+DZ-Jay Posted November 23, 2018 Share Posted November 23, 2018 Yup! That's why I am here trying to help them by spreading awareness putting 'asm org' in their project, maybe we should have 'asm org' awareness month. Great, I'm sounding like a hippie now. I don't want people to give up and trash their project and spank their Intellivision due to their game crashing all the time. It's also in the manual too. I think there should be added warning or error message to as1600 assembler if data are writing to address that they're not suppose to. Or ... you could really help people by creating macros or patches to the IntyBASIC epilogue that provide useful information. That's the sort of thing we tried to do with the SDK, but there doesn't seem to be much interest now in continuing that community effort. Even the "Constants.bas" file are not being mentioned by people anymore, instead everybody seems comfortable throwing "magic numbers" around to newbies. I think good abstractions and intuitive interfaces go a lot farther in helping users than just forcing them to learn the guts of the system. However, like I said before, in the absence of anything, even just a macro for "ROMSEG" that encapsulates "ASM ORG" statement and uses a default memory map (like the one in Cart.mac) would still be better than nothing, no? Most users wouldn't really care, and if they are interested in the details, the docs provide plenty of technical gore. -dZ. 1 Quote Link to comment Share on other sites More sharing options...
Vetea Posted November 24, 2018 Author Share Posted November 24, 2018 That's amazing what a console like the #Intellivision make ... I've just done my collision engine and priority Engine between Sprite/Tile Background. #Mattel Rocks !! 9 Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted November 24, 2018 Share Posted November 24, 2018 Looks great, does it let him go in the water? Can he swim or does he drown? Or it just wont let him? I like how he is obscured when he goes under roofs or trees 1 Quote Link to comment Share on other sites More sharing options...
Vetea Posted November 24, 2018 Author Share Posted November 24, 2018 Thanks !! In the original game, he can go to the water, just have to work to the sprite ... Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted November 24, 2018 Share Posted November 24, 2018 That's amazing what a console like the #Intellivision make ... I've just done my collision engine and priority Engine between Sprite/Tile Background. #Mattel Rocks !! Looks good. I did notice a few glitches in the sprite priority function. For example, at around 0:14 in the video, you can see Papi momentarily go on top of the tree canopy for a few frames, before switching its background priority on. This happens in a few places only. By the way, for the benefit of other new programmers, would you mind posting some technical information on the Programming Forum about how you built your collision and priority engine? I am sure that many here can learn from your experience. -dZ. Quote Link to comment Share on other sites More sharing options...
Vetea Posted November 25, 2018 Author Share Posted November 25, 2018 (edited) Hey ! Today, I improve my main Tileset. The classical "Commando" Bridge is here ! So need it ! I also redefine the water Card, more fine now. And I forget, retrieve me in Twitter : @CommandoPapi or #PapiCommando ... Cheers, #PapiCommando Edited November 25, 2018 by Vetea 6 Quote Link to comment Share on other sites More sharing options...
Vetea Posted December 18, 2019 Author Share Posted December 18, 2019 Hello all ! Time has gone and many things has been done ( MD games, SMS Games etc ... ) A week ago, I've decided to continue my last prototype and take it to the end, Papi Commando on the Intellivision with the powerful sdk IntyBasic. I really like this console to make game .. and need to change with the MD ( I finish my last MD project "La Citadelle du Chaos" ) Let's see the last prototype: https://twitter.com/StudioVetea/status/1206987356571623425 And follow us in our Twitter : https://twitter.com/StudioVetea Cheers, Vetea 7 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted December 18, 2019 Share Posted December 18, 2019 2 hours ago, Vetea said: Hello all ! Time has gone and many things has been done ( MD games, SMS Games etc ... ) A week ago, I've decided to continue my last prototype and take it to the end, Papi Commando on the Intellivision with the powerful sdk IntyBasic. I really like this console to make game .. and need to change with the MD ( I finish my last MD project "La Citadelle du Chaos" ) Let's see the last prototype: https://twitter.com/StudioVetea/status/1206987356571623425 And follow us in our Twitter : https://twitter.com/StudioVetea Cheers, Vetea Great to hear you’re back to programming this game. ?? 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted December 19, 2019 Share Posted December 19, 2019 Cool, thank you for the update! 1 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted December 19, 2019 Share Posted December 19, 2019 Awesome news Vetea! Please finish this game,it looks great!!! 1 Quote Link to comment Share on other sites More sharing options...
Vetea Posted December 19, 2019 Author Share Posted December 19, 2019 Hey !! Thanks for your support !! Last WIP with some various effects, pixel art rework, destruction management, etc ... https://twitter.com/StudioVetea/status/1207746581941891073 Cheers, Vetea 3 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted December 20, 2019 Share Posted December 20, 2019 Glad to see you are working on this again. I love the Genesis version. 1 Quote Link to comment Share on other sites More sharing options...
