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HSC8 Round 12: Electrician


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What's with the voting already? Get wiring in those toasters PRONTO :D

 

382,230 darn mice :x

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Top Sparkies:

Electrician

1st McKong 452607 12pts

2nd Deteacher 409632 11pts

3rd therealbountybob 382230 10pts

4th atariron82 168179 9pts

5th beamer320i 98077 8pts

6th bluecat 60201 7pts

7th Goochman 49366 6pts

8th innuendo 43364 5pts

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511,041!

 

Made it to the last building (on my last life.) I was able to extend the game just a little because I luckily grabbed an extra life at the beginning of the building. I think I finished half of it, but the spiders are just too fast.

:thumbsup:

I've had a couple of 370K goes, think I can finish the fast spiders building. Did finally get an extra life from a croc egg!

 

We'll put a HSC bonus point up for anyone finishing the game

:)

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Nice game, don't remember playing it before

 

317429

Yet you are already crusing my score icon_exclaim.gif

I'll put that right tonight ;)

 

No manual but there are good instructions in the extensive comments on atarimaia (link on 1st post) everyone :)

 

ELECTRICIAN Instructions:

 

OBJECT OF THE GAME:

 

The object of the game is to complete the wiring on all of the

floors in eight buildings, and gain as many kilowatt hours as you can.

 

GENERAL MOVEMENT:

 

Pushing the stick left or right will cause the electrician to walk

in that direction.

 

Pushing the stick diagonally up, and to the right or left, will

cause the electrician to jump in that direction.

 

Pushing the stick up will cause the electrician to climb up, if he

is at a ladder, otherwise he will reach up.

 

Pushing the stick down will cause the electrician to climb down, if

he is at a ladder, otherwise he will duck and reach down. If he ducks

for too long, he will get tired and stand up.

 

Pressing the button will cause him to leave wire for wiring on the

floors. On the ladder and in the basement, it does nothing.

 

HOW TO WIRE A BUILDING:

 

You must wire each floor of every building. To wire a floor you

must run a wire from the main red wire on one side of the building, to

the main red wire on the other side, as well as to all of the appliances

and lights on the floor above and below you. You can tell where the

lights and appliances are by the connectors in the floors and ceilings.

You will know that a floor is complete when the wires turn red, and the

lights in the room below you come on. When all of the rooms in a

building are done, the very top floor will light up, and a key will

appear at the bottom of the building.

 

TV's:

 

When you complete the wiring on a floor that has a TV on it, there

will be a flash, and a ghost TV will drop down through the floor and

head off to the left. If you can catch it before it gets away, you will

be awarded an extra electrician.

 

HOW TO GET FROM ONE BUILDING TO THE NEXT.

 

When you have completed one building, and are ready to go the next,

just pick up the key on the bottom floor, and you will enter the

basement. You will know which key you have by looking at the number

next to the key on the score panel. You must find your way through the

maze in the basement, until you see the building that matches your key.

You can identify the building you are at by looking next to the building

on the score panel.

 

Sometimes you need to take the boat through the water at the bottom

of the sewer. To catch a boat, simply climb down to the very bottom of

a ladder that leads to the water, and wait there for a boat heading in

the direction that you want to go. To get off a boat, push up on the

stick when you are at the ladder you want to climb out on. If you find

that you are going the wrong way, or there is a wall approaching that

will knock you off the boat, just reach up and grab one of the handholds

on the ceiling. When the boat reverses and floats back, pull down on

the stick and drop into the boat.

 

When you finally get to the building that you want, just climb up

the ladder to it, and you will enter it.

 

THE BAD GUYS:

 

WORMS;

 

Some of the buildings will have worms in them. The worms, having

nothing better to do, slither around. If they get to a green wire, they

will eat through it and continue on their way. If they encounter a red

(live) wire, they will be zapped. You will be able to walk right by

worms, and they won't get in your way. There is no way for you to stop

a worm, but you can stun it by jumping on its head.

 

MICE;

 

Some of the buildings will have mice. The mice just walk around.

They, like the worms, will eat green wires and be zapped by red wires.

However, mice will get in your way. If a mouse bumps into you, it will

push you along. You can jump over mice. If you get tired of being

pushed around by mice, take heart! You can sneak up behind a mouse and

give it a swift boot. It will commence to fly through the air until it

hits something (a red wire if you're lucky).

 

SPIDERS;

 

Some of the buildings will have spiders. The spiders hop around.

The spiders also eat green wires and are zapped by red wires. Be very

careful around the spiders, for they are poisonous. If you touch a

spider, it will kill you. If you are careful and agile, you can learn

to jump over spiders.

 

SPARK;

 

The spark is a power surge that comes along the wires every so

often. If it reaches a gap, it dies out. You will perish if it hits

you. You can duck and let it go over your head.

 

BATS;

 

The bats fly around in the buildings and get in the way. If a bat

grabs you, it will pick you up and drop you somewhere else in the

building.

 

ALLIGATORS;

 

The alligators roam the basements. Their bite is deadly. You can

stun an alligator by jumping on its back. However, every time you stun

an alligator, it starts to move faster than before. Alligators will lay

eggs once in a while. You can hatch an egg by shining your light on it

from the left. When you shine your light on it, one of three things

will happen: it might hatch into a creature that will chase after you,

it might hatch into an "L" which will float in the air for a short time

before disappearing, and which, if you grab it before it disappears,

will give you an extra electrician, or it might hatch into a purple

bonus egg. If you walk over this egg, you will get bonus kilowatt

hours.

