's the Indy 500 XE hack you can purchase a cartridge of through AtariAge. I wouldn't say it's the definitive version of the game, but it has some excellent tracks that make good use of screen looping. That said, it's not really playable on the 2600+ currently. (You have to rotate the controller dial 180 degrees to turn ~15 degrees in-game.) As for game purchases, I've mainly been fleshing out my Evercade library, but I did pick up some 2600 and 7800 games last week: I wasn't jonesing for any of these games, but I was pleasantly surprised by Mouse Trap. It's kind of a variation on Lady Bug / Pac-Man. I also thought it'd be a good idea to own a Telesys cart and another Coleco cart for compatibility testing. As for Crack'ed, this was the umpteenth time I've stumbled across a copy, and it was only $8, so I took it as a sign that I should finally buy it. Not my best purchase but not my worst either. That said, I'm pretty excited about what's coming in the mail. I'll have my first PAL 2600 game arriving soon, Threshold, as well as a red-label variant of Infiltrate. I managed to purchase both for ~$30 including tax and shipping.
  14. Well this is exciting @ZeroPage Homebrew Enjoy the first viewing James!!
  15. That seems to be the best path to me. The Mini Memory requirement in my view is probably the most universal solution to store the DSR. I have some serious reading to do...
  16. Got to stage 2 - 628,000. I lost one life because Buster wanted attention and kept head-butting my hand while I was trying to dodge bullets!
  17. I need a command I can run as part of an automated backup batch file. Did someone write a recursive copy function for SpartaDOS 3.x? or am I gonna have to slam one together? -Thom
  18. There's a comment made by someone on the above Youtube video saying you can plug in almost any USB controller apart from the bundled controller to access the 2 hidden games, so that sounds promising. Hopefully, I'll just be able to use one of the controllers supplied with the A500 mini or the C64 maxi.
  19. I always think of an idea for an interesting article called: "Atari is trying to get you to buy Asteroids 5 times in your life." Whats going on at Atari is not unlike Bethesda trying to get you to purchase Skyrim 3 times.
  20. Excellent news! Just being able to boot the major language carts with DOS around means there's quite a lot of coding that can be done with The400 as-is. I was concerned about the OSS language carts because they use their own unique form of bank-switching, and it wasn't a certainty that The400's emulator would support it.
  21. I'll run a test and see what happens. If this is the solution, it will go on the 1.2 board revision as an option. 🙂
  22. Hi! It is needed if you want the cassette audio to go through the "DVI data islands" (HDMI) interface, that should be the main use case. Also, people would probably want to decode the two-tone data to SIO, so a little audio processing is necessary. Have Fun!
  23. There isn’t a way in the AtariOS to play your own ROMs. You’re pretty much going to be limited to the IP Atari currently has control over. If playing ROMs is what you’d like to do on your VCS, PC mode is the answer. Put an OS on a USB drive, install an emulator and there you go.
  24. I think some of the scoffing at the 2600+ and its price point is that you aren't playing the carts. It's a glorified AtGames product that plays roms, and a way to get people to buy reproduction carts that are getting dumped. They could just as easily remove that cart port, lower cost, and just sell roms at a discounted price to run on the device. However, doing that means you aren't buying Pong for the 100th time at a $40 price tag. I don't think FPGA is a fad. If my Atari 2600 and 7800 die I'm not getting a 2600+. I will just emulate at that point. I don't need the illusion or inconvenience of plugging in a cart to enjoy the game.
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