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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      705.6k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

      91.4k
      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      170.9k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      73k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.1k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.8k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.8k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      682.9k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.7k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      545
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.4k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.1k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.5k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14k
      posts
    3. 237.7k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.4k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      851
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      723
      posts
    4. Atari VCS (Redirect)   (8,540 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.1k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      2.9k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.4k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      326
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

    • Charlie Cat

      Always loved this early Garfield strip. 
       

      1. This update has no replies.
    • BydoEmpire

      RIP Dickey Betts. Incredible song writer, great guitarist and a HUGE influence. The Allman Brothers Band is my all-time favorite band. Rest in peace to one of the last Brothers (Jaimoe is the only original member left).
      1. jeremiahjt

        Great guitarist from a great band.  He outlived Duane by a few decades at least.  What is your favorite song of theirs?
      2. BydoEmpire

        Hard to pick a favorite. My favorite Dickey song is probably Blue Sky. Favorite ABB song... I don't know. I absolutely love Get On With Your Life... Maybe Whipping Post? Dreams? Liz Reed?
         
        Back Where It All Begins is my favorite studio record. It's the one that got me into the band in the first place so it has a special place.
    • SlidellMan

      Unpopular and Controversial Opinions, Volume 22:
      -'80s British Stop-motion cartoons > most American cartoons from that decade.
      -Frank Zappa's music has aged gracefully.
      -On the other hand, Green Day still sucks.
      -While I abhor their employee treatment, Konami is trying to amend their credibility. Credibility that was ruined when Kojima was company Vice President.
      -Grandia II = What Final Fantasy VII should have been.
      -Van Beuren's Tom & Jerry > MGM's Tom & Jerry. (Fun fact: Tom in the MGM cartoons was originally called Jasper and Jerry was called Jinx.)
      -Metal Gear Solid 2 is like the PS1 Masterpiece that preceded it but bad.
      -Speaking of Grandia, I still recommend Monochrome Mobius, Child of Light, and Terra Memoria.
      -I'm glad that John K Bacchus is still working on Mega Man X: Corrupted.
      -Of all the games released under the PS2 Sega Ages 2500 line, Space Harrier was the best one.
      1. shane857

        Grandia II = What Final Fantasy VII should have been. 💪
      2. BydoEmpire

        I'm not sure "Frank Zappa's music has aged gracefully" is an unpopular opinion. If you're a Zappa fan, it's timeless. If you don't like it or don't get it, you probably felt that way from the start. Incidentally, I just watched my Zappa Plays Zappa DVD for the first time in quite a while. Incredible stuff.
    • RetroSonicHero

      Hot take: upscaling 3D PS1/Saturn/N64 games to high resolutions on emulators does not look better, and actually leads to artistic inconsistency.
       
      The low resolution of the games helped hide some of the shortcomings, such as low poly models and low detail textures. Upscaling these games to HD only accentuates these problems, and makes the games look artistically incoherent. On one hand, you have a super high resolution game. On the other hand, the textures are so low resolution that you can count the pixels. It doesn't look natural at all.
       
      Edit: This also doesn't include other stuff such as lighting and basic environment detail. Which can also look very odd and baren at high resolutions.
      1. Show previous replies  4 more
      2. dudeguy

        always felt this way. curiously, in the manual for Motor Toon Grand Prix, it said the best way to play the game was S-video cable on as big of a screen as possible
      3. RetroSonicHero

        @dudeguy Fascinating! I don't ever recall a game manual recommending a specific type of video cable. Apart from explaining how to plug in/use the console, of course.
      4. dudeguy

        @RetroSonicHero Yeah, I peruse manuals once in a great while. lots of great info to be learned. it's sad that games have mostly done away with them
      5. MarcoJ

        indeed. I swear quake looks better on 320x200 than 640x480 and higher. Something about those lowpoly models gets obfuscated by the low res, it's like a impressionist painting technique.
      6. GoldLeader

        Wow!
         
        You are Absolutely correct!
         
