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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      19.5k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      704k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

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      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

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      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      72.9k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

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      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.7k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.7k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      680k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.6k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      538
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      423.8k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      131.8k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      278.9k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.6k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.1k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      11.9k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.4k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.1k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14k
      posts
    3. 236.4k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.3k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.8k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.2k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      848
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      723
      posts
    4. Atari VCS (Redirect)   (8,380 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.1k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      2.7k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.6k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.2k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      240.9k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.4k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      50.9k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.4k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.6k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      674
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      323
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

    • dudeguy

      Whatever happened to Matthew Lesko? I never actually understood what the product or service was that was "free", I just remember that it didn't cost anything and I was supposed to be very excited about that. as a kid, he always reminded me of the Riddler
      1. GoldLeader

        Guy in the suit covered in question marks?   Haha,  Something about getting Government grants I think.
    • GoldLeader

      Ya ever get an envelope in the mail and right there it says, FREE GIFT INSIDE?  And you think,  What could it be?  Swing for the fences, is it a Dodge Viper or a Maserati Merak (SS of course)?  Nope...An Evercade game?  Not in an envelope,  But is it something cool like a gift card that's worth something?  Could be, happened to me the other day,  but that's rare...Look,  it's probably a magnet for your fridge or a cloth to clean your glasses.   Course you could just open it up!  Nawww I'll wait til tomorrow...
      1. dudeguy

        Damn, I literally just posted about Matthew Lesko then saw you made this an hour earlier. Maybe thats what he was trying to tell us about this whole time
         
        Technically, junk mail IS a free gift. a worthless one, but free nonetheless
    • r_chase

      How do I breakstep or oldschool dubstep with amen/think break ting, yo? What's the typical pattern? I'm sure I'll figure it out later. As of this post I've lost a night of sleep after drinking too much Cherry Pepsi. I apologize in advance for being short with you guys. ❤️
      1. This update has no replies.
    • r_chase

      We should bring back Crab Rave memes. I'm surprised nobody brought those back since Rust has been popular lately.
      1. r_chase

        I even made an example:
        🦀XBOX IS DEAD 🦀
    • SlidellMan

      Terra Memoria, a game for those who wanted something in the vein of Grandia:
      Arabian Nights (2001) - PC Gameplay 2k 1440p / Win 10 (youtube.com)
      And here's a video on how to use Mapster 32:
       
      1. SlidellMan

        Oh, and here's a bonus for Homestar Runner fans:
        Don't worry, those old flash games and menus can be run with Ruffle.
        https://www.ruffle.rs/
        Just download, install in your browser, and voila!
  • Recent Posts

