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  2. https://github.com/wavemotion-dave/ColecoDS V9.7: 16-Apr-2024 by wavemotion-dave Fixed Colecovision RAM mirrors such that Boulderdash runs properly. The Heist now forces RAM to clear (all zeros) as it is known to be picky about contents of RAM on power up. Fix EEPROM sequential reads so Activision PCB games like Jewel Panic work correctly. Added the Wildcard and Print buttons on the virtual ADAM keyboard. All ADAM virtual keys should now be present. Added new configuration options to select the Colecovision mode to run in - you can force ADAM emulation, force PCB types, and set EEPROM sizes, etc. New global option to auto-patch for 'Fast BIOS' to force the 15 second wait down to 3 seconds. Minor cleanup and optimizations to the Adam core. ColecoDS is asymptotically approaching 100% compatibility. No emulator quite reaches that state of perfection but for classic and homebrew Colecovision carts (with and without SGM), I'd put ColecoDS at the arbitrarily precise 98.3% level. Some users were operating with non-original BIOS to cut down on the 15 seconds of COLECOVISION banner time... and some of these BIOS files were a bit too drastic in their modifications and caused some compatibility problems. I strongly recommend you use the original Colecovision BIOS with a CRC32 of 3aa93ef3 - to that end, I've added a global option that will patch a single byte (in memory - leaving your original BIOS pristine) to drive the 15 seconds of banner display down to about 3 seconds. Slow enough that you get the nostalgic feels of the game loading but fast enough that you get on with your gameplay quickly. Lastly - someone asked me recently what am I going to do when I get to the release after 9.9... of course I'll simply go to 10.0 - because, as it turns out, there are lots of numbers in the universe.
  3. These M Network cartridges look Great! @theonlygood did a fantastic job on these!
  4. @theonlygood Posted this on a thread: Part of the reason that I collect physical media is the artwork. M Network really cheaped out on that, so I created my own labels for the cartridges I own using the original box art. I would love to see someone like @pboland run with this.
  5. Hi Dopy, Will responded to all on his Twitter/X page. Here's what he had to say. Will's Console Modifications@WillConsole Sorry everyone, I had a family emergency, Will be released for sale today NeoGeo CD Toploader PicoPSU Update Release Date: 16/04/24 5PM UK Time Please Repost and Share Link: https://willsconsolemodifications.co.uk/index.php?route=product/product&path=59_70&product_id=134… #neogeo #neogeocd #picopsu 4:15 AM · Apr 16, 2024 Anthony...
  6. Not being much of an expert at networking, that all sounds rather foreboding! I'm sure I've managed to disable many Wintel, components. Especially the ones needed for updating. I noticed it in the Registry, while trying to undo whatever I'd done to disable GameDVR. Honestly, by the time that I finally got it going(Hrs.) ...I think the real issue was that I always Shut Down, Vs. Restart! It's not like it used to be. I think there are flags now, that tell how the system was shutdown, and thus how it will Power-up.
  7. C'mon Garfield. Can you give us a hint. :D

     

    Garfield | Daily Comic Strip on September 6th, 1998 | Garfield cartoon,  Garfield and odie, Funny comics

     

     

