+CGrey Posted February 3, 2017 Share Posted February 3, 2017 A short text adventure, not too serious. It uses an advanced version of the one key system that was in Valley Of Treasures, with containers you can open,close and put things in. It's pretty good for 10k of basic. There's a few interesting "puzzles" in this one. an_unusual_dream.zip 1 Quote Link to comment Share on other sites More sharing options...
2600problems Posted May 13, 2017 Share Posted May 13, 2017 how did you make this? what code did you use and how did you implement it? Quote Link to comment Share on other sites More sharing options...
polyex Posted May 13, 2017 Share Posted May 13, 2017 how did you make this? what code did you use and how did you implement it? I think he said he wrote in Applesoft Basic. Quote Link to comment Share on other sites More sharing options...
2600problems Posted May 14, 2017 Share Posted May 14, 2017 would it be possible to send me a code example. i've wanted to write my own text adventure for years, but most methods (inform 7 in particular) are too hard to understand or use Quote Link to comment Share on other sites More sharing options...
Bloodnose Posted May 14, 2017 Share Posted May 14, 2017 I'd like to be able to type commands. Like type 'f' and hit TAB to display all options that begin with 'f', then 'fo' would display 'forward'. Cycling is nice to see all possible options, but would also like to cycle backwards -- not always forward. 1 Quote Link to comment Share on other sites More sharing options...
2600problems Posted May 14, 2017 Share Posted May 14, 2017 I am somewhat saddened that there is no traditional parser 1 Quote Link to comment Share on other sites More sharing options...
MarkO Posted May 19, 2017 Share Posted May 19, 2017 I'd like to be able to type commands. Like type 'f' and hit TAB to display all options that begin with 'f', then 'fo' would display 'forward'. Cycling is nice to see all possible options, but would also like to cycle backwards -- not always forward. Use the Shift Key to change the Cycle Direction?? Left and Right Arrows??? MarkO Quote Link to comment Share on other sites More sharing options...
2600problems Posted May 27, 2017 Share Posted May 27, 2017 still waiting on the source code Quote Link to comment Share on other sites More sharing options...
+CGrey Posted May 30, 2017 Author Share Posted May 30, 2017 The basic code here hard to explain - 9000-9010 is the list of actions, which uses A as a variable. 9100-9115 is the objects. 9100 datame,1,1,0,0 - this is object #1 or the player location first 1 is the room location, second number is 1=untakable 0=takable third number is the object it is inside or being carried by. if the player is carrying it the value will be 1 if it is 0, it is not carried or in container last number 0=not a container or surface 1=open container 2=closed 3=surface (can put things 'on' it.) 9200-9219 room titles and linkers for north,south,east,west,up, and down. Quote Link to comment Share on other sites More sharing options...
2600problems Posted May 30, 2017 Share Posted May 30, 2017 if you have a text version of the code, i'd be grateful Quote Link to comment Share on other sites More sharing options...
2600problems Posted June 10, 2017 Share Posted June 10, 2017 you can send me a text file of the code right? Quote Link to comment Share on other sites More sharing options...
+CGrey Posted June 12, 2017 Author Share Posted June 12, 2017 The basic listing is available! an_unusual_dream_listing.txt Quote Link to comment Share on other sites More sharing options...
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