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Turmoil


BuckoBrand

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Was Turmoil released for the Atari 800? I wanna say that it was...

 

(Hm... Turmoil, Turmell. Turmoil, Turmell.)

 

By the way, Turmoil was ported to the MSX, which is pretty close to the ColecoVision hardware wise.

 

https://m.youtube.com/watch?v=AToCsIkSVtM

Edited by Jess Ragan
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Was Turmoil released for the Atari 800? I wanna say that it was...

 

(Hm... Turmoil, Turmell. Turmoil, Turmell.)

 

By the way, Turmoil was ported to the MSX, which is pretty close to the ColecoVision hardware wise.

 

https://m.youtube.com/watch?v=AToCsIkSVtM

 

Yes, here's the Mobygames entry for it: https://www.mobygames.com/game/atari-8-bit/turmoil

 

And I had always wondered if it was some sort of play on Mark's last name, kinda like how Curly from The Three Stooges would say it: "Ay, you're dat Mark Turmoil guy!"

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And.... I've found 2009 code in my old SVN repository! Code pushed!

 

Looks like the tools I built upon are 32-bit Windows... So, I'm trying to figure out how to rebuild this. DOSBOX might let me do this on Mac... Playing soon.

 

This might be a candidate for recompilation with gnu c compiler...

Edited by unhuman
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I got it to build! Here's a ROM I built tonight (for ColecoVision)

SPAZATAK.ROM

 

DOSBox works - but it's slow. Doesn't seem I can max it out, so builds take longer than I'd like...

 

This would show you, perhaps, what Turmoil might look like on the TI. It's actually harder than I remember.... I'm still not sure it's fun, though...

 

This game is missing:

  1. sounds
  2. pauses between deaths / button mashing problems
  3. pauses between levels / button mashing problems.

Get your Dad to load it up in a ColecoVision emulator and let me know what you think!

Edited by unhuman
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