Zerosquare Posted November 24, 2018 Share Posted November 24, 2018 I'd like to put a MIDI of this classic song about aardvarks in the game. Can anyone make one?If you can find a MIDI version of it, it can be converted to MOD format with OpenMPT: https://openmpt.org/ Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 24, 2018 Author Share Posted November 24, 2018 What is the difference between a .mod file and a .raw file. I've been making .raw files for use with the Zero player. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted November 25, 2018 Share Posted November 25, 2018 Oh, you're using my player. I thought you were using the U235 one. In that case all you need to do is find either a MIDI version of that song, or an instrumental recording. You could do what CJ did once: look on YouTube for covers of the song, and ask people the permission to use their version 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 20, 2018 Author Share Posted December 20, 2018 I am back working on this again. I added some ingame music. Not too much because it gave me a message: File size=1934279 bytes ...which is waaay too big for .abs - aborting But I think what I do have is good, let me know if there's any bugs about music. You can turn it off/on with the 0 button, but it won't save whether the music is off or on when you turn the game off. Link is in my signature. 1 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted January 31, 2019 Share Posted January 31, 2019 Been playing the latest version and digging the music. It's mellow and soothing lol. Have heard the tunes during the stage intro, game play and death sequence. Awesome stuff! 0 doesn't work to enable/disable while paused, if it was even part of the plan, but that's all I've noticed so far. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 31, 2019 Author Share Posted January 31, 2019 Thanks for playing! I'll add the ability to press 0 while paused to turn on/off the music. 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 31, 2019 Author Share Posted January 31, 2019 Changes made:+ Added the ability to change the music while game paused. + Made it so in order to eat an ant, it has to not be touching the anthill. I noticed that you could just walk up to the anthill and keep tapping A while the ants were respawning and add up your ant total and score up rather quickly. + I think I made it so the tongue doesn't display when the game is going to a new level. Let me know if it doesn't. Link is still in my signature. 1 Quote Link to comment Share on other sites More sharing options...
leech Posted January 31, 2019 Share Posted January 31, 2019 This game looks awesome! Wish I had more time to test it out. Was wondering if there was any logic to the level progression. Like Aaron starts in some desert, then whisks away to a different local, then off to the moon or something, then off to Mars, etc... so the aardvark can fling poop at aliens across the solar system / galaxy. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 31, 2019 Author Share Posted January 31, 2019 This game looks awesome! Wish I had more time to test it out. Was wondering if there was any logic to the level progression. Like Aaron starts in some desert, then whisks away to a different local, then off to the moon or something, then off to Mars, etc... so the aardvark can fling poop at aliens across the solar system / galaxy. Thanks for the compliment! Right now, the levels are chosen at random between four different screens. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 1, 2019 Author Share Posted February 1, 2019 Today's update involved trying to get the size down. I tried a 256-color background. It looked horrible. So I guess it's compression. How do I compress images? Is it easy? Quote Link to comment Share on other sites More sharing options...
agradeneu Posted February 1, 2019 Share Posted February 1, 2019 Only use high quality images for downsampling. Compressed jpegs are aweful! Stay away from them. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 1, 2019 Author Share Posted February 1, 2019 I wasn't. I was using .bmps. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted February 1, 2019 Share Posted February 1, 2019 Friendly reminder: posting things like "my code doesn't work" or "my pictures look horrible" or "my music sounds wrong" without details is useless. We can't help you fix your problem if you don't show us what you've done and the result you're getting in the first place 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 1, 2019 Author Share Posted February 1, 2019 (edited) OK. I didn't need help on the 256-color problem, I decided not to go that route. But what I am wondering is how I'm using this picture and why it's displaying it as though there's only 256 colors (notice the sky). I set it as no_clut, and set it at 24 bits in the rapinit.s file and put *2 in front of everything (putting *4 made the x size in half, but that's a different problem.) EDIT: I can't use .bmps on this forum? Whaaa? problem.zip Edited February 1, 2019 by atari2600land Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted February 1, 2019 Share Posted February 1, 2019 Your image actually has 579 colours. *2 = 16 bits (8 bits per byte * 2 bytes) Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 1, 2019 Author Share Posted February 1, 2019 OK, so why does the sky look graded then? It's supposed to look like the bmp image. Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted February 1, 2019 Share Posted February 1, 2019 OK, so why does the sky look graded then? It's supposed to look like the bmp image. Judging by the size, I'm guessing it got seriously compressed somehow. I know when exporting with GIMP you have to be careful because by default it sets compression to maximum level of 9 but I always set it to 0. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 1, 2019 Author Share Posted February 1, 2019 In order to make them 8 bits, I have to change the # of colors to 192 so the Aaron clut doesn't get all messed up. I don't think it looks all that horrendous now that I think about it. I also have to do this if I want to put more backgrounds in. What say you? ROM to try is in signature, I updated its site today. Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted February 1, 2019 Share Posted February 1, 2019 In order to make them 8 bits, I have to change the # of colors to 192 so the Aaron clut doesn't get all messed up. I don't think it looks all that horrendous now that I think about it. I also have to do this if I want to put more backgrounds in. What say you? ROM to try is in signature, I updated its site today. aaroningame20190201.png Refresh, I got a 404 File Not Found error. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 1, 2019 Author Share Posted February 1, 2019 Fixed. Sorry about that. I put 2018 instead of 2019. 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 26, 2019 Author Share Posted February 26, 2019 I feel the urge to work on this again. Does anyone have any ideas of what I can add or change? Quote Link to comment Share on other sites More sharing options...
Machine Posted February 26, 2019 Share Posted February 26, 2019 The bombs should make little craters in the ground that slow you down. Maybe fill the holes back up with dirt(from snout) so you can move faster again...... Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 9, 2019 Author Share Posted March 9, 2019 For those of you who were opining about how this game doesn't have any tacos in it, I just put a taco in the game. It's a bonus worth 50 points. See if you can trigger one at the end of a stage. One time, I had a build that didn't have a random x value for the UFO, so I checked my code (there was nothing wrong with it) and rebuilt the game and it seems to work fine now. How odd. If you run across that problem, let me know. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 11, 2019 Author Share Posted March 11, 2019 Fixed a bunch of bugs I introduced when I put the taco in the game. Let me know if you see any. The link is still in my signature. 1 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted March 11, 2019 Share Posted March 11, 2019 Fixed a bunch of bugs I introduced when I put the taco in the game. Let me know if you see any. The link is still in my signature.Thanks, will get on this asap Quote Link to comment Share on other sites More sharing options...
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