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  2. Great, I will check this out tomorrow at some point thank you!
  3. whackem_game.rom Fixed the previously mentioned issues, and added some extra graphics for when Byron gets bonked. Oh, this is shaping up pretty darned well!
  4. Sorry, I must have missed this post the first time I went through. Added!
  5. Because : - I don't own a CX21 so I just can't do it myself if myself means alone - I think it is more fun (not only for me) helping people to handle a project that mean something to them than doing it for them. Doing it for them can even spoil it for the person who originally raised the idea (I've been spoiled by "helpers" more than once ^^) - I have tons of project that I don't have time and energy to finish on my own side. I can add one, which has more constraints than the already ongoing ones because other people will wait after it, but it is nice to know other people want to get involved and this was not only a random question without real expectation behind. That being said, communication is hard and english is not my mother tong. What I wanted to say was definitively not "hey just do it yourself that's easy" but "that's something we can easily achieve as a community, where are we and how much help do you need ?"
  6. Which DOS do you use with your drive and why? Is their a case to use anything other than DOS XE or Sparta DOS X?
  7. How about you being in control of the earthquakes caused by Stay Puft for an indefinite time by pressing and holding the fire button? With this you can also switch the game's soundtrack. Stay_Puft_Fire_Button_Earthquake.bas Stay_Puft_Fire_Button_Earthquake.bas.bin
  8. There is also the XEGS, the new VCS and Home Pong.
  9. 4 years later @Jinroh Wonderful game! Are there instructions for this game that can be downloaded?
  10. hcmffm

    Hera Primera

    Yesterday I've received my copy of Hera Primera. I assume that in the next days many people will receive their copy, too.
  11. Does anyone know if there is a home port of the arcade Two Tigers, which I think was put out by Bally. I used to play the arcade game as a teenager and I really liked it and was fairly good at it. But I've never heard of any home port of the game on any console or computer. Does one exist? Even if it is a clone and not an official port? AFAIK, there has never been any home release of this game including modern(ish) arcade game collections. I believe it uses an 8-track for some of the sounds. AFAIK, MAME doesn't incorporate the 8-track sound track. It's a pretty good looking game for 1984 as well. It is the distinct look of Bally games of the time. I don't know why it never got officially ported. But maybe it got a clone or shareware version on one of the home computers.. A quick search of google and youtube doesn't show anything.
  12. 182090 - Bridge 72 Gave this another go and had a nice improvement. Really gets hectic when the fuel tanks disappear for entire sections!
  13. These are hard to find, but great for sending secret messages during war-time. Oh, that, I forgot about that one!
  14. Maybe it'll be like one of those dark comedies you see with an old medieval style. I mean I guess there's room for some lame humor around those characters and the backdrop but I can only begin to wonder if the fans will get annoyed with it who care about the franchise. Serious but not serious in the sligtest, like Lower Decks is to Star Trek?
  15. Today
  16. I missed the last few AASS because my life has been chaos for years. Lots of moving around, lots of sickness and death, but the light is there at the end of the tunnel as they say. Can't wait for AASS 2024, I'll be ready.
  17. My friend, this is simply incredible. The opening telling the story of the tournament with the figure of Goro, I am speechless. The descent of the fighter icons across the screen, the tournament and the battlefield are all very beautiful, faithful to the Arcade. It's incredible that you're managing to compress everything, the logic, to work on the 2600. I congratulate you and those involved in this project. It's too good.
  18. If the transparent case should resemble the original you’d need a number of curved parts which might not be that easy to recreate in acrylic glass.
  19. I just bought an Officejet Proe 8710 from a local thrift shop for 5 bucks, still has some ink, especially blank ink. I just purchased a full set of the 3 colors and black from Ink Technologies for about 55.00, not sure. Haven't installed them yet but the printer in a power house for scanning and printing black. I also own a HP Laserjet Pro MFP M476nw that I got on clearance at Office Depot for 150.00 in 2016 that was a great machine till I ran out of toner and didn't have money. Finally a couple of years later I get some toner from Ink Tech above and replace, but find out I have an issue inside that is preventing the Printer from printing, keeps saying it's jammed and shows to clear it, but there is nothing there. After some research I found it is a common issue, but you have to go into the machine to fix it, and I have hesitated to do so. But when it was working greta photos or anything. Oh @InsaneMultitasker, donate it to charity and claim the deduction.
