mthompson Posted February 8, 2018 Share Posted February 8, 2018 Yes, of course! 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted February 8, 2018 Author Share Posted February 8, 2018 Yes, of course! Thanks! I've included you in the credits that appear in the title screen Also added an in-game background music by Nyuundere. Download at post #1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted February 8, 2018 Share Posted February 8, 2018 I realized that more difficult monsters actually gains 2+ XP when slain, but the principle is still correct so probably not worth nitpicking about the exact number of points each monster is worth. Quote Link to comment Share on other sites More sharing options...
artrag Posted February 8, 2018 Share Posted February 8, 2018 (edited) It looks and sounds so cool! Greetings! Now that I've won (in easy mode) I've a suggestion: you (better if Nyuundere) should add two extra musics one for the victory screen and one for the game over screen. Edited February 8, 2018 by artrag 1 Quote Link to comment Share on other sites More sharing options...
Nyuundere Posted February 8, 2018 Share Posted February 8, 2018 It looks and sounds so cool! Greetings! Now that I've won (in easy mode) I've a suggestion: you (better if Nyuundere) should add two extra musics one for the victory screen and one for the game over screen. I'm going to compose 12 music for each level of the game. Sure I'll add Victory and Game Over. Just give me a few days. 3 Quote Link to comment Share on other sites More sharing options...
artrag Posted February 8, 2018 Share Posted February 8, 2018 In case, you could consider just two musics for the "in game" section: one for normal/high HP and one for low HP. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted February 8, 2018 Author Share Posted February 8, 2018 Ok, I was sooo clooose... Quote Link to comment Share on other sites More sharing options...
mthompson Posted February 8, 2018 Share Posted February 8, 2018 Me too (I think). 1 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted February 8, 2018 Share Posted February 8, 2018 One tip I would offer is pick up the armor last before heading off to the next floor. Find the potion and don't take it yet until your hit points is low. You get a free hit point refill, AT up, and AC up at level up so see how much exp you need before taking the potion. If you find the sword, there's a chance you can one hit kill monster so I would take it. There is a minimum AT so it won't drain it to 0. One thing that the 'you win' screen need is a nicely rendered Grail of the God. I'll probably make a 3D render of a Grail after dinner. 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted February 8, 2018 Share Posted February 8, 2018 In the sound effects department, I kind of expected a sound effect when you climb the door to the next level. Either the creaking sound of a door opening and slamming shut, or a short scale of 3-5 notes going downwards like the sound effect I'm used to from Sword of Fargoal. Otherwise I think everything has sound effects as it is, in particular as the background music is playing. 2 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted February 9, 2018 Share Posted February 9, 2018 In the sound effects department, I kind of expected a sound effect when you climb the door to the next level. Either the creaking sound of a door opening and slamming shut, or a short scale of 3-5 notes going downwards like the sound effect I'm used to from Sword of Fargoal. Otherwise I think everything has sound effects as it is, in particular as the background music is playing. Oh, was it suppose to be a door or staircase stepping down to the deeper floor? I attempted a staircase going down like Dragon Warrior since it made sense and it increase the depth variable so you're going down to the basement to the dungeon of doom. 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted February 9, 2018 Author Share Posted February 9, 2018 I prefer to think in staircase going down. So a put-put-put sound would be nice. I'll try later. Quote Link to comment Share on other sites More sharing options...
First Spear Posted February 9, 2018 Share Posted February 9, 2018 I was going to try my hand at some tunes like the win or loss screen. But if you have things ready, I will back-out. I'm going to compose 12 music for each level of the game. Sure I'll add Victory and Game Over. Just give me a few days. 1 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted February 9, 2018 Share Posted February 9, 2018 (edited) I cel-render the grail,Then shrunk it to 48 by 64, you'll have 8 tiles to spare.I feathered the picture and pixel the image using Tilestudio with the Intellivision color pallete.Grail.bmpI haven't run it through Intycolor due to laziness I think. This is intended for colorstack mode with color stack being 0,6,0,6. Nevermind, laziness cured. Here's the source code and it did produce the image shown in the bmp . Man Intycolor's awesome. grailYouWin.bas Edited February 9, 2018 by Kiwi 3 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted February 9, 2018 Share Posted February 9, 2018 Thanks! I've included you in the credits that appear in the title screen Also added an in-game background music by Nyuundere. Download at post #1 Seems like the Super Pro version is starting to come together. ? Quote Link to comment Share on other sites More sharing options...
mthompson Posted February 9, 2018 Share Posted February 9, 2018 Victory is mine! (easy difficulty) 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted February 9, 2018 Author Share Posted February 9, 2018 Kiwi graphics is now in I cel-render the grail,grail.jpgThen shrunk it to 48 by 64, you'll have 8 tiles to spare.grail.pngI feathered the picture and pixel the image using Tilestudio with the Intellivision color pallete.GrailYouWin.pngGrail.bmpI haven't run it through Intycolor due to laziness I think. This is intended for colorstack mode with color stack being 0,6,0,6. Nevermind, laziness cured. Here's the source code and it did produce the image shown in the bmp . Man Intycolor's awesome. grailYouWin.bas Now I've added it to the game. Also I've put in an skeleton for Game Over I'll upload tomorrow night once I do the put-put sound effect. Victory is mine! you win!.png (easy difficulty) Cool! you beat me! 2 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 9, 2018 Share Posted February 9, 2018 Tried this in my LTO Flash! and it complains about needing JLP.. I thought the LTO supported JLP.. Greg Quote Link to comment Share on other sites More sharing options...
Kiwi Posted February 9, 2018 Share Posted February 9, 2018 Yay!! And thank you for fixing the big hole bug. 1 Quote Link to comment Share on other sites More sharing options...
+KylJoy Posted February 9, 2018 Share Posted February 9, 2018 Tried this in my LTO Flash! and it complains about needing JLP.. I thought the LTO supported JLP.. Greg I used the ROM configuration to tell LTO to use it. Right click on the rom in your ROM list (left side of LTO! Flash tool) and select "Edit ROM Features". Then select JLP and then choose "JLP04". At least that worked for me. It ROCKS on my real Intellivision in the family room! 3 Quote Link to comment Share on other sites More sharing options...
artrag Posted February 9, 2018 Share Posted February 9, 2018 Yes, you need to configure the rom features in the Lto flash PC tool Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 9, 2018 Share Posted February 9, 2018 I used the ROM configuration to tell LTO to use it. Right click on the rom in your ROM list (left side of LTO! Flash tool) and select "Edit ROM Features". Then select JLP and then choose "JLP04". At least that worked for me. It ROCKS on my real Intellivision in the family room! Cool thanks! never had to do that works!! great job on the game guys! Greg Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 9, 2018 Share Posted February 9, 2018 Tried this in my LTO Flash! and it complains about needing JLP.. I thought the LTO supported JLP.. Greg Nooooo! 2 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 9, 2018 Share Posted February 9, 2018 Cool thanks! never had to do that works!! great job on the game guys! Greg Yeeeees! 2 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 9, 2018 Share Posted February 9, 2018 Close, but no cigar. I really like the plus version. My LTO Flash! thanks you. 1 Quote Link to comment Share on other sites More sharing options...
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