;this minikernel displayes a two digit score for each of two players ;following variables must be dimmes and set ;these variables replace the lives minikernel variables player0score = $f2 ; BCD player1score = $f3 ; BCD player0scorecolor = $f4 player1scorecolor = $f5 ;assign alternate names for easier coding player0digit1 = temp1 player0digit2 = temp3 player1digit1 = temp5 player1digit2 = stack1 minikernel ;this is where the kernel JSRs ;first, set up pointers to the digits ldx #>scoretable lda #