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Playing The Sentinel (Amiga)

Posted by Cybergoth, in Playing... 18 August 2008 · 1,956 views

Playing... Amiga
Hi there!

Not to be confused with "Sentinel", the Starmaster like shmup from Synapse, this is about The Sentinel:

Posted Image

This game always was a tough one for me. I understood the rules, I knew how to play it, yet I never really got into it. So this will probably be my final serious attempt at this one.

It is a rather simple game. You're residing on an isometric 3D landscape and can absorb everything in there. "Everything" being a bit of an exageration here, because we're basically talking trees here.

Well, trees and 1-4 guardians, the name giving Sentinels. Now, you can absorb trees and sentinels when you can see the tile they're standing on, which ususally means you have to reside on a higher spot. Of course, the Sentinels can also absorb you, when they can see the tile you are standing on. Once you're running out of energy, you guessed it - Game Over!

Getting higher is pretty easy, as you can place rocks on the ground and so build little towers. On top you place a replicant of yourself and then you can beam into the replicant.

Sounds all very compliated, but it really isn't.

The game is backed by a landscape generator that will create 10.000 different levels, so don't expect me to beat this one ;)

You usually skip a couple of levels, depending on your energy level when beating a landscape. For the first day I played those landscapes:

Landscape   Code
000
008		 16257084
019		 55742564
038		 66947638
046		 68644289
062		 48596953
087		 31676074
102		 68482823

Well, my main problem with the game is, that I can't seem to develop any real playing strategies. I'm more playing it like Shanghai, i.e. mostly just letting it flow. If I fail at a level, I just try a different route until I manage to solve it. But it all is more the esoteric experience, I don't feel like really achieving something, since it all feels mostly luck based :)

BTW: I picked the Miggy version, since it's much faster than the C64 one, can be controlled with the mouse and has some... esoteric background music ;)

Greetings,
Manuel




Ah, The Sentinel, one of my C64 favourites! ;)

Sure, during the lower levels, you can get away with luck. But with more an more sentinels watching the ground, you definitely need a strategy. So you better practice now.
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Hm... the only thing I do so far that can halfway qualify as strategy is that I ususally start with trying to build a tower as high as possible to gain some immediate height. Other than that I ususally just warp away when a Sentinel is targetting me. I also try to figure out their rotation direction and move in the opposite way so I can occasionally catch some breath. Of course, when there's 3-4 Sentinels around there's almost always one of them targetting me.

Do you remember anything of your playing style or any successful more advanced strategies?
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Of course, when there's 3-4 Sentinels around there's almost always one of them targetting me.

Do you remember anything of your playing style or any successful more advanced strategies?

Usually I jump between two or three spots (which I then absorb myself), trying to climb higher and higher by absorbing as many trees as possible. As soon as I am able, I switch to a higher ground and repeat.

BTW: You can also escape one sentinels vision by being UNDER his radar. Works only at the very beginning of a level, when you are very low and near to him.
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There's also this...
http://en.wikipedia....entinel_Returns


I already knew about this one, it even already is on my PS shopping list :D

The remake looks interesting as well, thanks!

Well, not much progress today:

120		 66438164
128		 75075454

I'm basically stuck in 128 now. It has 6! ;) Sentinels and I've no clue yet how to beat it, even trying Thomas tips didn't help it so far. I nailed 2 Sentinels in my best try today, hopefully I'll do better tomorrow.
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I'm basically stuck in 128 now. It has 6! ;) Sentinels and I've no clue yet how to beat it, even trying Thomas tips didn't help it so far. I nailed 2 Sentinels in my best try today, hopefully I'll do better tomorrow.

You can always go back to 120. With a different score there you will get the code for a different level.
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I'm basically stuck in 128 now. It has 6! ;) Sentinels and I've no clue yet how to beat it, even trying Thomas tips didn't help it so far. I nailed 2 Sentinels in my best try today, hopefully I'll do better tomorrow.

You can always go back to 120. With a different score there you will get the code for a different level.


Hey, that's some strategy for milksops! :D

Me instead was kicking some serious butts! Yes, all six of them! :D
And look what a giant jump I made, 34 levels at once!

162		 54384993
194		 56697802
202		 99703883
223		 56957694
239		 41748968

Well, the others were more esoteric easy going, all peanuts with just two Sentinels hanging around ;)
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I'm getting really good at this:

266		 41944889
282		 66967699
326		 75055052
361		 67800892
402		 48609189
423		 59546047
444		 66057060
464		 73655192
489		 69946808

See the jump from 282 to 326? That's 44 levels at once! ;)
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So, as usual I'm bailing out in this series on the 5th day:

517		 57691154
547		 66013160
579		 57797547
595		 08339256
625		 24856646

BTW: That last level felt pretty impossible. I'm not sure if there's really levels known to be impossible, but that one has a serious problem: You're starting in a hole that's so deep, that I found it practically impossible to climb out. In my 30 tries nothing helped, not even hyperspacing.

Well, well, I assume to beat all 10.000 levels, you will have to dedicate a full 3 months evenings to this one :D

I should also mention that it has no end, it will just start over at level 1 then ;)

I admit I had a lot more fun playing it than I was expecting.

Some future day the "Playing..." series may see its sequel "Sentinel Returns", but first it will continue with something with more action.
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