Retrospect Posted February 2, 2017 Author Share Posted February 2, 2017 The original , properly documented code for Eric In Monsterland has been accidentally deleted, I have the source for it undocumented and it's hard to make out the enemy attributes , so I may need to do a re-write. Graphics may be slightly different in next revision 7. Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted February 2, 2017 Share Posted February 2, 2017 Oh damn.. I am sorry for the hard work you have to add on this 1 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 3, 2017 Share Posted February 3, 2017 The original , properly documented code for Eric In Monsterland has been accidentally deleted, I have the source for it undocumented and it's hard to make out the enemy attributes , so I may need to do a re-write. Graphics may be slightly different in next revision 7. DOH! 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 3, 2017 Author Share Posted February 3, 2017 It's okay, the game has already had about five re-writes. Every time I do it, I tidy the code up, make improvements. 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 11, 2017 Share Posted February 11, 2017 Wowza!!! Impressive stuff, man! Sucks about your source code... I have been there. Hell, I'm partially there now with Jedi Gauntlet, as my most recent code is missing. I still have the demo code though, so I only lost a few hours. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 16, 2017 Author Share Posted April 16, 2017 Yet another re-write, this was due to memory concerns, so some stuff has been taken out ... I'll post more progress later. The death-noise isn't gonna be in there on official release. This is the first few screens. 5 Quote Link to comment Share on other sites More sharing options...
RXB Posted April 16, 2017 Share Posted April 16, 2017 Cool! Nice game is it in XB? 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 16, 2017 Author Share Posted April 16, 2017 (edited) Cool! Nice game is it in XB? Thanks Rich. Yeah it's in XB , using Harry's XB256 extensions and then compiled. Edited April 16, 2017 by Retrospect 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 16, 2017 Share Posted April 16, 2017 I love the attention to detail. For example, Eric's cap tip goes down when on the up phase of a jump, then up on the down phase as expected. Nice touch 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 16, 2017 Share Posted April 16, 2017 Duuuuuuude.... sooooooooo impressed by this game!!!!!! 1 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted April 16, 2017 Share Posted April 16, 2017 Oh wow... better than previous versions ! I really like this game ! Details are very nice. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 17, 2017 Author Share Posted April 17, 2017 Thanks guys. Here's another video showing more progress, one or two more enemies on certain screens, still rooms for loads more and a few more screens yet. The sounds are temporary till i fine-tune them a little. 4 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 17, 2017 Share Posted April 17, 2017 It's just beautiful... what a slick little platformer!!! 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 18, 2017 Author Share Posted April 18, 2017 MONSTER.zip Here's an 8-screen demo of the game so far. All control is with Joystick 1, you won't need to be near the keyboard again until you quit. Pushing up starts the game ... Eric can jump back and forwards, walk back, forwards, and pushing down makes him crouch. Note: The edges of the ditches don't really support Eric's weight. He's only an Elf but grass vs elf is a no-brainer. If you're near the edge, either back up a little or jump quick and don't try crouching! Screen eight contains a gang of wasps that I personally cannot get past. The game will lock up once you are past them, but can anyone playtest this and confirm if they got past the wasps? 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 20, 2017 Author Share Posted April 20, 2017 Thanks to all for the appreciative comments , I'm enjoying this project more than I have others. More done on game tonight New intro sounds, more monsters in some screens, screen 9 done. 9 screen playable demo here, uses Extended Basic & 32K (although written using XB256 you won't need that to play it) ERICDEMO.zip 3 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 20, 2017 Share Posted April 20, 2017 Looking real good! How many screens are you planning on having? 1 Quote Link to comment Share on other sites More sharing options...
senior_falcon Posted April 20, 2017 Share Posted April 20, 2017 Very nice! The parallax scroll is a really nice touch. Good to see some of the capabilities of XB256 being used. 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 20, 2017 Author Share Posted April 20, 2017 Looking real good! How many screens are you planning on having? I might get 11 if I'm lucky but every now and then I spot code that can be Subroutined and compacted in some way so there may be more in the end Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 20, 2017 Author Share Posted April 20, 2017 Very nice! The parallax scroll is a really nice touch. Good to see some of the capabilities of XB256 being used. Thanks Senior Falcon. Yeah the XB256 is brilliant and needs to be used more often. I've really enjoyed using it, gives things a new edge. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 20, 2017 Author Share Posted April 20, 2017 It's just beautiful... what a slick little platformer!!! Cheers Owen. Hey speaking of platforms, I've still not worked out a feasible way to get Eric to jump onto another actual platform, as it is the game is still using the Castle Conquer "engine" There's another one planned after this though, "Eric goes to Egypt" ... I think by then I will re-write the code and somehow do platforms. Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted April 20, 2017 Share Posted April 20, 2017 I really like this one! 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 20, 2017 Author Share Posted April 20, 2017 I really like this one! Thanks Ksarul. Yeah it's coming along nicely now. I've just put a graveyard screen in, with a ghost and spider. That's the tenth screen. So I should be about right for 11 screens, 11 being the final one - with the fair maiden to rescue. (you know, these games never did show exactly HOW the hero got the girl back home, I'm guessing they were rescued and the hero rang a taxi.) Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 20, 2017 Share Posted April 20, 2017 More like released a messenger pigeon Actually that might make a nice finale splash animation! Eric releases a pigeon, and shortly thereafter a carriage rolls in and spirits a lovers away 2 Quote Link to comment Share on other sites More sharing options...
Airshack Posted April 20, 2017 Share Posted April 20, 2017 (edited) Thanks Senior Falcon. Yeah the XB256 is brilliant and needs to be used more often. I've really enjoyed using it, gives things a new edge.What a wonderful game you've created here! Well done sir. As for your comment regarding XB256 -- yes! XB256 IS BRILLIANT AND NEEDS TO BE USED MORE OFTEN! It is no longer mandatory to climb Mount Assembler in order to write good graphics based games on the TI! Sent from my iPhone using Tapatalk Edited April 20, 2017 by Airshack 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted April 21, 2017 Author Share Posted April 21, 2017 Okay - I'd say this is releasable, it's certainly playable. Here's Eric In Monsterland. There's a FIAD file and an EA5 (Editor Assembler opt.5) file. Use Joystick 1, directions are jump back, jump forward, jump up, walk right, walk left and crouch! Push up to start game. ERIC.zip << Fiad file ea5.zip << EA5 file Needs 32K and Extended Basic. Doesn't need anything else. 2 Quote Link to comment Share on other sites More sharing options...
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