  20. Thank you and no rush--I have plenty to do with my current projects before they're really at the music-stage anyway. It's not much but I thought I'd share this anyway, for anyone following along who is interested or just likes some classic NES VGM tunes playing on their TI... I always wanted to hear Tursi's Mega Man 2 tracks that are built into Classic 99 running on my real machine... well here's the next best thing: a Mega Man VGM sampler running from XB. I did this as a test of getting lots of music loaded into high memory by separating the tracks into their own embedded BASIC programs as described above. The method seems to work well with one caveat--most of these music files are actually too big to fit into memory when running TML. I found a work-around, a way to load them in regular XB. Normally if you try to load these in XB without TML you get a SYNTAX ERROR in the CALL LOAD line. But I noticed that these music files would play if I tried them after loading HMLOADER. So I modified HMLOADER deleting all lines of code except for line 110 which sets everything up (obviously there is some embedded assembly in here as well). I also modded it to RUN my own menu program called MENU1. This modified version of HMLOADER I saved as MENU, so all you have to do is RUN "DSK1.MENU" which sets everything up the way HMLOADER would, then it runs my MENU1 program which sets up the screen and lets you select the music. This all works great in regular XB even despite some of these music files being quite large. I made these VGMs myself as I was unsatisfied with the looping of the VGMs I found online--I took pains to make sure each track plays through it's main loop twice before ending as I think it just makes for a nicer listening experience. Yeah, I could have just programmed it to loop back exactly once before advancing to the next track but it's a bit complicated as most of these tracks have a sort of "introductory" part at the beginning before the main loop. Instead I just captured the music for exactly the amount of time I was looking for which kept coding simple. The main purpose of this little demo was to have it play Mega Man tracks at random on it's own which it does. After a track plays through twice it will randomly select another track unless the loop is engaged by pressing 2 (at which point it will loop indefinitely until the loop is disengaged). Once the track is playing, the menu will no longer respond--you can only engage/disengage the loop or stop the music by hitting space bar or enter. Once the music is stopped the menu becomes active again and you can select another track or go back into random mode. I made it this way on purpose as I wasn't initially sure if I could get clean looping with the program reading through so much code looking for input for all the options on my menu. But it works--it's a little janky but whatever... On a sidenote: I did make the discovery that all this works in XB256 without the memory constraints of TML. This is very exciting to me as I've been meaning to check out XB256 for other projects anyway. I might even try another Mega Man VGM sampler with XB256 as that would provide me with more character pattern memory... then I could make my Mega Man sprite do more than just stand there and blink! Not sure what's more convenient for people so I'm providing this in both .DSK and .ZIP format (if you want easier access to the individual files). The .DSK image is for CF7 and sounds GREAT on my real machine! MEGAMANVGM.dsk MegaManVGM.zip
  21. So cool. Have you played the Space Invaders game? I remember purchasing two consoles and two Space Invader games. Sadly I haven't opened either of mine yet.
  22. It is more likely that Bill cried to his parents that he couldn't finish the next part of the game and they brought it back to the store believing it to be faulty. Randy never existed.
  23. The HP OfficeJet series went downhill after the 8500s, and even some of those had some issues with going to sleep and never waking up. The 8600s had all sorts of issues, like suddenly not recognizing print heads, scanning head would hang up, the ADFs would just stop working. The early 8700s tried to fix the problems, and only the late 8700s were any good. My 8500 is dying after 15 years. The ink sponge for the cleaning tray is completely full, so the heads cannot clean themselves and they clog as soon as they hit the pad. Not that it matters, anymore, as the ink cartridges are no longer available. I have a really nice color laser printer, but not a good duplexing scanner with a flatbed. I am trying to find a replacement AIO that prints good photos. This thing was amazing with photos.
  24. Can't say I've tryed it but if you're just toggling between two positions you should be able to use an exclusive or something like const toggle_x = M01X ^ M02X const toggle_y = M01Y ^ M02Y if collision(missile0, player0) then missile0y = missile0y ^ toggle_y : missile0x = missile0x ^ toggle_x
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