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Season 5 - The New HSC - Week 14 = Mr. Do!'s Castle


S.BAZ

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Seriously, while Parker Brothers did some pretty good games for the Atari 2600, THIS was definitely not one of them! I mean it's next to impossible to defeat the unicorns!

 

I was really frustrated with it at first, but now I feel like I've gotten a lot more comfortable with the game. The hardest part about defeating the Unicorns is how pixel perfect you have to be to knock down a brick. A hair too close and it won't do anything, and that can really mess you up in a close chase.

 

Not the best I've played on Atari, but I'd be lying if I said its addictive nature hasn't trapped me in its snares.

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I wasn't sure if I'd be back to keep participating in the high score club after my first week last week, but I figured what the hey, I'll give it a go! I had never played the Atari 2600 port of Mr. Do!'s Castle before tonight and at first it was a little frustrating, since I'm used to the arcade version on my multicade that allows you to kill enemies by either bashing them with the mallet or dropping blocks on them, and the only way to take them out (for good) in the Atari 2600 port is to drop a block on them. That completely altered the dynamics of the game and turned it into more of a puzzle game all about trying to lure the enemies into traps, which took a bit of getting used to. The first half a dozen or so times I played it I couldn't even get past the first level, but after a bit of practice I got the hang of it and achieved what I feel like is a pretty respectable score. Once I got a feel for the game I actually enjoyed the change of game style from the arcade version a lot, and I'd definitely pick up a physical copy of Mr. Do!'s Castle for the 2600 if I ever stumble across one at a good price. :)

 

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That completely altered the dynamics of the game and turned it into more of a puzzle game all about trying to lure the enemies into traps, which took a bit of getting used to. The first half a dozen or so times I played it I couldn't even get past the first level, but after a bit of practice I got the hang of it and achieved what I feel like is a pretty respectable score. Once I got a feel for the game I actually enjoyed the change of game style from the arcade version a lot, and I'd definitely pick up a physical copy of Mr. Do!'s Castle for the 2600 if I ever stumble across one at a good price. :)

 

 

Oh dang, I've been usurped twice now! Maybe I can sit down before Sunday night and try to reclaim my place :twisted:

 

And I definitely feel that sentiment, when I first tried Mr. Do's Castle I approached it like an action game, trying to take out the unicorns as aggressively as possible while bashing every block I could. But it definitely is much more of a puzzle game; there's a lot of strategy involved in not only luring the unicorns into traps, but in deciding which bricks to bash and when. It's tempting to have a scorched earth policy and break all the blocks on your way up the castle, but then you'll quickly find yourself without an escape route as the unicorns close in!

 

It reminds me of Amidar, in a way, where the AI seems unbeatable until you really get a grasp on how they work, and then how to systematically avoid and outwit the enemies.

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