Jump to content
IGNORED

7800: Miss Pac Attack


PacManPlus

Recommended Posts

Hi again:

 

Here's a quick thing I threw together, now that I have the maze creation down pat. I figured there wasn't any home version of Miss Pac Attack, so now there is. I did not change the title screen (as far as I know it wasn't changed in the arcade either... I may be wrong about that - my memory isn't what it used to be. But I just played it in MAME, and the title screen was the same).

 

ZylonBane (or anyone), if you see this, let me know what you think of the monsters; I took your advice. :)

 

Here are some screenshots as well. Please ignore the colors; that happened when I converted the .PNG graphic to .JPG for some reason. :-/

 

Enjoy!

post-1787-1117198079_thumb.jpg

MSPACATK.ZIP

Edited by PacManPlus
Link to comment
Share on other sites

Hi again:

 

Here's a quick thing I threw together, now that I have the maze creation down pat.  I figured there wasn't any home version of Miss Pac Attack, so now there is.  I did not change the title screen (as far as I know it wasn't changed in the arcade either...  I may be wrong about that - my memory isn't what it used to be.  But I just played it in MAME, and the title screen was the same).

 

ZylonBane (or anyone), if you see this, let me know what you think of the monsters; I took your advice. :)

 

Here are some screenshots as well.  Please ignore the colors; that happened when I converted the .PNG graphic to .JPG for some reason. :-/

 

Enjoy!

862666[/snapback]

 

Miss Pac Attack was also known as Ms. Pacman Plus (http://www.klov.com/game_detail.php?letter=M&game_id=8783). I have this running on my ms pac machine at home. I love the maze changes, but I've always wished they had included the innovative elements of Pacman Plus (ghosts that don't change, disappearing mazes, fruits that act as power pellets). A "real" Ms. Pacman Plus would be awesome. Now if there was just somebody who could create this for the 7800 :)

 

Thanks for another awesome addition to my 7800 collection!

 

-Jeff

Link to comment
Share on other sites

It's something called 'Tile Molester' - its the only one I found that can let you have three-color graphics like how they are stored.

The only thing is that you have to display it 1 column (8 bits) wide and 4 rows deep - any wider and it's a little off :-/ By deafult I think it shows up 16 rows by 16 columns. This game (and the 5200 games) you have to set the codec to use '2bpp linear'. Also, a 1600x zoom is good.

 

I wish Hack-O-Matic II would do this :-D (hint, hint)

Edited by PacManPlus
Link to comment
Share on other sites

Hope this is better - it's hard to make things even when you only have 7 pixels across to work with...

 

Let me know

 

NOTE - I also just rounded their heads a little more than what shows in the thumbnail...

862745[/snapback]

 

Excellent! Ghost Monsters look *much* better. Any chance these Ghost Monsters changes making it into Pac-Man?

 

-Trebot

Link to comment
Share on other sites

OK, I have to say that Tile Molester is just about the coolest thing I've ever played with.

 

Here's my take on the fixed up ghosts and Pac-Man for Bob's Pac-Man and the Original Ms. Pac-Man for the 7800.

 

So Bob - what do you use to edit the mazes? and how do you know what modes to set in Tile Molester? I've tried opening a few other games but haven't been able to figure out what mode to view them in to get discernable graphics.

pacghostfix.zip

Edited by Danno
Link to comment
Share on other sites

OK, I have to say that Tile Molester is just about the coolest thing I've ever played with.

 

Here's my take on the fixed up ghosts and Pac-Man for Bob's Pac-Man and the Original Ms. Pac-Man for the 7800.

 

So Bob - what do you use to edit the mazes? and how do you know what modes to set in Tile Molester? I've tried opening a few other games but haven't been able to figure out what mode to view them in to get discernable graphics.

862956[/snapback]

 

I actually edit the mazes by hand. I have pretty much memorized how the program interprets data for maze generation. The cool thing about this version is the maze itself dictates where the players are allowed to go (meaning there aren't separate data tables for the display of the maze and the 'maze permissions' like in 5200/2600 pac-man/ms pac-man)

 

I tried every tile mode in that program until I found the one that works. The sprite data is held differently in 7800 Ms. Pac-Man than in any other 7800 game (that I know of). The sprite data is held more like the 5200 games. (lucky for me) :)

 

Bob

 

Thanks again for the compliments... I may put the new monsters in my 7800 Pac-Hack, but I'd like to think of that one as being done... ;)

I kind of wish I was as familiar with other games as the Pac series... I'd like to try my hand at other hacks as well :ponder:

 

BTW - I'll try out your monster hack when I get home... Looking forward to it! :)

Edited by PacManPlus
Link to comment
Share on other sites

Here's my take on the fixed up ghosts and Pac-Man for Bob's Pac-Man and the Original Ms. Pac-Man for the 7800.

 

Hi Danno,

 

Could you please provide *.a78 files as well? MESS will not load 7800 images unless they have the header(s).

 

Thanks,

Trebor

Edited by Trebor
Link to comment
Share on other sites

Hope this is better - it's hard to make things even when you only have 7 pixels across to work with...

