Atariboy2600 Posted July 25, 2006 Share Posted July 25, 2006 (edited) After seeing the Tempest 2600 I dream of seeing some one heck it into a real arcade port so here some mockup screenshot I made from using the one screenshot of the origainl 2600 game. Can any here take up teh task? Edited July 25, 2006 by Atariboy2600 Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted July 25, 2006 Share Posted July 25, 2006 i tried to do hack of it,because being a fan the origam arcade and of course the jaguar version it needed to be done. however that didn't work out. I'm currently working on my game that I made forthe ti and porting it to 2600 which was done because tempest was neevr made for the Ti-99/4a it's simlar to tempest in way. 1 Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted July 25, 2006 Share Posted July 25, 2006 Here is the original attempt: http://www.atariage.com/forums/index.php?s...&hl=tempest Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted July 26, 2006 Author Share Posted July 26, 2006 Just in case here's more mockup levels (BTW was playing my Tempest 2000 CD soundtrack as I was making these pics). Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted July 27, 2006 Share Posted July 27, 2006 The main problem I see with the mockups is they would be easier to acheive in a real game if the center line was 2 'blocks' wide instead of one, as that means an easier-to-program mirrored playfield. Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 11, 2006 Author Share Posted October 11, 2006 Hum still I would love to see this still being made Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 11, 2006 Share Posted October 11, 2006 Impossible (without massive flicker) Sorry Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 12, 2006 Author Share Posted October 12, 2006 (edited) Impossible (without massive flicker) Sorry Then how come games like Beamrider or for that mater all Activision games almost never flickers? Edited October 12, 2006 by Atariboy2600 Quote Link to comment Share on other sites More sharing options...
supercat Posted October 13, 2006 Share Posted October 13, 2006 Then how come games like Beamrider or for that mater all Activision games almost never flickers? Activision programmers carefully work out their game designs to fit within the 2600's hardware capabilities. In Beamrider, the 'dotty' background is designed with different dots on different scan lines, and even at that it's still 'fixed'. Using some dots to loosely outline a Tempest board might work, but it would be a pretty iffy. A more interesting approach might be to use a larger-format cartridge such as 4A50, SuperCharger, or Chimera to implement an SDI-style kernel. Everything would flicker at 30Hz, but it would be possible to freely display half-resolution objects anywhere on the screen in three colors plus black. Quote Link to comment Share on other sites More sharing options...
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