WizardBone Posted September 27, 2017 Share Posted September 27, 2017 I decided to play it for a bit when I shouldn't be hehe I love it, it does feel much smoother! I am also impressed by how much stuff you manage to fit, I would have figured scrolling would eat everything up. Took me a few tries to learn the game, but I like that about games, keeps you going back. I will give it a better play later, just couldn't resist haha I only detected one bug that I never noticed mentioned, I;m assuming you are aware, but will point it out in case, when you jump and then press down, a missile appears above your head? but thats a super easy bug to fix, not even worth worrying about until later. But yeah will try to get past the damn ghost tonight, wants to see what waits lol 2 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 28, 2017 Share Posted September 28, 2017 Sweet. Love the new levels. The game is really coming along. Squeezing a lot out of the VCS! 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted October 17, 2017 Author Share Posted October 17, 2017 (edited) Thanks! TCP/IP Brotocol! Good news. Despite being TOTALLY DISTRACTED by the new MLP Movie. I fixed the ghosts thing. Carrot Kingdom™ Demo .8a -------------------------------------------------------------------------------- Changes: Fixed Ghosts. (Nothing else cuz Ponies) <See post below for fixed version.> Edited July 29, 2018 by Jinroh 5 Quote Link to comment Share on other sites More sharing options...
chavert Posted October 17, 2017 Share Posted October 17, 2017 Thanks for the demo of the game. The game is more difficult than before and ghosts are too speedy. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 17, 2017 Share Posted October 17, 2017 I gave it a shot, too. It's very cute, and has nice graphics, but I got my butt kicked pretty thoroughly and consistently. I think as game developers we get too good at our own games due to all of our testing, and don't always realize how difficult they are for everyone else. I'm looking forward to seeing future versions! 1 Quote Link to comment Share on other sites More sharing options...
WizardBone Posted October 17, 2017 Share Posted October 17, 2017 Boy do I suck at your game I keep getting further each time I play the new update, but slowly. In my cases I know why, it's because my brain doesn't wanna accept firebutton as jump and down to fire, That's just learning the controls with a stubborn brain, my problem not yours heheUm, I wanna make a suggestion for you? perhaps offset the timing on one of the ghost when they come at you. It seems to me, the "hard game" problem is they are timed exactly the same, by the time you kill one , the other is on top of you or just about to kill you. Or maybe I just suck at the game and timing. (I hate leaving suggestions lol) Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 17, 2017 Share Posted October 17, 2017 It's hard to get my brain to accept down as fire, too. Is "up" mapped to anything yet? I'm wondering if it would be more intuitive to have up for jump, and fire for fire. 2 Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted October 17, 2017 Share Posted October 17, 2017 It's hard to get my brain to accept down as fire, too. Is "up" mapped to anything yet? I'm wondering if it would be more intuitive to have up for jump, and fire for fire. I agree . Quote Link to comment Share on other sites More sharing options...
Jinroh Posted October 25, 2017 Author Share Posted October 25, 2017 Thanks for all the feedback guys. Hmm...I was actually following Random Terrain's guide for 'Fire' for jump. Though I can see how it could be advantageous to do an 'Up' for jump and a 'Fire' for fire. Work is sucking, but trying to get more progress done. I'll play around with some things. Probably I'll switch the controls for the next demo and we can see how we feel. 1 Quote Link to comment Share on other sites More sharing options...
WizardBone Posted October 31, 2017 Share Posted October 31, 2017 Work is sucking, but trying to get more progress done. I'll play around with some things. Probably I'll switch the controls for the next demo and we can see how we feel. Awesome, something to try I guess. Can't wait to try. Same, work is sucking life outta me lolll 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted November 23, 2017 Author Share Posted November 23, 2017 (edited) Happy Thanksgiving. I was going to work on this a bit more later, while I'm off for the Holiday. I noticed though my last demo starts at the Haunted Forest. So here's a quick fix that starts at the beginning of the game. ^_^; CARROTKINGDOM_8aFix.bin Edited November 23, 2017 by Jinroh 1 Quote Link to comment Share on other sites More sharing options...
JeremiahK Posted November 24, 2017 Share Posted November 24, 2017 (edited) Not sure if you have already considered this, but could it be possible to use fire as fire and up+fire as jump? Or fire as jump as down+fire as fire? Maybe it could even be user-selectable with the difficulty switches or tv type switch, if you aren't already using them for something else (I haven't played your demo in a while). Edited November 24, 2017 by JeremiahK 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted November 27, 2017 Share Posted November 27, 2017 I did better in this demo until I got to the forest part again, and then I sucked just as badly as last time. It's cute, and it has a lot of potential. I'm still interested to see a different variant on the controls, but I think the forest sequence would still be too hard for me even with the controls setup in a way that's more intuitive to me. Getting attacked from both directions is immensely hard! Great visuals, and fun gameplay up until that point for me. 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted December 17, 2017 Author Share Posted December 17, 2017 Thanks guys! I appreciate your playing. Things are settling down in my daily life so I'm back to work! I'm re-writing the boss Bank to squeeze all three boss battles into one bank. (Hopefully) To save a ton of space I'm going to approximate the Bread Cat with the level 'tiles'. Doesn't look too bad, but any suggestions I'm welcome to. The original graphics too way too much. It'll give me enough for Chocolat and the last battle though with this system. I'm also still going to try flipping the controls just normally then maybe with a switch like Jeremiah suggest. ^^ As for the ghost, yes, it is a pain. Thinking of replacing that as well. Maybe a ghost that shoots a ghost ball or something? IDK yet. ^^ Going to finish all these bosses first then the rest of the game will be cake for the most part. Here's the new 'approximated' Bread Cat looks pretty good, but this is just in my quick mockup editor. Up for any tweaks you may suggest too. ^^ 2 Quote Link to comment Share on other sites More sharing options...