        "Upscaled Ass" could be a Billy Joel song!
      7. View All Replies
    • dudeguy

      I was up late but I managed to come up with a formula for determining how much I need to sell a game for on eBay to walk away, breaking even, adjusted for inflation. I kept track of a lot of the games prices of what I originally paid for. Many of them I will have to just ballpark it. I'll come out either ahead or break even on a good chunk of my games, and lose my shirt on a handful of them. it's sad but unfortunately, life happens and bills need to get paid. I haven't touched a video game in months, it's just money sitting around collecting dust at this point. gonna take a long time to go through all of it
      1. This update has no replies.
  • Recent Posts

    • There are also background applications, like TD Line, which run on interrupts. So e.g. under SDX this loads into the ext RAM (normal PORTB expansion, RAMBO or Compy). So, the "system" which knows about the expanded addressing saves PORTB, switches to a bank outside PORTB range, but then VBL kicks in. PORTB byte gets saved, banks get switched withing PORTB range, TD Line runs, then restores PORTB and returns from the interrupt. And everything crashes, because the interrupt is unable to restore the original extension state.   You say that the state of the banks can be saved/restored, but how? Am I missing something?
    • I tested with my 7800GD. Consider one Supercart sold!🙂
    • The Simpsons NES games were good. At least from what I remember of them. I recently played through Vs the World, one of the better NES games Ive played. I think an Atari developer designed that game?
    • Yes, that is a good point.     Wow!  That is amazing.  I would be very interested in playing around with GoatTracker and your tool whenever we get all this sorted out.     Hmm ... That is strange.  Would you mind sharing your song file with me?  You can send it in a PM if you'd like and I can troubleshoot it.     The integration with IntyBASIC should be fairly straightforward, as described in the User's Guide (Appendix B): Include "bas-interface.bas" at the top of your program. Include your song file at the end of your program, with a handy IntyBASIC label preceding the song data so that you can reference it later from IntyBASIC. Call TRKINIT() during your program's initialization phase. Call TRKLOADSONG() with a pointer to your song data, to start song playback. Call TRKPLAY() on every tick to update the playback state of the tracker. The "bas-interface.bas" library should take care of everything, including RAM allocation and appropriate library module inclusions.   A few things to check, just in case: Make sure you call TRKINIT() only once per program.  Calling it again will stop playback and reset the tracker. Make sure you only call TRKLOADSONG() only once -- this loads the song and initializes the tracker for playback, so calling it again would just restart playback. Make sure you are not writing to any of the variables used internally by the tracker.  These would be allocated as two arrays: TRK_BYTEVAR and #TRK_WORDVAR. Check that your song data has the correct number of pattern tracks that match the number of tracks configured (3 or 6). Check that all sub-pattern definitions used in a particular pattern match the length defined for that pattern. Make sure the data format generated matches the IMT format, as described in the documentation.  (It may be easier to troubleshoot if your program generates IMT NOTES() macros rather than the raw data itself).   I hope the above helps.  If not, let me know.  IMT has been used successfully in IntyBASIC programs in the past (and integration was as simple as described above), so it should certainly work.        -dZ.
    • I never thought of this. I might owe them. lol,   That’s great! I understand what you are saying here.   Absolutely right. I always liked this one. There is something about it, even to this day I still play it! My 2600 collection is all loose carts with the exception of Homebrews and a select few CIB. This one I thought the price was a good deal and good condition. 
    • Yep, he's a great guy, very approachable and he has made some very great Speccy games. 
    • Thanks for your feedback and I am happy that the carts are arriving that quickly... Attention: There's an easter egg hidden track hidden inside! Did you already manage to activate it? Hint: use the second controller and press.... some button... in order to unlock a further banging acid techno tune.
    • I remember when i bought donkeykong junior for the atari xegs system but once i was shaking the cartride , i all the sudden did hear rattling inside that cartride, i was like ‘huh what the heck is that’ i was worrying that that was a broken screw inside it to potentially ruin the pcb board inside, but as it turns out after doing some research, atari used hot glue in favor over screws just to save some pennies, but still it does makes me wonder didn’t atari just used zip toies instead to make sure it will never wear out and make thing going lose inside just by designing the cartride and it’s pcb’s with zip ties in mind, also i always trought that the handle on those later ribbed xegs cartrides were intended to make them next to impossible to fit them inside an atari 400 or 800, take mariobros for xegs mariobros for example, not only is that game incompatible with with the atari 400 but it also fits much harder inside it because of that handle, is that a coincidence?? I don’t think so, but take for example donkeykong jr for example, that game is not only just compatible with the atari 400 but it also does not have that handle on it’s back, some do say that jack tramiel  just removed that handle on several xegs cartrides just to produce them cheaper but i think theres more behind it. but about that hot glue in later atari xegs cartrides is something interesting,   heres some interesting link about it,     https://forums.atari.io/blogs/entry/520-why-do-atari-xegs-cartridges-rattle/#:~:text=If you want to know,is the rattle you hear.  
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