Ignorama Posted August 2, 2013 Share Posted August 2, 2013 I want Super Pro Microsurgeon. Microsurgeon is great, but its too slow for me and I am sure you can improve the game in many ways. And again: The Intellivision desperately needs a new Racing Franchise, I would like to see a 1st Person Racer and I am sure its possible Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted August 2, 2013 Share Posted August 2, 2013 (edited) WormRider: Felton Pinkerton's Revenge! Fly in a hover tractor along beams of light defending stalks of genetically modified future-corn against an onslaught of robot space insects. Edited August 2, 2013 by JasonlikesINTV 1 Quote Link to comment Share on other sites More sharing options...
retrorussell Posted August 4, 2013 Share Posted August 4, 2013 An Advanced D&D: Cloudy Mountain update/sequel would be great. 1 Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted August 4, 2013 Share Posted August 4, 2013 Advanced Advanced D&D? 1 Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted August 4, 2013 Share Posted August 4, 2013 Advanced Advanced D&D? That would be Super Pro Advanced D&D, silly. 1 Quote Link to comment Share on other sites More sharing options...
8th lutz Posted August 4, 2013 Share Posted August 4, 2013 Kung fu Master Ikari Warriors Rampage Xenophobe Double Dragon Klax Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted August 4, 2013 Share Posted August 4, 2013 That would be Super Pro Advanced D&D, silly. Steve nailed it. Quote Link to comment Share on other sites More sharing options...
Intymike Posted August 4, 2013 Share Posted August 4, 2013 That would be Super Pro Advanced D&D, silly. The adventure for the pro! Quote Link to comment Share on other sites More sharing options...
mr_intv Posted August 28, 2013 Author Share Posted August 28, 2013 How about Super Pro Sea Battle! I love Sea Battle and a 1 player mode would be great. 4 Quote Link to comment Share on other sites More sharing options...
retrorussell Posted August 28, 2013 Share Posted August 28, 2013 Missile Command Marble Madness Quote Link to comment Share on other sites More sharing options...
Ignorama Posted August 28, 2013 Share Posted August 28, 2013 Any kind of fighting game, there is a HUUUUUGE gap. But please with a special controller layout. I made a pic of the controller (I am no artist ). If you hold it this way, you have a pretty normal gamepad, awesome for fighting games (and also some Jump and Runs could use this layout, because its complicated if the direction-disk is under the buttons). Just use the buttons 3 and 6 for actions, maybe use some other buttons for special moves or stuff like that. Important: Whats normally "up" in games must be "right" in this case, because you hold the controller in a different way. I think its really doable. Maybe a game like Street Fighter, or a brawler like Final Fight. I really miss a game like that 1 Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted August 28, 2013 Share Posted August 28, 2013 (edited) Any kind of fighting game, there is a HUUUUUGE gap. But please with a special controller layout. I made a pic of the controller (I am no artist ). If you hold it this way, you have a pretty normal gamepad, awesome for fighting games (and also some Jump and Runs could use this layout, because its complicated if the direction-disk is under the buttons). Just use the buttons 3 and 6 for actions, maybe use some other buttons for special moves or stuff like that. Important: Whats normally "up" in games must be "right" in this case, because you hold the controller in a different way. I think its really doable. Maybe a game like Street Fighter, or a brawler like Final Fight. I really miss a game like that It's a cool idea, but... The trouble is that you can't use disc and keypad at the same time. Night Stalker is the example that immediately springs to mind. You could use the keypad on the other controller, as some do for games like Night Stalker. If you don't need to have simultaneous use of both, then it can work, but I think it may not be what you're dreaming of. Edited August 28, 2013 by intvsteve Quote Link to comment Share on other sites More sharing options...
bikeguychicago Posted August 28, 2013 Share Posted August 28, 2013 (edited) That would be Super Pro Advanced D&D, silly. Wouldn't it be 'SUPER PRO ADVANCED DUNGEONS & DRAGONS CARTRIDGE' with the casing TSR demanded? Of course, you probably wouldn't be able to fit the 'SUPER PRO' part on the title screen because of it. Edited August 28, 2013 by bikeguychicago 1 Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted August 28, 2013 Share Posted August 28, 2013 (edited) Wouldn't it be 'SUPER PRO ADVANCED DUNGEONS & DRAGONS CARTRIDGE' with the casing TSR demanded? Of course, you probably wouldn't be able to fit the 'SUPER PRO' part on the title screen because of it. You are quite right. :bow: Luckily, this forum is for the Intellivision - an actual 16-bit system! Otherwise, with this post I would have rolled my post count over from 255 to 0. Edited August 28, 2013 by intvsteve 1 Quote Link to comment Share on other sites More sharing options...