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Thanks for that Mr Fish :thumbsup:

 

Latest table:

Electrician

1st Deteacher 511041 12pts

2nd McKong 452607 11pts

3rd therealbountybob 382230 10pts

4th atariron82 168179 9pts

5th beamer320i 98077 8pts

6th bluecat 60201 7pts

7th Goochman 49366 6pts

8th roadrunner 45226 5pts

9th innuendo 43364 4pts

 

Voting for next round open :!:

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Thanks for that Mr Fish :thumbsup:

 

Latest table:

Electrician

1st Deteacher 511041 12pts

2nd McKong 452607 11pts

3rd therealbountybob 382230 10pts

4th atariron82 168179 9pts

5th beamer320i 98077 8pts

6th bluecat 60201 7pts

7th Goochman 49366 6pts

8th roadrunner 45226 5pts

9th innuendo 43364 4pts

 

Voting for next round open icon_exclaim.gif

No problem RBB. Maybe it will help boost your score, or your opponents... ;)

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Mr. Fish posted the directions. Allow me to post the scoring (as much as I could figure, anyway.)

 

Scoring in buildings:

 

Laying a piece of wire: 2 pts.

Frying a snake/mouse/spider: 10 pts.

Kicking a mouse: 20 pts.

Lighting up a floor: 500 pts.

Exiting a building: Whatever is left on the bonus timer.

 

Scoring in Basement:

 

Picking up a purple alligator egg: 300 pts.

Entering next building: Whatever is left on the bonus timer.

 

Regarding the bonus timer, I think there are multipliers in effect for exiting and entering buildings. Otherwise, I can't see how scoring 500K would be possible. I'll see if I can figure out how the bonus timer scores work later on.

 

EDIT: I was right about the multipliers. Your bonus timer score is multiplied by the number building you are entering or leaving (not the actual building number.) If building 5 is the 3rd building you are entering, you will get the bonus times 3. I hope that makes sense. :)

Edited by Deteacher
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Got a bit further but still falling off too much (being pushed off by the mice onto a spark gave me a wry smile) 417,979

 

I though I was getting the odd extra life for the hatched eggs as the noise sounded, but I wasn't grabbing it quickly enough - not sure then if there's time to run away if it is a flyer ;)

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Did a little better, completing 4 houses at least. House #6(5 for me) was near impossible to complete. The bats(which I hate :x ), are constantly in the way and hinder the dutiful Electrician in every possible way, be it catching the TV-bonus life or even simply trying to avoid the 'Spark'. I lost 7 lives, the last one as he finished wiring the last floor, only to be snatched up and dropped off the edge by..you guessed it--Mr. Bat(rats!! :? ).

 

Deteacher, how are you able to "figure" anything in the way of scoring in this game? Strangely, there is no way to know what anything is worth or how well you are doing until the final tally(game over screen). Bonus Timer? Would that be the spinning Power Meter dials, which have no obvious numerical value? If you got your hands on an orig manual, it might clear up many of the scoring mysteries.

 

Latest go:

 

203,327

 

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Deteacher, how are you able to "figure" anything in the way of scoring in this game? Strangely, there is no way to know what anything is worth or how well you are doing until the final tally(game over screen). Bonus Timer? Would that be the spinning Power Meter dials, which have no obvious numerical value? If you got your hands on an orig manual, it might clear up many of the scoring mysteries.

 

 

Yes, the top row of meters (KWH) is your overall score and the "battery level" is the bonus timer. If the battery meter runs out completely, you start losing points off your score at the same rate the bonus timer was running.

 

Each dial has 10 positions. I started by laying one piece of wire, then went back to the title screen. It showed my score: 000002. I watched the meters as I completed certain tasks and was able to figure the scoring by watching the meters. My scoring table is accurate, to the best of my ability. :)

Edited by Deteacher
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Latest table:

Electrician

1st Deteacher 511041 12pts

2nd McKong 505915 11pts

3rd therealbountybob 417979 10pts

4th atariron82 203327 9pts

5th beamer320i 98077 8pts

6th Fres 67450 7pts

7th bluecat 60201 6pts

8th Goochman 49366 5pts

9th roadrunner 45226 4pts

10th innuendo 43364 3pts

 

Vote for the next round here :!:

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Deteacher, how are you able to "figure" anything in the way of scoring in this game? Strangely, there is no way to know what anything is worth or how well you are doing until the final tally(game over screen). Bonus Timer? Would that be the spinning Power Meter dials, which have no obvious numerical value? If you got your hands on an orig manual, it might clear up many of the scoring mysteries.

 

 

Yes, the top row of meters (KWH) is your overall score and the "battery level" is the bonus timer. If the battery meter runs out completely, you start losing points off your score at the same rate the bonus timer was running.

 

Each dial has 10 positions. I started by laying one piece of wire, then went back to the title screen. It showed my score: 000002. I watched the meters as I completed certain tasks and was able to figure the scoring by watching the meters. My scoring table is accurate, to the best of my ability. :)

 

Calibrating the dials was rather ingenious! You must have put a heck of alot of time in determining each point value :thumbsup: .

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