  8. I admit I only know this "wasssupp??!" from Scary Movie - now I know the background. Somewhat. About that song I mentioned, here is a video. Just to give you an idea of that piece of culture...
  9. The latest Atari Podcast is all about Neosprint!
  10. Power Pigs had a really long development cycle. I remember playing an early alpha build years before the final game was released. There was a lot of potential with Power Pigs but it ended up being poorly designed from a level design point of view.
  11. Shien the Blade Chaser is a fantastic game and one I'm proud to own. Even over here in Japan it's quite obscure. Graphically it's really nice but I also think the audio is above average as well. Some great tunes in there.
  12. It's got loads of sampled speech and scratch sounds in the music too. I always thought that was pretty cool in the early 90s 👍 when I first played it on my Super Pro Fighter or did I have a Wild Card DX at that point?
  13. Today
  14. One problem with the carousel is the way RGL added Media Access to it as a Game Slot, so they made it part of the carousel so they be no way of them running it as a Classic Mode like on THEC64, Media Access on that is part of Basic Mode so not part of Carousel Mode, RGL would have redesign the whole carousel to make a Classic Mode. I like the way they made the carousel on THEC64 where Media Access is separate and is not a Game Slot on the Carousel, plus it takes up a Game Slot and only one game can be a favourite in USB Media Access so not point to adding one as a favourite, RGL should of added it as a USB Icon(they could use the same icon just make it smaller) on the bottom bar instead because its a option so a feature(so should not be part of the carousel and it stops you doing other stuff with Media Access in the future, you should always think of the future when you make something and make it easy to change if you need too), so like, there is space for one more item on the bottom bar: `(Down) Save Games` `(Menu) Options` `(Rleft) Favourites` `(RRight) Sort` `(TOP)RUp) USB Media Access` `(F) Start Game` `THE400 Mini (logo)` Thinking why RGL added USB MA as a Game Slot, I did use the Info Game Slot, They let you know what carousel gamelist your on, on THEC64 in PCUAE(you can add your own games to the carousel on THEC64 in PCUAE) so when you highlight it and press on it, it loads up Classic Mode so you can load Media Access easier so it very similar so maybe why they added USB Media Access as a Game Slot on THEA500 Mini, they do take ideas from it, like Joystick Port Swapping, Favourites, Modes, I am glad they do... .
  15. Especially for Linux there is dosemu2, a very frequently updated DOS-emulator.
  16. The genuine bowser.sys file is a software component of Microsoft Windows Operating System by Microsoft. A driver for Windows NT, this system file supports the NT Lan Manager Datagram Receiver. It allows your NT workstation to communicate with the Datagram Receiver hardware. The original bowser.sys is an important part of Windows and rarely causes problems. Bowser.sys is located in the C:\Windows\System32\drivers folder. Known file sizes on Windows 10/11/7 are 69,632 bytes (60% of all occurrences), 68,608 bytes or 78,336 bytes.
  17. It's getting there, doing code for that board. The 990 needs a fair bit of code to initalise the VDT911 card and display any characters received on the screen. But, at the moment I need to type any code for the 990 into the programmers panel a bit at a time which is somewhat tedious. So, I'm looking at connecting another PIC processor to the buttons and LED's on the 990 programmers panel so i can download code from a PC via the PIC and effectively type it into the 990. It will be slow but at least it will be saved on the PC and i won't have to enter code a bit at a time !
  18. I finished to clean the code and add comments. I change the code in the Title screen and save 60 octets ^_^ New features : Press joystick button to start game and Reset Attract mode when moving player. I changed parts of the code, so now we can relocate ram addresses automaticaly. Well, more easily anyway. I share the source code. It's far from perfect and need certainly a lot of optimization. ^_^ Time to go working on another game. mazezam.atr mazezam.xex MazezaM_atari400_8ko_src.zip
  19. Internal line buffer was an early theory I had also. But a weird thing - the badline doesn't seem to be OK if you look closer - check the Bruce Lee screenshot and the video of the early program I posted, the first badline of the character is showing PF2 where you'd expect that character to be PF1. It's as if that particular sequence of reads is returning FF,FF. Though that said, according to the Altirra HW manual - in this situation there are 2 character codes read before the first character set data is read so the spurious reads aren't on adjacent cycles.
  20. This is likely old ground for many here, though for any new or returning to Atari, you may be interested i've made a video about my experiences with various modern disk / rom image loading methods on my Youtube channel. Opinions in this video are my own, and would be great to hear from others on their thoughts and view in comments on the video. In my other videos I look at various Atari 8 bit and ST games I remember from my childhood. https://www.youtube.com/@TJGames-Atari Thanks for watching if you do and have a great day all.
  21. More progress. I've got the mallet up on the screen... it's fully controllable with the joystick, and can be swung by pressing the fire button. (Probably either fire button, judging from the way the Coleco controller is read and how I've set it up. I don't know how to parse bits out of a byte, although I'm sure there's a way to do it.) Next on the menu? Getting the Byrons to pop up! whackem_game.rom
  22. You're welcome PCN. Thank you for stopping by and always a pleasure to see your material for sure kind sir. Anthony..
  23. Thanks for sharing this Anthony. As always, you're overall positivity is the best on the internet. Stay awesome.
  24. About the balls? I saw it. But, figured it wasn't that far-fetched. Some translations get pretty weird.
  25. ahhhhr now its back again to the first issue. With the stuck bit2 at Right controller, and the issue descriped where the left controller affects the right one is none existing. So it have to be ay-3-8914 that is unstable in some way. I see from the schematics, then some 0.01uf capasistors are connected to some of the pins at the controller pins, maybe they are bad or shorted, would it be causing this issue ? c34,35,36,37,38,39.
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