+DZ-Jay Posted January 31, 2018 Share Posted January 31, 2018 Looking forward to this one. I love the art. Yeah, my favourite is the Royal Guard. It looks very neat with its fighting style! -dZ. 1 Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted January 31, 2018 Share Posted January 31, 2018 Also, depending on what is in the background, you could have an animated background card, then a mob, then anither mob to get 3 colours, albeit with the background card being double the height compared to a native mob. 1 Quote Link to comment Share on other sites More sharing options...
m-crew Posted January 31, 2018 Share Posted January 31, 2018 I guess once you finish this game you may need to change your name to InTvGamer ... 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted February 1, 2018 Author Share Posted February 1, 2018 I guess once you finish this game you may need to change your name to InTvGamer ... I can see that happening after the project is finished. 2 Quote Link to comment Share on other sites More sharing options...
m-crew Posted February 1, 2018 Share Posted February 1, 2018 I can see that happening after the project is finished. Kool, so let it be written , so let it be done. soon I'm hoping . 2 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted February 2, 2018 Author Share Posted February 2, 2018 (edited) Update: Magician Master (Player Sprite) - Sword Attack 1 - Up Swing Sword Attack 2 - Stab Forward Walking: Jumping: Blocking: Taking Damage: Ducking: Edited February 2, 2018 by ColecoGamer 4 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted February 24, 2018 Author Share Posted February 24, 2018 (edited) Another update: Close to finishing the sprites. Next on the project list are the backgrounds. Once those are completed, I will begin coding. New Sprites: Bonehead - Creeping Death: Edited for spelling. Edited February 24, 2018 by ColecoGamer 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted February 24, 2018 Author Share Posted February 24, 2018 I just noticed that the first three Creeping Death sprites are off by one horizontal line; I need to fix it. Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted February 24, 2018 Author Share Posted February 24, 2018 Fixed! Quote Link to comment Share on other sites More sharing options...
+grips03 Posted February 24, 2018 Share Posted February 24, 2018 This art really is off the charts good. Sort of like Splatterhouse and Magician Lord. 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted March 8, 2018 Author Share Posted March 8, 2018 (edited) Update: This update finishes the enemy sprites. Now work begins on the Magician Master and his different forms, and the power ups he needs to collect to transform. Heshi Sprite: Edited March 8, 2018 by ColecoGamer 3 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted March 8, 2018 Share Posted March 8, 2018 This is pure magic! 2 Quote Link to comment Share on other sites More sharing options...
m-crew Posted March 8, 2018 Share Posted March 8, 2018 This is pure magic! Looking forward now to seeing the Magician Master !!! Looking Great !!!! 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted March 9, 2018 Author Share Posted March 9, 2018 (edited) Okay, I have decided to redraw the Magician Master sprite from scratch. The original concept for the Magician Master sprite can be seen earlier in this thread. I have included the old sprite so everyone can compare it to the new one: Old Magician Master Sprite: New Magician Master Sprite: Thank you everyone for the kind words and praise; it really helps on days when I encounter bumps in the designing process! Edited March 9, 2018 by ColecoGamer 2 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted March 10, 2018 Share Posted March 10, 2018 Keep up the great work on your project,cool stuff!!! 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted March 12, 2018 Author Share Posted March 12, 2018 Making good progress on the Magician Master and his beast forms. Magician Master: SamSun (Magician Master Beast Form): Quote Link to comment Share on other sites More sharing options...
artrag Posted March 12, 2018 Share Posted March 12, 2018 Maybe, you should start coding, just to figure out how to animate your characters 2 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted March 12, 2018 Author Share Posted March 12, 2018 (edited) Maybe, you should start coding, just to figure out how to animate your characters Good idea. I have everything installed and ready to go. Im really excited! Edited March 12, 2018 by ColecoGamer 2 Quote Link to comment Share on other sites More sharing options...