Swami Posted February 4, 2018 Share Posted February 4, 2018 Thanks guys! I appreciate your playing. Things are settling down in my daily life so I'm back to work! I'm re-writing the boss Bank to squeeze all three boss battles into one bank. (Hopefully) To save a ton of space I'm going to approximate the Bread Cat with the level 'tiles'. Doesn't look too bad, but any suggestions I'm welcome to. The original graphics too way too much. It'll give me enough for Chocolat and the last battle though with this system. I'm also still going to try flipping the controls just normally then maybe with a switch like Jeremiah suggest. ^^ As for the ghost, yes, it is a pain. Thinking of replacing that as well. Maybe a ghost that shoots a ghost ball or something? IDK yet. ^^ Going to finish all these bosses first then the rest of the game will be cake for the most part. Here's the new 'approximated' Bread Cat looks pretty good, but this is just in my quick mockup editor. Up for any tweaks you may suggest too. ^^ BreadCatNew.png Anything new on the Carrot Kingdom front? I really like this game. 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted February 5, 2018 Author Share Posted February 5, 2018 (edited) Glad you enjoy it. I uploaded a video of the last demo playthrough. Being that I want to keep it to 16K I realize as-is the game would be about maybe 10-15 mins long if I completed it as-is. So I'm trying to think if I want to keep it that path or re-mix it in some way to make it longer but still not throw away all the work I've done. One idea I had was to modify it to be more like the 'Jinny Run' game I made after Super Mario Run was released, that would make it more high score driven and arcadey to lend itself more to the Atari Style. On the whole though not sure yet. Edited February 5, 2018 by Jinroh 4 Quote Link to comment Share on other sites More sharing options...
Swami Posted February 7, 2018 Share Posted February 7, 2018 Glad you enjoy it. I uploaded a video of the last demo playthrough. Being that I want to keep it to 16K I realize as-is the game would be about maybe 10-15 mins long if I completed it as-is. So I'm trying to think if I want to keep it that path or re-mix it in some way to make it longer but still not throw away all the work I've done. One idea I had was to modify it to be more like the 'Jinny Run' game I made after Super Mario Run was released, that would make it more high score driven and arcadey to lend itself more to the Atari Style. On the whole though not sure yet. https://www.youtube.com/watch?v=hxWoFEJNySY You could always make another 16k sequel. That might be easiest. 1 Quote Link to comment Share on other sites More sharing options...
StanJr Posted February 7, 2018 Share Posted February 7, 2018 I've never been close enough to have Bread Cat swipe at me! That was cool! Whatever you decide to do, this game is really cool. It wants to be a full blown platformer, it really does. 1 Quote Link to comment Share on other sites More sharing options...
Gibstov Posted February 8, 2018 Share Posted February 8, 2018 Just tried this game last night, pretty cool. I got to the ghosts but they kicked my butt. Quote Link to comment Share on other sites More sharing options...
Jinroh Posted February 15, 2018 Author Share Posted February 15, 2018 Thanks for the feedback guys. Glad you enjoy it! I decided, after listening to you guys, to complete the game as I was intending. So I'll resume crunching the Bread Cat to a smaller state. I'll probably have to get rid of the Swipe Animation, but we'll see. Still going to switch the controls as well. Quote Link to comment Share on other sites More sharing options...
Kiwi Posted February 21, 2018 Share Posted February 21, 2018 Being that I want to keep it to 16K I realize as-is the game would be about maybe 10-15 mins long if I completed it as-is. So I'm trying to think if I want to keep it that path or re-mix it in some way to make it longer but still not throw away all the work I've done. I would suggest make it 32KB instead of removing animation frames and features to fit into 16KB. I really like the Bread Cat boss, and the way that the cat swipes at you was really cool. I'm liking the creativity and the artwork that went into this game. If 16KB limitation is holding the vision of this game back, I would go bigger. It was challenging to fit a Colecovision platformer game with 5 stages with objective and boss with around 60-70 screens total into one 32KB cartridge. I would have gone bigger if I knew how to make bankswitched Megacart back then. 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted February 21, 2018 Author Share Posted February 21, 2018 You know. ^^ I like your suggestion Kiwi. As much as I'd like the keep it hardcore and smash everything down to 16K. For the consideration of the little time I have to work on it, my sanity, etc. We'd all be best served if I bumped it up to 32K, so I could worry less about crunching down to fit ROM and more on making the game. ^^ That would be able to give me 200% more levels, in addition to fully fleshed out bosses. ^^ Thanks! 5 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted March 20, 2018 Author Share Posted March 20, 2018 Casual teasing. :3 3 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted March 21, 2018 Share Posted March 21, 2018 Casual teasing. :3 DYssIuxWAAA7bmS.jpg Sweet looking enemy. Quote Link to comment Share on other sites More sharing options...
Swami Posted March 22, 2018 Share Posted March 22, 2018 Casual teasing. :3 DYssIuxWAAA7bmS.jpg I do recall a possibly sexy blonde rabbit named Chocolat from a few pages back. Looks like she made it into the game. ? 1 Quote Link to comment Share on other sites More sharing options...
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