    • Nice. Shame the PAL version is backorder.
    • Here are a couple of general suggestions: I always put the WAIT statement at the top of the game loop.  The WAIT statement induces the program to wait idly for the next frame interrupt.  When the next frame arrives all graphics and sprite updates will be applied automatically by the IntyBASIC run-time.  After which, your game loop should start processing the next next frame.  If you put the WAIT statement at the bottom of the game loop, you are unnecessarily delaying your frame processing, because instead of starting your loop iteration immediately after the WAIT processing ends, it has to waste time jumping back to the top -- or in your case, waste even more time returning from a sub procedure before jumping back to the top.  If you put the WAIT statement at the top, all that extra jumping around happens at the end of your previous frame, subsumed by the idle waiting the WAIT statement was going to do anyway.   If you were to update the BACKTAB (which you do not appear to do in this program, at least not yet, but it is something to keep in mind in any case), you may want to do it as close to the WAIT statement as possible, at the top of the iteration frame.  After the interrupt arrives, there is a very brief window in which the CPU has access to GRAM (graphics memory) and the STIC (video processor).  This is he point at which IntyBASIC posts all changes to those resources automatically.  After this brief period (called VBLANK for Vertical Blanking), the STIC will start copying the BACKTAB data, row by row, into its internal buffer to compose the next TV video frame.  This means that there is a small window of time at which you can update the BACKTAB and still make it to the same video frame as your sprite and graphic updates.  Making changes to the BACKTAB early after the WAIT statement ensures they are all included together. (The worst case scenario is when only part of your updates make it, which means that your screen changes are split across video frames.  Depending on the complexity of the scene, this could result in "tearing" or "shearing," which is noticeable by players.)  This is mostly significant when BACKTAB changes are important to game-play, like scrolling, or animating interactive elements, which ideally you would want to reflect in coordination with sprite and other graphical changes within the same video frame.   Read and decode the hand-controller input as close to the WAIT statement as possible, usually right after it, at the top of the loop.  Game logic is typically driven by user input, so it would make sense to try to get that as soon as possible right when your next iteration frame starts.  The idea being that, once you have user input, you can spend the rest of the frame updating your game state to react to it.   Update sprites using the SPRITE statement after you have updated your state variables.  This follows the sequence suggested above:  you WAIT for a new frame and start your loop iteration, read user input, update game state, and then update sprite records to reflect their new positions or attributes.  Remember that the SPRITE and DEFINE statements only store the updates in a buffer, which will then be applied automatically when the next frame interrupt arrives (typically induced by WAIT).  Therefore, there is no point or rush to call the SPRITE statements early, since they won't be reflected until the next frame.     Treat your game loop as being at least one frame behind.  That is, as the game world is displayed to the player, one video frame at a time, your game loop is setting the stage for the next frame.  You can think of it like this: Frame N: You read user input. You update player state based on input. You update enemy state to react to player. You check for collisions. You update the game state to react to everything that happened in this frame so far. You WAIT for the next frame Frame N+1: IntyBASIC renders the video frame to the player. You read user input. You update player state based on input. ... and so on ...   Anyway, these are some recommendations based on my experience.  A lot of programmers (especially when starting) do not pay much attention to the order of processes or how the sausage of graphics handling in the Intellivision is made, as it were.  However, if you are not careful, it could result in some weird visual glitches, which ultimately could be avoidable. I hope this offers some insight you you or anybody else following.  Feel free to ask any questions.       dZ.
    • Seems like we have a "Chicken or the Egg" issue here   I stumbled across the music from @First Spear while researching if Giana Sisters has been done for the Intellivision. So it's no coincidence he posted this here now.   The music is also Chris Hülsbeck approved (the original composer): https://circuit-board.de/forum/index.php/Thread/13427-Der-Intellivision-Homebrew-Thread/?postID=726923&highlight=giana%2Bintellivision#post726923
    • First Beta of EA 70's Arcade Classics for the Colecovision. All three games are merged with a menu selection screen and are working. Just needs a little bit of playtesting, some cover art, a manual etc and it will be ready for release. Gearcoleco 1.1.0 - EA70sArcade-Coleco-240326B.ROM 2024-03-26 20-25-55_1.mp4    
    • Clearly Nintendo's success has corrupted them to thwart any effort at a PS2 conversation.    Just the other day I decided dust off my system and try out my favorite game #REDACTED#. Wow let me tell you, it was like #COPYRIGHT VIOLATION# and #EVIL CORPORATION TACTICS#. What a great #CEASE AND DESIST#
    • This may get me to dumpster dive and try to find a crap PC to upgrade (before returning to the dumpster) 👍. Of course I’ll have to find one with USB ports that deliver power as well as connectivity - no doubt one of dozens of repair shops will have a broke-ass laptop without a screen I can use.
    • After half a day using the 400 mini there are two aspects that I like the most in comparison to my C64 mini:   1. The option to configure the controller or joystick inside the ui is awesome. For my C64 mini this is so much trial & error via PC.   2. The 400 mini is instantly off when connected to power. So I can let it be connected to my tv usb. If I do this with my C64 mini the device would boot every time I power on my tv. Atgames later had a better solution for the C64 maxi. This device has a power switch, not a power button. And another important improvement: The 400 mini is really off. The connected usb stick stays cold. On my C64 mini the usb stick is heated even in status off.
    • I like them for classic arcade games, probably because I was standing close enough to the screen to see them clearly. Agreed that for Atari 8-bit graphics it’s really not necessary due to how low-res the images are already (and likely because I played on a small B&W TV where they weren’t very obvious.
    • I would also totally buy these - far more appealing than a set of World Book encyclopaedias and no doubt easier to read than the mixed bag of PDFs I have stapled together in a folder.
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