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Arcade/MAME HSC 2018 Round 12: UN Squadron / Galaga ‘88


Leto27

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Arcade/MAME HSC 2018

Round 1: Time Pilot '84

Round 2: Toki / Moon Patrol

Round 3: Sunset Riders ( 2 player version)

Round 4: Golden Axe/Hippodrome

Round 5: Gravitar/Xybots

Round 6: Time Tunnel / Super Pac- Man

Round 7: Ghould’n Ghosts / Mystic Riders

Round 8: Into the sea

Round 9: Prehistoric Isle in 1930 / Cadillacs and Dinosaurs

Round 10 Tetris Plus / Puyo Puyo

Round 11: X-Men / Captain Commando

Round 12: UN squadron / Galaga 88

Round 13: Request round

Round 14:

Round 15: Moderator favorite

Round 16: Taito Arcade Round

Round 17: SHMUPS 2

Round 18: Polish your armor 2

 

Standings after: X-Men / Captain Commando

  1. Youxia 156
  2. Ramses 154
  3. Cynicaster 146
  4. Leto 138
  5. SBAZ 136
  6. Atari Warlord 98
  7. Hero2billions 73
  8. jblenkle 49
  9. asponge 21
  10. Zoyous 19
  11. NIKON 19
  12. roadrunner 16

 

Round 12

U.N. squadron(USA)

post-62867-0-47735100-1547340249.png

unsquad.zip

 

 

U.N. Squadron by Capcom, 1989

MAME ROMset: unsquad
Dip Switches: Default: (Damage: Normal / Difficulty: 3 Normal )

Number of credits: 1 credits

Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

Round ends January 27th @ midnight MDT

 

U.N. Squadron

Scoring will be as follows:

10 Points for 1st

9 for 2nd

8 for 3rd and so forth

 

Round 12

Galaga ‘88

post-62867-0-40999400-1547340268.png

galaga88.zip

Galaga by Namco, 1987

MAME ROMset: galaga 88
Dip Switches: Default:

Number of credits: 1 credits

Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

Round ends January 27th @ midnight MDT

Galaga ‘ 88

Scoring will be as follows:

10 Points for 1st

9 for 2nd

8 for 3rd and so forth

Edited by Leto27
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UN Squadron - 79,530

 

I find this one kind of frustrating. I wish your plane moved slowly at the start of the game, with "speed up" powerups collected to allow you to gradually speed up to your own liking, like in R-Type and Gradius for example. I find that the controls are very touchy because your plane moves so quickly, so I'm constantly bumping into things that I might not otherwise. The fairly large hitbox on your plane doesn't help the situation.

 

post-27528-0-86509400-1547564561_thumb.jpeg

 

Galaga88 - 116,910

 

It's score #3 in the photo; the higher ones were done outside this competition.

 

To be honest, I'm one of the rare classic arcade fans who doesn't even care much for Galaga (at all) but I really enjoy this game. When owners of classic IP's try to dig up one of their well-loved titles and make a new game with updated graphics and a few new features, I find it usually rings a bit hollow. Not in this case, though. This game definitely has a streak of Galaga personality but it really feels like its own game for the most part.

 

post-27528-0-14088000-1547564585_thumb.jpeg

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UN Squadron 11,930. I didn't want to post a score until I at least got past the tank but at this rate I don't think that's going to happen.

Galaga '88 30,750. Anyone know what the asteroid-type things that start on the fourth level are all about? I assume you shoot them, or do you?

post-47871-0-57821100-1547750803.png

post-47871-0-74981700-1547758925.png

Edited by AtariWarlord
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Galaga 88: 121630 points

 

attachicon.gif0003.png

 

U.N. squadron 83830 points

attachicon.gif0003.png

 

Leto, dude, can you give us any pointers, tricks of the trade, general life advice, Cliff's Notes or something on how to succeed even nominally at this game? It still won't necessarily mean we'll use them to win, but at the very least save some of us complete embarrassment.

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Leto, dude, can you give us any pointers, tricks of the trade, general life advice, Cliff's Notes or something on how to succeed even nominally at this game? It still won't necessarily mean we'll use them to win, but at the very least save some of us complete embarrassment.

In Galaga 88 I always choose to start with the dual ship and when the first ship with the attraction beam approach I get into the beam, so after I recover the dual ship it becomes a large ship with 3 beam arrays, this helps a lot in the bonus stages.

Now for U.N. squadron, there 3 options of pilots: Shin has more energy but lesser effective power, Mick has the most powerful shot but has less energy than the others, Gregg is in the middle but has a two direction shot that becomes very handy in the 3rd and 4th stages.

Eliminate as many enemies as you can, because you will need the money that you get from them.

If you get hit to avoid a second hit in the first seconds because you will die even if you have full energy.

The first enemy is pretty easy, so always avoid to buy anything in the first stage.

for the second enemy, I recommend the large homing missile.

Always try to buy the most expensive weapon and if you can extra energy

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UN Squadron 43,130. Wow -- that made a huge difference. Thanks! My previous problem was I was trying too hard to blow the tank up with my super-weapon and in the process I took a lot of hits because I was positioned right where the tank would usually fire its missiles.

 

Galaga '88: 41,240.

post-47871-0-26608100-1547852392.png

post-47871-0-33785200-1547871805.png

Edited by AtariWarlord
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