Ignorama Posted August 28, 2013 Share Posted August 28, 2013 @ Steve Are you sure with the keypad and disc? Its not the keypad, but in Stadium Mud Buggies you can accelerate and steer at the same time. If you are right its pretty bad, I never paid attention to that. But then maybe use the side buttons, because they are working when you use the disk Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted August 28, 2013 Share Posted August 28, 2013 @ Ignorama I'm positive of this. The controllers produce an 8-bit encoded value describing the 'state' of the controller inputs. The sound chip has two 8-bit digital I/O ports, IIRC, and these are used for controller input. Years ago I determined the bit patterns produced by the controllers for a project, and noticed the disc and keypad share data lines. In fact, many two-key combinations produce signals identical to directions on the disc. For example, 1 and 6 pressed together produce the same output as one of the disc directions, as to 3 and 4, and many others. I remember noticing this as a kid. I don't have the specific values on hand at the moment. The action buttons specifically NEVER use the same bits to produce their signals, so you can determine both disc and action key state simultaneously. I'm positive William Moeller, Carl Mueller, Jr., Joe Zbiciak, Joe Fisher, and others can describe it better than I can. Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted August 28, 2013 Share Posted August 28, 2013 When testing D2K Arcade, I kept having the game 'freeze'. The problem was, that I am the type of player that was really quick on the fire button when climbing a ladder....when a barrel was coming close, I would press the fire button before finishing climbing, and consequently had the 'up' pushed on the disc at the same time I pressed 'fire' which was interpreted as the 'pause' button. Carl when playing never did this. He never encountered it, and it was a non-issue. However, I had him use a different fire button so it didn't happen. Quote Link to comment Share on other sites More sharing options...
Ignorama Posted August 28, 2013 Share Posted August 28, 2013 @ Steve Thank you for sharing your knowledge, very tricky console But in that case you can actually use the side buttons. Its a bit complicated, but you can push them with your right pointer. Or even better: We spread the Arcade Stick. If there is a HUGE userbase which uses the stick completely new games are possible Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted August 29, 2013 Share Posted August 29, 2013 @ Ignorama I'm positive of this. The controllers produce an 8-bit encoded value describing the 'state' of the controller inputs. The sound chip has two 8-bit digital I/O ports, IIRC, and these are used for controller input. Years ago I determined the bit patterns produced by the controllers for a project, and noticed the disc and keypad share data lines. In fact, many two-key combinations produce signals identical to directions on the disc. For example, 1 and 6 pressed together produce the same output as one of the disc directions, as to 3 and 4, and many others. I remember noticing this as a kid. I don't have the specific values on hand at the moment. The action buttons specifically NEVER use the same bits to produce their signals, so you can determine both disc and action key state simultaneously. I'm positive William Moeller, Carl Mueller, Jr., Joe Zbiciak, Joe Fisher, and others can describe it better than I can. Your explanation is close enough. The design of the Intellivision hand-controller assumes that you either use it for key input (numbers, commands, etc.) using the keypad, or for action control (e.g., run and jump/shoot), using the disc and action buttons. Even the ergonomics of the device seem to reinforce this. dZ. Quote Link to comment Share on other sites More sharing options...
retrorussell Posted August 30, 2013 Share Posted August 30, 2013 A better Electric Company game that better reflects the show would be all right. Not just Paul the Gorilla, but like Easy Reader, Fargo North decoder, J. Arthur Crank, Jennifer of the Jungle, the cranky director, etc. Quote Link to comment Share on other sites More sharing options...
Ignorama Posted August 30, 2013 Share Posted August 30, 2013 And because I cant say it often enough: A new racing game! Quote Link to comment Share on other sites More sharing options...
Britishcar Posted August 31, 2013 Share Posted August 31, 2013 Choplifter... Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted August 31, 2013 Share Posted August 31, 2013 Choplifter... http://www.intellivision.us/intvgames/chop/chop.php Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted August 31, 2013 Share Posted August 31, 2013 http://www.intellivision.us/intvgames/chop/chop.php The problem is that was a VERY limited and restricted game...which is too bad, cause Choplifter is one of my all time favorite classic games and I'd like to try it out on the INTV and see how it does. Quote Link to comment Share on other sites More sharing options...
retrorussell Posted September 1, 2013 Share Posted September 1, 2013 Though it would probably take too much memory, making some sort of Mario Paint-ish game where you could make a short animation, make your own music to it, and make little word balloons for your characters would be cool, but like I said, too much memory. Quote Link to comment Share on other sites More sharing options...
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