+atari2600land Posted September 5, 2017 Share Posted September 5, 2017 I have quite the job ahead of me. I want to make a game like Oranges for the 2600, but I thought what could I do? The Atari 2600 only has two sprites. Then I thought about the missiles. So if I have Player 1, missile 1 and the ball all be french fries standing straight up, it would sort of work. How would I do a multisprite kernel-type thing in assembly? Anyway, before even I get that started, I have run into a problem. There are five black pixels at the bottom left-hand side of the screen. Why are they there? Is there a way to get rid of or mask them? I would have liked to use the golden arches logo, but I couldn't. I had to do this, even the animated show Beavis and Butthead used the golden arches logo flipped upside down. Oh well. frenchfries1.bin frenchfries1.asm Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 5, 2017 Author Share Posted September 5, 2017 OK, figured out it's Player1 that is the black dots. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 6, 2017 Author Share Posted September 6, 2017 Made the guy smaller. French fry shows up but doesn't move. "Boy, they weren't kidding when they said 'One large fry.' It's as big as I am!" frenchfries1a.bin frenchfries1a.asm Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 6, 2017 Author Share Posted September 6, 2017 I need help with missiles. Specifically, in the code, where do I turn them on and off? I know how to turn them on and off but I don't know where in the code I should do that. Missile 1 is going to be a French fry so I need to cut it down to size instead of having it take up the whole amount of space where the player can move. I want the missile1 to be 10 scanlines high, but I am clueless. Help me! frenchfries2.asm Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 8, 2017 Author Share Posted September 8, 2017 I got missile 1 and the ball working! Now the guy has more fries to dodge. But they're not deadly yet. There's still a whole bunch of stuff I have to do to even make this resemble a game. I have a little under 1,000 bytes left, though. Can I do it? frenchfries4.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 9, 2017 Author Share Posted September 9, 2017 OK, now it's technically a game. After working for nine hours straight in vain, I went to sleep and woke up and started again. To start, press the fire button. The goal is to avoid the french fries for as long as possible. Run around the screen with the joystick. You can warp from the right side to the left and vice versa. Touching a french fry freezes you and ends the game. I had to do it this way because apparently there is no way to make missiles and the ball start at the left whenever you want them to. There is still work to be done, like adding sound. frenchfries5.bin Quote Link to comment Share on other sites More sharing options...
Jinroh Posted September 9, 2017 Share Posted September 9, 2017 (edited) Fun! Simple yet addictive I played it for several mins even in this young state. Keep it up, once it has sound and a few more polishing things it'll be even more addictive. Though I keep wanting to go into the Burger World. Maybe there can be an intermission. Edited September 9, 2017 by Jinroh Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 9, 2017 Author Share Posted September 9, 2017 Thanks! I added some sfx and fixed a few bugs that were present in v5. frenchfries6.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 10, 2017 Author Share Posted September 10, 2017 Fixed the collision bug where it doesn't count your first one. I also made the area where you can move a lovely shade of green. Because let's face it, who wants french fries when they're moving around in grass? frenchfries7.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 11, 2017 Author Share Posted September 11, 2017 Made a few small changes. Not enough to warrant putting a new version on here, but enough for a new screenshot. This is my highest score. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 11, 2017 Author Share Posted September 11, 2017 Now you can choose to play in B&W as well as Color with the B&W/Color switch. frenchfries9.bin 2 Quote Link to comment Share on other sites More sharing options...
mika Posted September 12, 2017 Share Posted September 12, 2017 I can see one problem, you only need to stay on one row and keep warping screens, occasionally changing directions. The only thing that keeps you from achieving high-score is boredom! And I actually like it, but maybe it shouldn't allow warping? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 13, 2017 Author Share Posted September 13, 2017 Yeah, I just noticed that as well. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 13, 2017 Author Share Posted September 13, 2017 Changed it so it doesn't allow warping. In order to achieve this, I had to make it fair, and avoid a point where all three french fries were not at the same x position. So if you see that, let me know along with pic of it happening, if you can. Also, wait a little while if they're all going left. The top french fry will sense this, and stop for a little bit. I also changed it so that the fries stop when you die so you can check out the collision. Upon pressing fire to start a new game, they should go to position 0 (far left) frenchfries10.bin Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted September 13, 2017 Share Posted September 13, 2017 (edited) Now you can choose to play in B&W as well as Color with the B&W/Color switch. I wish more homebrew games would do this. Edited September 13, 2017 by CrazyChris 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted September 14, 2017 Share Posted September 14, 2017 Man I step away and so many updates, I'll give the newest version a go again tonight. :3 You're making me want to work more possibly on my Atari 8-bit Beavis and Butthead. Quote Link to comment Share on other sites More sharing options...
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