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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      705.5k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

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      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      170.9k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      73k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.1k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.7k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.8k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      682.9k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.7k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      545
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.4k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.1k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.5k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.4k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14k
      posts
    3. 237.7k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.4k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      851
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      723
      posts
    4. Atari VCS (Redirect)   (8,534 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.1k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      2.9k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.4k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      326
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

    • dudeguy

      I was up late but I managed to come up with a formula for determining how much I need to sell a game for on eBay to walk away, breaking even, adjusted for inflation. I kept track of a lot of the games prices of what I originally paid for. Many of them I will have to just ballpark it. I'll come out either ahead or break even on a good chunk of my games, and lose my shirt on a handful of them. it's sad but unfortunately, life happens and bills need to get paid. I haven't touched a video game in months, it's just money sitting around collecting dust at this point. gonna take a long time to go through all of it
      1. This update has no replies.
    • Charlie Cat

      Jon trying to get a date Garfield? 
       

      1. This update has no replies.
    • 7800Knight

      Little Chocolate Donuts!
       
       
      1. RB5200

        Prefer little powdered donuts
      2. Hwlngmad

        The greatest advertisement for donuts ever.
    • x=usr(1536)

      The way that people talk about not being able to unsee something or require eyebleach is really amusing.  Right up to the point where you view something for yourself that nobody should ever have to.
       
      Evil is real and the people who practice it do not deserve breath.
      1. doctorclu

        Wow, whatever you saw, I'm sorry with you.
         
        There is some evil in this world.  Realized a different type tonight and in that I understand.
      2. x=usr(1536)

        I can't go into details because there is an ongoing investigation, but I have two words that describe the situation: human trafficking.
      3. doctorclu

        Happens a lot in this world.  So much so my work has a class on what to do when encountering a company we work with that has ties to such activity (and how to look for it). 
    • Living Room Arcade

      HOMEBREW ALERT! 🎉  Guys, you'd better check this out, you're NOT GONNA BELEIVE THIS...
      Ninja Kombat wip v03.1 DEMO
              
      1. This update has no replies.
  • Recent Posts

    • So cool I had to pause work, hook up my 7800, load this up (Harmony) and play it.  Really awesome.
    • Yes, but using Setltype (Set Language Type) is easier than doing the linking. As always (?) with the p-system, there are more to it than that. Let's recap how units work.   Separate compilation One of the advantages of the unit concept in UCSD Pascal is that you can compile parts of your program separately. If the program is very large that's a necessity, since our little computer doesn't have memory enough to compile too large programs. By compiling a unit instead of a program, you create a support file for your program. The unit comtains an interface part which defines to the main program the data and procedures available and an implementation part which contains the code to execute. The user of a unit doesn't need to know how the procedures are implemented, only how to call them. You can even change the implementation without having to re-compile the programs using the unit, as long as the interface is the same.   Compiling the unit This is as easy as compiling a program. Just run the compiler and it creates the code file for you. The basic structure of a unit is as below.   unit example; interface type extype = record this, that: integer; end; procedure doexample(handle: extype); implementation procedure doexample; begin (* Code *) end; end.   Compiling the program When a program uses a unit, it must know where to find the unit's code file. Easiest is if it's included in the *SYSTEM.LIBRARY file. Then it's all automatic. (Note that the * in the filename represents the system volume, i.e. the boot disk that was in #4: when starting the system. It's not part of the file name, but equivalent to passys: if the system disk is called passys. In such a case, *SYSTEM.LIBRARY is equivalent to PASSYS:SYSTEM.LIBRARY or #4:SYSTEM.LIBRARY, provided pasys is actually mounted in drive #4:.) In the case the unit is in a separate code file you need to tell the compiler where to find it. In the example below the first unit is in *SYSTEM.LIBRARY but the second is not. program unittest; uses support; (*$U develop:exfile.code *) example;   Running the program When you run the program the same is true: If the unit is in *SYSTEM.LIBRARY everything works automatically. The build_env procedure in the operating system will locate the units referred to by your program and build the run-time environment records and vectors so the system can locate the files needed when they are needed. However, if the unit is still in a separate file, you need to tell the build_env where to locate it. This can be done by a text file listing the library files to search, just as @Vorticon showed above. In this example the content of the text file would simply be this: develop:exfile.code If you do store this in the text file called *USERLIB.TEXT (note that it must be on the system disk), then the program will find your unit. However, when you are designing your program you may not want to mess with a perhaps already existing *USERLIB.TEXT file. You can create a separate library reference file for your experiments. The content would still be like above, but you can store it in DEVELOP:EXLIBS.TEXT. But that's not where the run-time system will look by default. To make this work at runtime you have to use an execution option. You set it up by pressing X (for eXectue) at the top system level. But instead of entering a file name of a program to execute, you type in L=develop:exlibs.text. Now you've told the system you have a user-defined library reference file, so it can find it and through the information in it find your unit. You can list more than one unit in such a file, if you have your units spread all over the place.
    • #00014793 -Galaxus (Germany)-Preorder, made in Hong Hong ... 
    • Looks great, what emulator are you using?
    • Interesting, I was going to flicker the Ghosts and Bonuses, but for a different reason. I thought that the player's attention would be focused on Pac-Man most of the time making flickering the Ghost and Bonus a better choice to minimize the visual impact. Playing it just now I found most of my attention is on where the Ghost is!   Thinking about it even further, really the only choice is to flicker the Ghost and Bonus as I'm currently using hardware collision.   Using Hardware Collision: Flicker Pac-Man/Ghost = No death from Ghost as they're never on the screen at the same time. Flicker Pac-Man/Bonus = No collecting Bonus as they're never on the screen at the same time. Flicker Ghost/Bonus = No problem, Ghost and Bonus don't care about each other   For my next game I will be using all software collision to avoid having no options like this. For this game I can still make it work without changing to software collision.... for now.   - James
    • Hello. I am having trouble getting the video out on the 7800 GD to work with my setup and am hoping that maybe I am missing something and someone can help. I bought the GD from StoneAge Gamer along with the Sega Genesis Model 2 scart cable from Insurrection. I have the Insurrection cable going to a Gscart switch and then into a Retrotink 4k and then out to the tv via HDMI. Has anyone else used this setup and was able to get a picture? I don’t have any issue with this setup getting scart to work on many other consoles.   Thanks
    • I worry about information fragmentation, but I'll leave it up to you. With such a limited number of Pascal users I feel it would be good to have all related knowledge in one place at the risk of unintentionally creating a rogue subforum 🏴‍☠️
    • Nice video!  We only owned 14 Atari games back then, and none were rare or even uncommon, so my top ten list would be a lot like most other players’.
    • 1) Any practical example of the code that uses this banking scheme? 2) Again, any practical example on how do you save the current bank configuration to restore it later?
    • The power pellet uses the ball combined with playfield. So it cannot be used for drawing complex sprites.   Regarding flicker: At first glance it is obvious to flicker ghosts and bonuses. But maybe it is better to flicker ghosts and player. Because the player will never move over white playfield pellets. These make flicker very obvious. For ghosts this is fine, but not for fruits.    
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