Left/right looks good, but up/down is back to the robotic slit-eyes. I realize the asymmetric design I mocked up might take some getting used to, but IMHO it does a better job of capturing the spirit of the original design (gotta love those big saucer-shaped eyes). I'm curious what other people think about this.

post-2663-1117294889_thumb.png

Link to comment
Share on other sites

Your right the eyes don't look right. They do look "blocky".

 

Here's my take on the eyes, hopefully it conforms to the 7800's design limitations.

 

At least, the pupils should be indigo.

post-4750-1117299450_thumb.jpg

Edited by Bakasama
Link to comment
Share on other sites

There just aren't enough pixels to make the eyes look "right". That's why they are square in the original 7800 Ms.Pac-Man. That's also why the dots are so big. They are 4 pixels. if you reduce it to one pixel, they will be too small and they will be offset, and look like they need to be moved over one.

 

Zylon - previous mock-up looks great - but I think the 7800 would need a whole new Pac-Man engine written to make that version display correctly. This is just a hack. There is only so much you can do.

Link to comment
Share on other sites

Hope this is better - it's hard to make things even when you only have 7 pixels across to work with...

Left/right looks good, but up/down is back to the robotic slit-eyes. I realize the asymmetric design I mocked up might take some getting used to, but IMHO it does a better job of capturing the spirit of the original design (gotta love those big saucer-shaped eyes). I'm curious what other people think about this.

863250[/snapback]

 

Hi!

 

ZylonBane -

The only thing that bugs me about that mockup is that it looks like the monsters are looking to their left when they are going up or down... I know, the sprirt of the eyes... It's a great idea, but I just think we are too limited with sprite size to make the eyes do what we all want them to. :(

 

Bakasama -

Those eyes look good, but the monsters would have to retain their original size for that (like you have in the thumbnail). I tried those eyes with the thinner monsters, and they looked cross-eyed... :ponder: You shaped the heads a little rounder as well - good call. Hopefully that's a good compromise on what was originally in the program and what ZylonBane was getting at...

 

I wonder if GCC went through this when they created Ms Pac-Man for the 7800? :P

Edited by PacManPlus
Link to comment
Share on other sites

ZylonBane -

The only thing that bugs me about that mockup is that it looks like the monsters are looking to their left when they are going up or down...

Actually, left when they're going up, right when they're going down. But yeah, it's impossible to get centered pixels with the available resolution. All solutions are imperfect, so it comes down to trying to determine which imperfect solution looks best overall. "Best", of course, being subjective. Might be fun to start a poll. :D

 

PS-- Danno, please, stop talking. Everything you say is wrong.

Edited by ZylonBane
Link to comment
Share on other sites

ZylonBane -

The only thing that bugs me about that mockup is that it looks like the monsters are looking to their left when they are going up or down...

Actually, left when they're going up, right when they're going down. But yeah, it's impossible to get centered pixels with the available resolution. All solutions are imperfect, so it comes down to trying to determine which imperfect solution looks best overall. "Best", of course, being subjective. Might be fun to start a poll. :D

 

PS-- Danno, please, stop talking. Everything you say is wrong.

863454[/snapback]

 

Zylon - fuck off. In case you hadn't noticed because you're too busy running your yap, I submitted an actual hack here that's pretty decent - you submitted a "mock up" jpg that's physically impossible to do with the pixel count in this game.

 

You said EXACTLY the same thing I said. The eyes can't be "perfect" with the pixel count in this game.

 

I suggest you stop ordering people around and learn to hack the games yourself before you run your uninformed mouth again, asshole.

Edited by Danno
Link to comment
Share on other sites

Hope this is better - it's hard to make things even when you only have 7 pixels across to work with...

Left/right looks good, but up/down is back to the robotic slit-eyes. I realize the asymmetric design I mocked up might take some getting used to, but IMHO it does a better job of capturing the spirit of the original design (gotta love those big saucer-shaped eyes). I'm curious what other people think about this.

863250[/snapback]

 

Why don't you download my version of this hack?

 

Oh right - mine looks just like that. Except, it's not a "mock-up". it's an actual hack.

Link to comment
Share on other sites

Bob, I apologize for interrupting your thread with Zylon's petty forum troll bullshit. It seems he can't post in a thread without trying to correct someone to make himself feel better. In fact - after looking at a collection of his posts, it appears that all he's capable of is wise-assed comments and being a spelling/grammar Nazi.

 

The sad thing is, he's a troll on an Atari messageboard. I guess he couldn't handle the flame wars of some of the more highly-populated "regular people" messageboards out there, so he comes here to pump up his ego and pick on Atari geeks. It is funny though, as he usually get's owned by everyone who posts after him, because he's usually wrong.

 

At any rate, I'm done with him. I put trolls like him on ignore. He's not contributing anything productive to the thread, or the board for that matter, other than whining and acting like a attention-deprived bitch.

Edited by Danno
Link to comment
Share on other sites

It's funny when Danno says things like, "the 7800 would need a whole new Pac-Man engine written to make that version display correctly", when I in fact conformed to the exact same pixel matrix the original ghosts use.

 

Sigh, oh well. For the good of the thread I'll just bow out at this point.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...