m-crew Posted March 12, 2018 Share Posted March 12, 2018 . Im really excited! And so am I ???? 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted May 5, 2018 Author Share Posted May 5, 2018 Hey Everyone, Magician Master is still alive and well. Work has kept me busy these past couple of months, so I haven’t been able to devote as much time to the project as I would like. The good news: I’ll have more time to work on the project now that Summer is almost here. I’m real excited about this project, and I can’t wait to really work on it from a programming perspective. When the time is right, I will post a new WIP thread in the Inty programming forum. Until then! 4 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted May 5, 2018 Share Posted May 5, 2018 Hey Everyone, Magician Master is still alive and well. Work has kept me busy these past couple of months, so I havent been able to devote as much time to the project as I would like. The good news: Ill have more time to work on the project now that Summer is almost here. Im real excited about this project, and I cant wait to really work on it from a programming perspective. When the time is right, I will post a new WIP thread in the Inty programming forum. Until then! Excellent news, looking forward to hearing more about this ?? 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted May 5, 2018 Author Share Posted May 5, 2018 (edited) Excellent news, looking forward to hearing more about thisIm elated to hear that people are still excited about my project. Speaking of the project: I need to invest in an LTO Flash cartridge so I can test my work (as it progresses) on real hardware. But more than that - I look forward to the inty communitys feedback and/or suggestions on Magician Master, as it develops and shapes into the game we all want to play. Edited: Fixed Spelling Edited May 5, 2018 by ColecoGamer 2 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted May 7, 2018 Share Posted May 7, 2018 Im elated to hear that people are still excited about my project. Speaking of the project: I need to invest in an LTO Flash cartridge so I can test my work (as it progresses) on real hardware. But more than that - I look forward to the inty communitys feedback and/or suggestions on Magician Master, as it develops and shapes into the game we all want to play. Edited: Fixed Spelling Testing on the console is great and all (and you will need to do it eventually), but using jzIntv during development should be sufficient and will take you 95% of the way there. You should get an LTO Flash! -- it's just that you shouldn't let the absence of one stop you from implementing your game. -dZ. 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted May 7, 2018 Author Share Posted May 7, 2018 Testing on the console is great and all (and you will need to do it eventually), but using jzIntv during development should be sufficient and will take you 95% of the way there. You should get an LTO Flash! -- it's just that you shouldn't let the absence of one stop you from implementing your game. -dZ. I agree, dZ. Work will begin on the project long before I purchase an LTO Flash cartridge. Buying one is in the cards, but not in the immediate future. I have spent a considerable amount of my gaming funds on new releases (i.e. Intellivision, Coleco, Atari Jaguar, etc), and there are more games I plan on adding to my collection before I purchase an LTO. But it’s good to know that I don’t need an LTO right away to work on this project. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted May 8, 2018 Share Posted May 8, 2018 I agree, dZ. Work will begin on the project long before I purchase an LTO Flash cartridge. Buying one is in the cards, but not in the immediate future. I have spent a considerable amount of my gaming funds on new releases (i.e. Intellivision, Coleco, Atari Jaguar, etc), and there are more games I plan on adding to my collection before I purchase an LTO. But it’s good to know that I don’t need an LTO right away to work on this project. jzIntv is not perfect, but it's nearly so in any practical sense. Besides, it aims to be the most accurate Intellivision emulator and of course, the built-in debugger makes it an indispensable part of any nutritious and balanced breakfast developer's toolkit. Personally, I find it more productive to do test-build-run cycles on my workstation using jzIntv than swapping ROMs back and forth on a flash-cart and testing them on the real hardware. I leave that to the final "integration" or "play-testing" cycles, or for testing parts that require some particular aspect of the hardware which jzIntv does not simulate well like, say, hand-controller debouncing filters and decoding heuristics to compensate for noisy or faulty input signals. Of course, your mileage may vary, and everyone has their own style of working. I just find it exceedingly convenient to do all my development in an integrated environment prior to "promoting" it to the console. (This advertisement has been brought to you by the jzIntv Fan Club. Seriously, I just really like the emulator/debugger.) -dZ. 1 Quote Link to comment Share on other sites More sharing options...
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