+Gemintronic Posted May 17, 2013 Share Posted May 17, 2013 I know there are commented disassemlies of the Super Mario Bros source out there. Another route would be a partial re-write to C and recompile via cc65. Quote Link to comment Share on other sites More sharing options...
fibrewire Posted May 18, 2013 Share Posted May 18, 2013 (edited) here ya go SMB-v0.07.atr Edited May 18, 2013 by fibrewire Quote Link to comment Share on other sites More sharing options...
8bit-guy Posted May 18, 2013 Share Posted May 18, 2013 is anybody working on a playable SMB game? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 18, 2013 Share Posted May 18, 2013 is anybody working on a playable SMB game? I don't think anyone is currently working on one. A Mario 3 clone was being done from scratch, formerly by the gentleman who started this thread: Super Mario 3 PAL.atr [Note: hit <RESET> to skip to next level during demo] There were also a couple of demos done which used SMB to demonstrate certain graphic technics, although these were never intended to be SMB projects per se. P/M graphics multiplexer demo: Super Mario (Probe).xex PAL Blending demo: Super Mario (PAL-Blending)PAL.xex Quote Link to comment Share on other sites More sharing options...
Xuel Posted May 18, 2013 Share Posted May 18, 2013 I just put up the latest version of the PAL Blending demo with slightly better blending for the brownish brick color. github download (Click on "Raw") Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 18, 2013 Share Posted May 18, 2013 (edited) There were also a couple of demos done which used SMB to demonstrate certain graphic technics, although these were never intended to be SMB projects per se. Spelling error. I meant techniques or course. Can't go back and edit at this point... Edited May 18, 2013 by MrFish Quote Link to comment Share on other sites More sharing options...
8bit-guy Posted May 18, 2013 Share Posted May 18, 2013 I just put up the latest version of the PAL Blending demo with slightly better blending for the brownish brick color. github download (Click on "Raw") great Quote Link to comment Share on other sites More sharing options...
fibrewire Posted July 16, 2016 Share Posted July 16, 2016 I think the technique used in Super Mario Bros Deluxe on the gameboy color might be a good fit for playing this game on the Atari 800 in the same way gtia blast is https://m.youtube.com/watch?v=c6Bm_jexH0I Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.