+Black_Tiger Posted December 20, 2019 Share Posted December 20, 2019 20 hours ago, Vetea said: Hey !! Thanks for your support !! Last WIP with some various effects, pixel art rework, destruction management, etc ... https://twitter.com/StudioVetea/status/1207746581941891073 Cheers, Vetea Looks great. I'd adjust the pixelart and/or frames and probably speed of the swaying wheat/yellow grass, as it looks kinda like floppy dildos. 2 Quote Link to comment Share on other sites More sharing options...
Vetea Posted December 20, 2019 Author Share Posted December 20, 2019 Ahah ! Yes I was told yesterday ! :D :D And I modify after that. ;) 2019-12-20_05-08-53.mp4 Today, I am modifying the original Tileset as you can see. Let's go to "GRAM" it ! ;) Cheers, Vetea 2 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted December 21, 2019 Share Posted December 21, 2019 This is looking wonderful. Very colorful graphics and nice speed. Papi is moving great. Was there two Genesis Papi releases? 1 Quote Link to comment Share on other sites More sharing options...
Vetea Posted December 21, 2019 Author Share Posted December 21, 2019 Hi all, Tonight I coded a small tool to help me draw and integrate the code directly into my listing. 2019-12-22 00-34-11.mp4 Now, I'm going to save a lot of time !! Cheers, Vetea 4 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted December 22, 2019 Share Posted December 22, 2019 HeyVetea, When you finish the game who is going to produce it,meaning make a box,instructions etc. and distribute it? Do you do all that yourself too? Just curious. The games looks outstanding graphics-wise. I have not played your Genesis game. Thanks for programming for the Intellivision! ? 1 Quote Link to comment Share on other sites More sharing options...
Vetea Posted December 22, 2019 Author Share Posted December 22, 2019 (edited) Hey Wolfy ! Thanks for your support ! If the game is done, I try to find a publisher ( like "Coté Gamers" who publish MARIA ) My older production Megadrive are published by three differents one : Watermelon, Second Dimension and Cote Gamers. Stay tuned !! Cheers, Vetea Edited December 22, 2019 by Vetea 3 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted December 22, 2019 Share Posted December 22, 2019 Cote Gamers would be a great place 1 Quote Link to comment Share on other sites More sharing options...
Vetea Posted December 22, 2019 Author Share Posted December 22, 2019 For sure ! I just done the new Tileset in the main code ! With my tool, it's really quick en easy ! 2 Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted December 22, 2019 Share Posted December 22, 2019 Looking great, you should consider having it published by Intellivision Revolution, they have tons of experience with over 40 Intellivision release and more in the works, and a little bird told me Rev is interested in this game. 1 1 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted December 22, 2019 Share Posted December 22, 2019 2 hours ago, Steve Jones said: Looking great, you should consider having it published by Intellivision Revolution, they have tons of experience with over 40 Intellivision release and more in the works, and a little bird told me Rev is interested in this game. Thanks for throwing that out there Steve,I should have mentioned that as well!? Quote Link to comment Share on other sites More sharing options...
Vetea Posted December 23, 2019 Author Share Posted December 23, 2019 Hey all, Just update my Tool with DECLES conversion ! ( Graphics DATA take less memory in ROM than BITMAP ... ) Thanks Steve ! I really don't know the Intellivision's Publisher out of France, and the "Game" is not really ready ... I just work on the main engine, improve the speed and optimize the size's Rom. When I have the game I have in my mind, so we can speak about "Business". Cheers and happy holidays from France ! Vetea 1 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted December 23, 2019 Share Posted December 23, 2019 9 minutes ago, Vetea said: ( Graphics DATA take less memory in ROM than BITMAP ... ) No, when IntyBASIC compile the game. It takes 2 bitmap statements into 1 word. So it'll be 4 words per tile. So it'll take the same amount of space as DATA. But in the source code, it's smaller than bitmap. Usually I do my tiles graphics and name tables in TileStudio and have IntyCOLOR convert it over. Sprites are usually left in BITMAP statement since I often do them in Paintshop and key them in per color. Coté Gamers is a good publisher. I brought Muncher Mouse and Knight n More. I was surprised by the quality of the product when it came in. The manual and the extra was very colorful and printed on high quality think paper. The game is looking really awesome!! Keep up the great work! 1 Quote Link to comment Share on other sites More sharing options...
Vetea Posted December 23, 2019 Author Share Posted December 23, 2019 (edited) 52 minutes ago, Kiwi said: No, when IntyBASIC compile the game. It takes 2 bitmap statements into 1 word. So it'll be 4 words per tile. So it'll take the same amount of space as DATA. But in the source code, it's smaller than bitmap. Usually I do my tiles graphics and name tables in TileStudio and have IntyCOLOR convert it over. Sprites are usually left in BITMAP statement since I often do them in Paintshop and key them in per color. Coté Gamers is a good publisher. I brought Muncher Mouse and Knight n More. I was surprised by the quality of the product when it came in. The manual and the extra was very colorful and printed on high quality think paper. The game is looking really awesome!! Keep up the great work! Oh ok ! I just watch the source code size ... My bad. Thanks anyway ! EDIT : Last video before the Holidays ! 2019-12-23 20-35-24.mp4 Edited December 23, 2019 by Vetea 6 1 Quote Link to comment Share on other sites More sharing options...
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