YANDMAN Posted February 25, 2014 Share Posted February 25, 2014 wow awesome job, Cant wait to get these ten hours of work out the way to go try this. 1 Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted March 1, 2014 Author Share Posted March 1, 2014 Bug fixes for the demo: Ramp Level • Mario shouldn't get stuck in girders any more. • Overlapping barrels shouldn't sneak through the hammer any more. • Increased barrel spawn timer to make the level a little easier. • Moved hammer up and right on top level so you can't grab it from the level below and you can jump straight up and get it. • Fixed Mario jumping bug that would kill Mario after 5 jumps in a row. Cement Pie Level • Kong has less separation anxiety! • Fixed ghosting of the tops of fireballs. Elevator Level • Mario won't "fall" through girders on Elevator Level. DK23Arcade2600.bin 1 Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted March 1, 2014 Share Posted March 1, 2014 Looks good! A "falling" sound on the girder screen when Kong takes the dive would be a nice touch. It gets oddly silent. But other than that, I love it. Quote Link to comment Share on other sites More sharing options...
zodiacprime Posted March 2, 2014 Share Posted March 2, 2014 Ok, was finally able to throw this on the Harmony and give it a spin (latest build). Holy s#¡^! Nice job!! This is like an 8-bit dream come true. Keep up the fantastic work. Couple of observations: - Collisions with pie/cement seem a tad unfair - Any chance that you could speed up Mario just a little bit? Minor, but he felt just a little slow going up the ladders. I absolutely loved the challenge. It felt like it starts at about the 2nd or 3rd round of the arcade game. Again, great job on this. I can't stop playing. Fantastic! 2 Quote Link to comment Share on other sites More sharing options...
Brian O Posted March 2, 2014 Share Posted March 2, 2014 Looks and plays amazing. One request: After you die for the last time, can you have the game restart when the fire button is pressed? Nice job. -B 2 Quote Link to comment Share on other sites More sharing options...
WildBillTX Posted March 2, 2014 Share Posted March 2, 2014 (edited) WOW, Great job! I'm impressed you did this all in basic yet have all the important stuff in. About the only glitching I'm seeing using Stella 3.9.3 is with Kong disappearing now and then. Only gripes: I also think its hard on the first level, and the collision detection of Mario with barrels, pies, fireballs etc is still too sensitive. When you get around to adding options, I'd like to have a choice between the American and Japanese order of levels. Edited March 2, 2014 by WildBillTX Quote Link to comment Share on other sites More sharing options...
iesposta Posted March 2, 2014 Share Posted March 2, 2014 WOW, Great job! I'm impressed you did this all in basic yet have all the important stuff in. About the only glitching I'm seeing using Stella 3.9.3 is Kong disappearing now and then. Only gripes: I also think its hard on the first level, and the collision detection of Mario with barrels, pies, fireballs etc is still too sensitive. When you get around to adding options, I'd like to have a choice between the American and Japanese order of levels. Try this latest one: http://atariage.com/forums/topic/222281-dk-arcade-2600-playable-demo/?p=2939127 The barrels appear a bit less frequently, collision with just the center of the player is back on. I'm also asking for a bit more forgiving collision detection on levels other than one. The American/Japanese order option is done, just not in this demo. Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted March 2, 2014 Author Share Posted March 2, 2014 Thanks for all the suggestions - will try to get them in the final release. Here's the score to beat: Quote Link to comment Share on other sites More sharing options...
Brian O Posted March 2, 2014 Share Posted March 2, 2014 You should put a kill screen on level 22 -B 1 Quote Link to comment Share on other sites More sharing options...
Brian O Posted March 2, 2014 Share Posted March 2, 2014 Just got 13,200. This game is not easy. Quote Link to comment Share on other sites More sharing options...
Brian O Posted March 3, 2014 Share Posted March 3, 2014 Getting closer... Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted March 3, 2014 Share Posted March 3, 2014 OK one more minor bug. Jump "score" sound is not always played when jumping over cement pies. Quote Link to comment Share on other sites More sharing options...
Brian O Posted March 3, 2014 Share Posted March 3, 2014 OK, that's all for tonight. -B 1 Quote Link to comment Share on other sites More sharing options...
+Ripdubski Posted March 3, 2014 Share Posted March 3, 2014 Nce work! 1 Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted March 3, 2014 Author Share Posted March 3, 2014 OK one more minor bug. Jump "score" sound is not always played when jumping over cement pies. Unfortunately there's no quick and easy way to check for copies of the cement pie sprite under Mario while he's jumping... Jumping over the leftmost pie will usually register. Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted March 3, 2014 Author Share Posted March 3, 2014 OK, that's all for tonight. -B Dethroned already - nice score! Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted March 3, 2014 Share Posted March 3, 2014 Unfortunately there's no quick and easy way to check for copies of the cement pie sprite under Mario while he's jumping... Jumping over the leftmost pie will usually register. Yeah I kinda figured it was a sprite copy issue but thought i'd mention it anyway. Also, it's a 'no' for being able to climb broken ladders? Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted March 3, 2014 Author Share Posted March 3, 2014 Yeah I kinda figured it was a sprite copy issue but thought i'd mention it anyway. Also, it's a 'no' for being able to climb broken ladders? The broken ladders aren't tall enough to let barrels run underneath you. And the way climbing is set up, Mario would stand on top of the broken ladder, and jumping would cause him to fall off and die... So if you've got multiple close-grouped barrels coming at you, the new strategy is to backtrack and hope some of them go down ladders before they get to you. Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted March 3, 2014 Share Posted March 3, 2014 fair enough. not a big deal overall. can't wait for the cart version. 1 Quote Link to comment Share on other sites More sharing options...
retrogoober Posted March 3, 2014 Share Posted March 3, 2014 BEAUTIFUL - any word on cart version? Thank you for your work! Quote Link to comment Share on other sites More sharing options...
gorfcadet Posted March 4, 2014 Share Posted March 4, 2014 Yes, I would love a cart of this. If you start a list, please put me on it. Quote Link to comment Share on other sites More sharing options...
Atari Punk 78 Posted March 4, 2014 Share Posted March 4, 2014 Same here. Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted March 4, 2014 Author Share Posted March 4, 2014 BEAUTIFUL - any word on cart version? Thank you for your work! Thanks! We haven't talked to Al about this yet, and we're hoping he's recovered from the whole Princess Rescue debacle. It will make out on cart one way or another! Quote Link to comment Share on other sites More sharing options...
+save2600 Posted March 4, 2014 Share Posted March 4, 2014 Thanks! We haven't talked to Al about this yet, and we're hoping he's recovered from the whole Princess Rescue debacle. It will make out on cart one way or another! Hozer to the rescue! Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted March 7, 2014 Author Share Posted March 7, 2014 OK, that's all for tonight. -B New high score for you to beat. (The prizes on the Elevator Level give you the most points...) Quote Link to comment Share on other sites More sharing options...
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